In this in - depth discussion with Nakamura and Yokota, the Lumines designers offer their perspectives on the most recent installment of the puzzle
game franchise and reflect on the origins of Lumines, from the making of Yokota's influential
game prototype and the founding of the Brainstorm
music studio to the release of Supernova for PSN.
That initial IGF
prototype has changed a lot in the past two years, and this video shows off the
game's new visuals, new perspective, new
music, and more, building on an already awesome concept: play a shoot»em up in reverse, dodging enemy shots bullets behind you while catching your own shots, manipulating time to undo your mistakes.