Sentences with phrase «music with sound effects»

35th Anniversary 7 - disc box features isolated track of Edwin Astley's music with sound effects on Australian release.
Isolated mono track of Alex North's arrangements of classical music with sound effects.

Not exact matches

I thought I would replace the real life comments with some chip tune music and sound effects.
There are several different light up — and music & sound effect playing — toys in the ExerSaucer, which are very cute and fun to play with.
It's very versatile with many settings and options for whether you want to entertain your baby or get them to sleep, is very comfortable, and also has neat things like built - in music and sound effects and the mobile with mirror.
Also, the baby initiates the sounds and music with their jumping and interaction with the Jumperoo, which encourages them to learn the relation of cause and effect.
You can use the Uplift bouncer every day at home, as it has an infinite height adjustment so baby can see what's going on with the rest of the family, and it has a vibration mode plus music and sound effects.
The app allows your child to film his or her movie, add sound effects, music, and credits — and share the end result with family and friends.
WITH its bleepy sound effects and cheery music, Xylem draws me into the puzzle without giving away its secret.
Hammerwatch's music feels like an important part of this game with the sound effects.
All locations seems very similar, no music, no atmosphere, no sound effects, and you will watch 1 flashback 4 times with the same text and the same location.
Advertised as a remake of his landmark silent film Napoleon, Abel Gance's Napoleon Bonaparte is actually more of a re-edited reissue, with sound effects, background music and newly filmed talkie sequences added.
Its time, I think, is the 1970s, when directors like Alejandro Jodorowsky («El Topo,» «The Holy Mountain») and Nicolas Roeg («Don't Look Now,» «The Man Who Fell to Earth») made viscerally intense features with subjective visuals and sound effects and music and dissociative editing.
The director, however, can't decide whether or not the clash of civilizations is more important than the Queen's antivirginal itch, so he cuts randomly between the two, with everything pumped up by bombastic music and sound effects, enervating both to increasingly risible effect.
Whether you're wondering around the wilderness, enjoying the melodies from a bard in an inn, casually strutting about town, or going head to head with a dragon; the music and sound effects add to the immersion in the same way they do in a Lord of the Rings or Star Wars film.
The production team deserves bags of credit; great picture, and an even better soundtrack - jam packed with all the necessary micro-elements such as realistic sound effects and compelling music.
New sound effects and music block customization â $ «You can create your own sound effects in Super Mario Maker, with some sounds even generating fun visuals!
The only thing that lets this game down is that background music being to loud and sound effects being not loud enough, other than that this is a game I would recommend to play if you want to pass some time with some nostalgia.
An easy learning curve, competent control and some neat CG movies share space with outdated graphics, bad music and childishly - hilarious sound effects.
Dialogue is well balanced with sound effects and music and always easy to understand.
The music, sound effects and voice acting (with the main characters especially) are all at the top of their league too, and work perfectly.
It is action packed with with music, sound effects, and character voices.
The audio is rather mediocre, too, with unmemorable music and generic sound effects.
The editing is deliberately tacky — filled with wipes that come with their own sound effects — and the jazzy, funky soundtrack sounds like public domain music rather than written for the film.
«One of the final stages of the process was having a print of the film prepared with the music stripped out for the live mix; the mix in the rehearsals and concert being a constant conversation between the on - stage performances, the film's audio and the room's acoustics, requiring a huge amount of skill and awareness of the moments where a particular element (be it the music, dialogue or sound effects) needs to come to the fore, or be shaded off to make way for another layer.
If he dropped the music entirely, and just had some ominous sound effects with maybe one single locked - off shot of a building slowly being destroyed....
It's new meets old that not only comes together well but creates this dynamic and entertaining game for the Switch with cartoon inspired graphics, crazy sound effects and music that will leave you humming long after you've finished playing.
Sound effects and music work hand in hand with the gameplay and overall, Stealth Inc 2 A Game of Clones is a fun platformer that can be quite frustrating but also very rewarding when you succeed.
The dialogue is frequently inaudible and the atmos is practically non-existent (it's like watching Fritz Lang's M with the eerily silent streets) but then the music and sound effects come crashing in to deafen us all.
The 5.1 DTS - HD MA soundmix is most active when the disco music is pumping, but it's engaged in subtle world - building for the duration, with the surround tracks carrying everything from ambient sound effects in hospital scenes to ringing telephones inside the GMHC offices.
Sounds effects go hand in hand with the gameplay as does the amazing music thanks to Nick Arundel and David Buckley.
The LFEs are subtle with the music and somewhat harder during sound effect use like the monster truck reviving up at the Vegas show.
Chris Columbus» un-produced 1985 screenplay Indiana Jones and the Monkey King comes to life in this full - cast radio drama with sound effects, original music, and voice work from your favorite Alcohollywood guests!
Music and sound effects work hand in hand with the graphics and gameplay that create this great illusion of a theme park.
The next section is Music & Sound, which begins with «Designing Sound» (5:39)(SD), a standard sound design featurette that also includes three versions of the famous scene in which the toys cross the road (score - only, effects - only, and the final Sound, which begins with «Designing Sound» (5:39)(SD), a standard sound design featurette that also includes three versions of the famous scene in which the toys cross the road (score - only, effects - only, and the final Sound» (5:39)(SD), a standard sound design featurette that also includes three versions of the famous scene in which the toys cross the road (score - only, effects - only, and the final sound design featurette that also includes three versions of the famous scene in which the toys cross the road (score - only, effects - only, and the final mix).
Isolated track of Jerry Goldsmith's score with sound effects on standard theatrical cut (Disc 1), with commentary by music producer Nick Redman, film music historian Jon Burlingame, screenwriter / film historian Lem Dobbs between cues.
Dialogue is crisp and clear while being well - balanced with the sound effects and music score.
Music, audio and sound effects go hand in hand with the gameplay and I must admit that the professional voice acting really transforms this silly premise into a way to draw the player into the world of our reluctant hero who was stolen from his father's farm.
Produced for the BBC project «Sound On Film» as a work that had music play a major part in its creation, the piece is a complex montage of bizarre multi-source imagery that Roeg combines with various optical effects and an overarching tone that leans toward the cosmic.
Isolated mono track with music by Jack Marshall (and song composed by Robert Mitchum & Don Raye), plus sound effects.
Unfortunately, the sound quality on Race with the Devil isn't all it could be, as the audio mix makes the music and sound effects sound a lot louder than the dialogue track.
The sound effects are extremely good, and there are many sing - along moments for those that enjoy films with lots of music (mostly pop tunes of the 70s, 80s, and 90s here).
Clap, Stomp, Slide: The Sounds of Battle A very interesting presentation of one of the key dance scenes with just sound effects (no music).
With: Art Jeffries - Bruce Willis Nicholas Kudrow - Alec Baldwin Simon - Miko Hughes Tommy B. Jordan - Chi McBride Stacey - Kim Dickens Dean Crandell - Robert Stanton Leo Pedranski - Bodhi Pine Elfman Emily Lang - Carrie Preston Peter Burrell - L.L. Ginter Martin Lynch - John Carroll Lynch Shayes - Peter Stormare Lomax - Kevin Conway Jenny Lynch - Kelley Hazen Supervisor Hartley - John Doman Edgar Halstrom - Richard RiehleCamera (Deluxe color, Panavision widescreen), Michael Seresin; editor, Peter Honess; music, John Barry; production designer, Patrizia von Brandenstein; art directors, Jim Truesdale, Steve Saklad; set designers, Jeff Adam, Karen Fletcher (Chicago), Andrew Menzies (L.A.); set decorator, Maria Nay; costume designer, Betsy Heimann; sound (DTS / SDDS / Dolby digital), Kim Ornitz; visual effects supervisor, Michael Owens; special visual effects and animation, Industrial Light & Magic; associate producer - assistant director, Tom Mack; casting, Nancy Klopper.
To compliment the lush graphics, there's some great voice acting by both Mickey and the presenter with lots of sound effects and remastered versions of the original music from the Mega Drive version.
From the smallest sound effects to the largest sweeping scores that imbue the film with its magic, the featurette talks with all the professional sound technicians, composers, and various audio crew members who added the dynamic sound and music to the films.
Hopefully this is something the developers tweak in future updates, along with an option to control the volume of in - game voices of squad mates, sound effects, and music.
The first moment George (Ryan Reynolds) and Kathy (Melissa George) Lutz walk into the house, director Andrew Douglas assaults the audience with sound effects, typical suspense music, and jump scares.
(a story reel is a rough edit of storyboards combined with music and sound effects) This will give Hollywood a complete look at the Goon film's potential... from his early life in the carnival to busting heads in the mysterious town with no name.
During the pitch, the story artist will do all the voices, narrate the actions of the sequence and maybe even play sound effects with a physical instrument (or in the case of the demo we saw, a squeaker toy) or play music from a computer.
a b c d e f g h i j k l m n o p q r s t u v w x y z