Sentences with phrase «n't feel like the hero»

Ah, don't you feel like a hero already?
«But you don't feel like a hero when you smash a car up, you know?
You don't feel like the hero, but a journeyman plying your trade.
«Afterwards, you don't feel like a hero — you're just glad you could help,» he says.

Not exact matches

There's not much there in terms of the motives, goals, and overall, a lot of them don't feel like a genuine threat to our heroes.
CJ is not my hero, and I felt like he got paid for what he did not what he was going to do and hurt us going forward.
So while Leo may end up being a bit disappointed when he arrives in to school on his first day and there is not a bouncy castle waiting to greet all the news pupils in the playground and he may be upset he can't sneak in all his toys and his little brother, I am sure he is going to be feeling like a little super hero with a bag bursting with Spider - Man school equipment.
But they seemed surprised when, predictably, she acted Dr. Laura — ish: «When the wife does not focus in on the needs and the feelings, sexually, personally, to make him feel like a man, to make him feel like a success, to make him feel like her hero, he's very susceptible to the charm of some other woman making him feel what he needs,» Schlessinger said.
We understand that every bodybuilder feels the urge to mimic the styles and techniques of his bodybuilding heroes, but keep in mind that not everything the pros do can be applied to your training, and some of it is just plain wrong, like not using your thumbs to hold the bar on the bench press.
I feel this movie wouldve been so much better if a seasoned director had done it like John Singleton... anyway, its just alot of hype because hes the «first» black super hero (do nt tell Wesley Snipes though) and if you really want to see black panther skip the full length movie and see Wakanda in Infinity war... as far as black panther goes he was great in civil war and infinity war, you can skip the 2 hour trip to the land of vibranium.
and I like that its a WWII propaganda film, that doesn't really feel like a propaganda film... probably because the «heroes» and «villains» are less clearly defined than most stuff from that era.
Even if you haven't read it, you'll find it feels more like a Hollywood formula than a hero's true story.
The whole affair feels like the second movie in a trilogy because it does the whole «hero fights an evil version of themselves» storyline, which doesn't work when we don't really know our hero.
And apparently Disney didn't feel like coming out to promote their first Disney - Marvel animated collaboration Big Hero 6 (which just debuted a trailer).
I like focused biopics that don't feel they need to go from cradle to grave, but the focus here gives the film a bit of unearned hero worship, as we see LBJ hold the country together after tragedy and fight for civil rights against caricaturish opponents.
The goal was to make the player feel like a super hero, but in true Dead Rising fashion, the base suit wasn't enough, so we added the ability to combo it with other items and really take Frank's abilities to the next level.
Iron Man 3 feels a lot like the end of the series, which isn't a bad thing — Robert Downey Jr. does the hero's journey thing quite well — but director Black handles it oddly.
Not only does every level feel like it has been agonised over, honed and polished, but you can't imagine them working with any other platform hero.
i love the direction of this movie so glad it is «nt another cheese fest comedic super hero movie like GOTG this feels like it has a message, some depth to the lore and characters and has a very cerebral tone and feel
Ultimately, despite its power - ups and multiple characters, Not A Hero feels like it's missing just one layer of gameplay, something to make it stick to your ribs as it goes down.
If you haven't heard, the ending to Avengers: Infinity War doesn't leave Earth's Mightiest Heroes feeling like they gained a victory against Thanos.
Dolan goes on to explain that «this «villain» subplot, albeit funny and entertaining, didn't feel like it belonged to the rest of the story, which ended up not being on heroes or their nemesis, bur [sic] rather on childhood, and its dreams.»
But Alan Sepinwall, writing for Hitfix, didn't register such resounding applause for the series finale: «It all felt a bit like the climax of Man of Steel, in which a situation is contrived in which our hero has no choice but to take deadly action that goes against the things that have defined the character for decades.
The one aspect that I enjoyed in Dragon Quest Heroes 2 is not the addition of a more densely populated semi-open world with monsters to fight, it is the fact that each town now feels like it is from a proper JRPG with multiple points of interest.
Doesn't it feel like the titular hero (and our beloved Alden Ehrenreich who plays him) is being backgrounded?
With its Asian influence, the movie felt like not only an epic tale of a young hero, but a love letter to Japanese culture.
He wanted to present a complicated and multi-faceted portrait of a man who — despite being labelled a hero — stated that he didn't «feel like a hero
Like with the heroes of the story, it seems that the filmmakers didn't feel the need to fully flesh things out in this one installment, as much development is skipped over, with hints that we'll get to know more, eventually.
And not smart enough, as meta - introspection goes, to bridge the gaps in Chronicle, like a badly under - developed «hero» and an equally under - developed «villain,» their relationship to each other, and, at the end, an emotional coda that feels unearned and tacked - on.
«Avengers: Age of Ultron» is a larger movie with probably triple the action sequences of «The Avengers,» but it also feels like a shaggier one that doesn't capture the exhilaration of seeing Earth's Mightiest Heroes together for the first time.
Yes, movies have subplots in addition to the main plot all the time, but the problem here is that neither feels like they're ultimately about Kemp and our hero doesn't really have much control over either situation.
Stuck in the middle of the film is a flight to a tropical island (typical of the Flynn pics, if not the pivotal denouement in MGM's Mutiny on the Bounty) and the hero's involvement with a local girl (a leftover from Polynesian epics such as Hurricane, Bird of Paradise, and prior Dorothy Lamour romances like Aloma of the South Seas)-- surgical additions that may have been present in the original novel, but feel tacked on in a film that runs at a fast globe - trotting pace in its 98 min.
Create an overarching narrative that makes your people feel like they're heroes on an exciting quest — not just employees looking at a training manual.
If you have multiples of any discs, scanning them into your game also gives you a minuscule experience boost and they display in the «Hall of Heroes» area, unless the game doesn't feel like it, which happens more often than you'd think.
Yet much like Heroes it's impossible not to feel like there's so much untapped potential lying just under the surface.
The second issue I had, and the most disappointing to me, was that although the game advertises that you are the dungeon and not the hero, it never felt like you were preventing good guys from successfully raiding a dungeon.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
With the succession of Shadows, Lollipop Chainsaw, and Killer Is Dead, not to mention the successful No More Heroes and its sequel for the Wii, it wasn't hard to feel like any future Grasshopper projects would likely only find funding if they were made in the same style: action titles that attempted to titillate as they hacked and slashed.
Call of Duty WWII doesn't have «quite enough» campaign moments to really leave you feeling like a war hero when it's finished, just like there's «not quite enough» multiplayer content with the map count at a series low.
The morally questionable tactics employed the Red Army are dealt with head on in the campaign, albeit in a rather ham - fisted way, and as a result you don't really feel like a hero as you send scores of men to their deaths in order to achieve victory.
While Guitar Hero and Rock Band gained popularity in the United States, they did not require the kind of precision that was necessary in Bemani titles, and I always felt like they were easy - mode music games by comparison.
We feel like there's not really a right or wrong answer there, there's no such thing as you absolutely shouldn't do X, Y, or Z, we try to give you a tremendous amount of freedom as to how you and your team decides which heroes to play.»
If you don't initially understand a heroes» strengths and weaknesses there's nothing worse than feeling like you're letting the side down with your ineptitude.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Add large hordes of enemies to the mix, and Not a Hero starts to feel like a drag.
While this certainly speaks in part to the paucity of great experiences the Kinect has produced since then, it doesn't take away from the fact that Dance Central did for shakin» your rump what Guitar Hero and Rock Band did for making you feel like a rock star.
Not only does every level feel like it has been agonised over, honed and polished, but you can't imagine them working with any other platform hero.
The moment that Xenogears» many disparate and confusing pieces come together to form a whole is special; not just because it's a brilliant plot twist, but because it makes your 30 hour «hero's journey» feel like a single grain of sand in the flow of universal time — before empowering you to flip the whole hourglass upside down.
Thankfully, that doesn't apply here; sure, Heroes is as straightforward and button - mashy as Koei Tecmo's usual stuff, but the crossover aspects help this simplicity feel more like an asset than a hindrance.
As someone with poor loot luck in the games I'm playing, I feel slightly put off by Blizzard's choice to introduce a lottery based reward system for Overwatch, given that this is a premium title and not free - to - play like Hearthstone or Heroes of the Storm.
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