This isn't a game about interactivity as systems to master, but a game about exploration and storytelling — it's also critically lauded ahead of its release.
It was the only multiplayer mode that lived up to the idea that WWII is
not a game about power armor - clad super warriors, but young grunts struggling to survive.
This is
not a game about our beloved Solid Snake.
«One of the things the Capcom Japan guys told us right from the beginning when we were developing Dead Rising 2 is that it's
not a game about killing zombies, necessarily.
But this isn't a game about harnessing your creativity to build massive robots and giant penises.
This isn't a game about the present as such, so there's no immediate danger.
Until Dawn isn't a game about what your fingers can do, it's about the choices you make and the outcomes you get and if there was an element of twitch skill getting in the way of that it would make things needlessly frustrating.
However, let's get one thing straight first: this is
not a game about story.
I felt like it was trying a bit too hard to be an action game first and
not a game about tomb raiding.
No, Not A Hero isn't a game about saving the day.
Bastion isn't a game about puzzle - solving.
But this isn't a game about harnessing your creativity to build massive robots and giant penises.
This is
not a game about our beloved Solid Snake.
Final Fantasy Explorers isn't a game about preparing for a fight, carefully reading your opponent, and then out thinking and out playing them.
Now, let me start by saying that it is
not a game about Daleks.
This is
not a game about the inherent suffering that comes with creating art, or anything else creators might accidentally bring to their creations.
Gran Turismo wasn't a game about winning races, it was an introduction to the subtleties, focused very much on the driving sensation.
This isn't a game about escaping punishment, though.
MGS is set in a violent world, and doesn't flinch from representing violent actions, but it is
not a game about meting out violence — it's about avoiding it as much as possible.
Not exact matches
Not an in - depth analysis of the routes Funchess ran,
about adjustments he made,
about the
game plan Panther coaches devised, but still: Positive words
about players and coaches, giving credit where credit is due.
But where the fun really starts is with the free app that
not only teaches kids
about the whys and hows of good oral hygiene, it also turns brushing into a
game.
Pro golfer Rocco Mediate has a theory
about why golf is
not attracting new players: The
game is too long.
It only recently dawned on me as to why the guys you're trying to hire from the corporate world don't get emotional
about this stuff or understand that it's
not simply an interesting exercise or some kind of a
game of back - and - forth bargaining.
The 10X rule is all
about aligning your priorities, and assessing whether the impact of your move, if
not entirely measurable, can potentially be
game - changing.
And it's been encouraging to see that
not only did they echo and agree to those, but they've modified some of their
games, and some of their virtual worlds, to reflect the kind of methods we had been passionate
about.
Writing
about video
games isn't all
about sitting on the couch in your underwear and staring at a TV for hours on end.
While we're still
not willing to discuss specifics
about the platform for competitive reasons, we are confident it delivers
game - changing performance.
It's no secret that
game publishers hate the used market, estimated at
about $ 2 billion in the U.S. alone, because they don't get a penny of it.
It may
not be the answer you're expecting, but it's just
about making a good
game.
It's
not about the final score at the end of the
game.
What's most interesting
about the
games, of course, isn't the general precepts, it's the details.
It's
not about hitting the movie date or some arbitrary date — it was giving the
game the time it needs to be successful and really just concentrating on the quality of it.
He said it's better to pay five
game designers to sit around for a year and think
about and discuss, over lattes, the
game they are going to design than to ramp up 200 designers and have them create a bad
game because you can't stand
not shipping something.
The latter is the «keep some skin in the
game» principle, the idea that if you can't dump all the risk on someone else, you'll be more careful
about the quality of the financial products you're selling.
«The most amazing thing
about capitalism is that it's
not a zero - sum
game.
Combine this with another of Twitter's problems — that it's often a source of spoilers for things I do care
about, like
Game of Thrones plot points, and the alternative of simply
not using it looks far more appealing.
It's
not about the long
game.
It's
not a volume
game; it's all
about choice and value.
Perkins said last year, many on the AB InBev «craft» team didn't know
about the ad until they saw it run during the
game.
If you're desperately seeking ways to woo your boo this Heart Day with presents that don't come with a price tag — be it stimulating conversation or cerebral foreplay — why
not brush up your
game with a TED Talk or two
about love?
The simple fact is that Amazon's long
game was never
about just retail, at least
not as we've known it.
As to rising competition from Facebook, Yahoo and Twitter, as they improve their ad options, Schmidt said: «The funny thing
about advertising is that it's
not a zero - sum
game.
If you don't have a clue
about who's in the
game or the pool and what they're doing, the patsy at the party is most likely you (or it will be soon enough) and that's an unhappy and ultimately untenable situation that never ends well for the ones who end up with the short end of the stick.
The country's National Center for Incident Readiness and Strategy for Cybersecurity (NISC) told users of the mobile
game not to use their real names and warned them
about the risks of heat stroke in the muggy Japanese summer.
While it's
not exactly a conspiracy, where trade press give good reviews to
games in exchange for lucre, there is something to be said
about fans of a product reviewing the product.
And there is some controversy
about whether or
not brain
games can actually translate into real world outcomes for patients.
If you're tired of hearing
about how the millennials are changing work for the rest of us, good news: Millennials aren't the newest
game in town anymore.
«Part of the
game's appeal, whether its makers intended this or
not, seems to be the opportunity to meme - ify and share experiences
about it on sites like Reddit, Snapchat and Imgur.
I was homeschooled, I went to college when I was 16, as a woman I'm really interested in the subjects I talk
about, which are video
games and things that aren't «traditionally» female.
Watching video of our favorite sports team or TV show, reading our favorite newspaper, or playing our favorite
game are
not just entertainment or information but a shared experience and opportunity to bring together people who care
about the same things.