Sentences with phrase «n't hit enemies»

Shooting enemies in Alpha Protocol can be a pain in the ass because when a player shoots, there are times that the shot doesn't hit enemies for some reason.
The hit detection seems a little off so I would feel like I was just hitting the attack button over and over and either not hitting the enemies or just causing so little damage.
The issues doe not take away from the gameplay overall but they can result in you breaking a combo - chain as you can not hit your enemy which can be a bit disappointing, especially for those wanting to master this area of the game.
That's fine, but I don't know what a Brave meter is, or how it helps, or - wait a minute, why exactly doesn't hitting the enemy with a sword do damage?
More often then not I would aim my pistol with the crosshair directly on the zombies head only to fire and not hit the enemy.

Not exact matches

In spiritual battle, you don't want to say, «Well, I'm saved and secure forever, so I can lower my defenses, put down my shield, go live any way I want, and let the enemy take his hits at me — because «Hey, I've got my helmet on.»
The Spurs boss was obviously happy about beating their «sworn enemy» but he says that he doesn't care where Arsenal are in the table, he just wants to make Tottenham into a side that can challenge for the title and he feels that his side have hit top form.
If a general past his prime gives you less than adequate orders to attack the enemy but you as a soldier can't hit a target 2m in front of you, you're just as guilty as the manager and the bad orders right?
Effectiveness was when the CAS could tell us about what the enemy was doing when we couldn't see them, and what they could hit them with.
He never «hit» him... he pushed him and from the weakest possible of positions (and don't forget this is AMAC who is no terror in anyones reckoning) Anyhow, are you telling us you never saw a defenseman push an enemy player away from the net like that?
But you can be relatively sure that a nuclear arsenal is pure defensive, if it isn't able to hit all potential enemy powers at once, unless the owner is an acting religious fanatic, in which case, every nuclear arsenal automatically becomes offensive.
The relationship between the political enemies hit a new low last week when Cuomo spokeswoman Dani Lever said de Blasio «can't manage the homeless crisis» and the state would step in.
It is difficult to penalize or hit back at an enemy when you aren't sure who it is.
The enemies vary depending on what level you're on but it never changes the fact that you will be dead in moments if you don't pay attention, time your hits, and move often.
Hitting our screens as the current White House incumbent raves about news media being «the enemy of the American people», The Post offers a reminder that «the founding fathers gave the free press the protection it must have to fulfil its essential role... to serve the governed, not the governors».
I did NOT invest in blacksmithing or crafting at all, and yet by level 30 - 35 i was able to one - hit nearly any enemy with the exception of boss creatures and dragons, all while remaining completely undetected.
Enemies hit you when they shouldn't, your weapons don't feel like they have any impact, and you never feel quite strong enough to have a chance.
If it isn't shot down, an artillery strike will be called in, taking out any enemy forces it hits.
gwyneth paltrow (shallow hal) joe pantoliano (cats & dogs) guy pearce (the time machine) ron perlman (hellboy) michelle pfeiffer (white oleander) lou diamond phillips (the big hit) joaquin phoenix (gladiator) joaquin phoenix (ladder 49) brad pitt (the mexican) brad pitt (oceans 12) brad pitt (troy) natalie portman (where the heart is) natalie portman (garden state) natalie portman (garden state) dennis quaid (far from heaven) dennis quaid (the rookie) aidan quinn (songcatcher) robert redford (the clearing) tara reid (natlamp's van wilder) jean reno (crimson rivers) christina ricci (the man who cried) robert redford (bagger vance) keanu reeves (matrix reloaded) jean reno (crimson rivers) paul reubens (mystery men) ving rhames (bringing out the dead) julia roberts (mona lisa smile) julia roberts (the mexican) the rock (the scorpion king) ray romano (ice age) ray romano (welcome to mooseport) rebecca romijn - stamos (femme fatale) rebecca romijn - stamos (x2) geoffrey rush (mystery men) geoffrey rush (quills) kurt russell (dark blue) kurt russell (miracle) meg ryan (against the ropes) meg ryan (you've got mail) meg ryan (in the cut) winona ryder (lost souls) antonio sabato jr. (the big hit) adam sandler (punch drunk love) susan sarandon (moonlight mile / igby / banger sisters) rob schneider (the animal) kristin scott thomas (random hearts) arnold schwarzenegger (collateral damage) arnold schwarzenegger (end of days) arnold schwarzenegger (the sixth day) arnold schwarzenegger (terminator 3) molly shannon (superstar) elisabeth shue (hollow man) bryan singer (x-men 2) gary sinise (mission to mars / reindeer games) will smith (I, robot) will smith (men in black 2) wesley snipes (blade 2) leelee sobieski (here on earth) leelee sobieski (joy ride) mira sorvino (triumph of love) kevin spacey (pay it forward) kevin spacey (k - pax) david spade (joe dirt) britney spears (crossroads) steven spielberg (catch me if you can) brent spiner (trek insurrection) patrick stewart (trek insurrection) patrick stewart (trek nemesis) patrick stewart (x-men 2) julia stiles (the prince and me) ben stiller (mystery men) sylvester stallone (driven) ben stiller (dodgeball) meryl streep (adaptation) mena suvari (the musketeer) hilary swank (boys don't cry) hilary swank (affair of necklace) charlize theron (monster) charlize theron (north country) uma thurman (les miserables) uma thurman (paycheck) john travolta (basic) john travolta (mad city) john travolta (the punisher) john travolta (swordfish) liv tyler (one night at mccool's) james van der beek (rules of attraction) nia vardalos (connie and carla) patricia velasquez (mummy returns) jon voight (the general) arnold vosloo (mummy returns) mark wahlberg (the big hit) mark wahlberg (planet of apes) christopher walken (the opportunists) paul walker (timeline) denzel washington (he got game) denzel washington (bone collector) denzel washington (training day) denzel washington (john q) denzel washington (out of time) john waters (cecil b. demented) naomi watts (le divorce) naomi watts (the ring) sigourney weaver (tadpole) hugo weaving (matrix reloaded) raquel welch (tortilla soup) forest whitaker (ghost dog) bruce willis (the story of us) bruce willis (whole ten yards) owen wilson (behind enemy lines) peta wilson (league of extraordinary gentlemen) reese witherspoon (pleasantville) reese witherspoon (election) reese witherspoon (sweet home alabama) reese witherspoon (vanity fair) elijah wood (fellowship of the ring) james woods (virgin suicides) renee zellweger (bridget jones's diary) renee zellweger (chicago) catherine zeta - jones (chicago) catherine zeta - jones (traffic) catherine zeta - jones (oceans 12) cast being john malkovich cast / director blair witch 2 cast of cats & dogs cast of dancing at lughnasa cast of daredevil cast of Harry Potter 3 cast of october sky director / cast of ocean's 11 director / cast of shrek director / cast of star trek: insurrection cast of waking ned devine director / cast of X-Men
You can't hit a flying enemy with the hammer, and you can't hit a spiked enemy with a jumping shoe, so you'll need to have both.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
Coupled with enemies having quite a bit of health and hitting hard, Rad Rodgers: World One isn't exactly the best choice for newcomers to the genre: it's not really difficult to the point of frustration, but those looking for a quick play might be slightly disappointed.
Although, I quickly learned that getting hit by enemy robots, regardless of the amount of damage I took, was not something Aloy could always easily take as she was, at times, thrown back when she got hit with an attack.
When time runs out or Shawn hits «go» or something, I wasn't really paying attention, the first wave of enemies attack his dungeon.
While that might not be quite the right word, as there are still some brilliant combinations that are hard to achieve, there's nothing as tactical as Skyward Sword's motion controls, where enemies would be shielded on one side or had to be hit from a specific angle.
The companions are not invulnerable anyway, and they will be extracted automatically once severely injured in combat; at that point you can request the deployment of another companion, just like the deployment of a certain weapon or ammunition (fun fact — if you manage to hit an enemy with the deployed box, he will be knocked out, and this happens to Big Boss as well).
When being damaged or hit by an enemy you didn't shrink into a smaller, petite Mario.
One late - game zombie form takes many more hits to defeat, though, and this isn't a combat system built for longer encounters with a single enemy.
It's not perfect, but it's a lot of fun and immensely satisfying to just plough through scores of enemies in a single hit.
When «Enemy of the State» first hit theaters in 1998, it was a mainstream techno - thriller that basically combined the Big Brother concept with the reminder that you're not paranoid if they really are out to get you.
Oftentimes I simply could not tell if my attacks were hitting my enemy, and bringing a companion along only complicates the situation.
Out on the battlefield, the control scheme reflects the fast - paced action of the single - player, as in aiming is tighter than last time around, and enemies won't take quite as many hits.
The problem is that it isn't an option: many enemies, including the bosses, have small weak points that you need to hit precisely.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
The combat plays out in a turn based fashion with every action that isn't movement being left to virtual dice rolls where you have a percentage chance to hit an enemy and they have a similar chance to hit you based on their stats.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
The idea behind this is that the developers only care that you did hit the dodge button, that you reacted to the enemies attack, and aren't bothered whether your character physically evaded the very top of the incoming spear or axe.
Melee felt solid despite the fact that we didn't get to land it much thanks to the enemies being too smart to run up to us and get hit in the face with the butt of our gun.
Not only will enemies hit harder, but by the time you reach the final difficulty they'll be moving at twice the speed as well.
What really drives this point home is the main story mode, which plays out like a «One Piece Battles Greatest Hits» montage instead of introducing new enemies or allies that don't require years of background knowledge of the series.
When dressing up as Major Raikov, you can get away with hitting enemies etc and they won't touch you.
As for dropping to a prone position it requires serious thought: it's the most accurate position and lowers your profile massively, making you far harder to hit, but the trade - off is that you can't turn or react quickly, letting enemies flank you easily.
Not only does failing to do so this ruin any sense of power and weight your attacks are supposed to have, but there also appears to be no discernible pattern behind when enemies will be staggered or when they'll shrug your blows off, creating an awkward rhythm to combat and making it hard to get a good combo going as you'll find yourself either constantly getting hit or blocking / dodging.
If you can get Kratos to throw up his shield just before an enemy hits you, you'll parry them, provided it isn't an unblockable red attack.
There were also a few enemies that would glitch out when I attacked them or my sword attacks wouldn't hit them at all for some reason.
Take a swing at an enemy and a coin toss seemingly decides whether you actually hit or not.
Teamwork is even further encouraged by the inclusion of combos, performed by hitting an enemy's ship with two or more types of damage within a short frame of time, an effect that can not be triggered by just a single ship.
Speaking of which it is a little odd to that enemies don't really react to being set on fire, which can be rather baffling when your desperately trying to burn them alive only to have them hit you in the face with a hammer, yet from gameplay terms it does make sense; if setting them ablaze made them freak out then magic would be just a tad overpowered.
Players can get medals for destroying a given number of enemies, not getting hit, or rescuing operatives from the battlefield.
Also, there will be some levels where there is a slight pitch to the platform, so unless you're shooting on that slope or that particular level, you will not be able to hit your enemies.
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