Sentences with phrase «n't like the artwork»

It's part of who we are, and just because another person may not agree with our viewpoint, it doesn't mean that they won't like our artwork.

Not exact matches

Glassman noted that unlike market securities, including stocks, which have an accepted valuation at time of sale, collectibles like artwork or wine may not be eligible for a deduction up to the current market value.
Stereotypical motivational posters aren't going to instantly motivate your team every day, but including pictures, quotes, and artwork on the walls of the office can inspire creativity and make the office feel like a much more human, organic place to work.
Of course, you could immediately object that selecting artwork is not the same thing as making more substantive choices, like whether to open another branch of your business, relocate your family, or quit your job.
, comes complete with Seuss» trademark sketches, which is good, because it definitely wouldn't feel like a Dr. Seuss book without the artwork.
I should think that this fits Bergson's view in spite of his ingenious argument that we can not foresee the future of an art tradition — an argument that applies to predicting even in some sketchy detail what artworks will be like in the future.
Then again, I'm sure some took these just so Jews didn't own them, not because they LIKED the artwork.
It's like saying religious artwork has no place in a public museum because it doesn't represent everyone's religion.
Following the archbishop's comments, Lidl UK said it had nothing to add to its previous statement: «We are extremely sorry for any offence caused by the most recent artwork and would like to reassure our customers that this is not an intentional statement.»
And I don't mean by temporarily covering up the statues, like was done when the Iranian government visited Italy, but possibly by somehow separating themselves from artworks that are technically connected with the government.
After studying Roman artwork, government documents, and fighting manuals, Tuck says gladiators were like modern - day athletes: highly trained, overpaid, well - fed sex symbols who were not expected to die.
If you'd like to weave this artwork into an outfit this week, don't forget to take a picture and send it to [email protected] by Tuesday, Nov. 21st, by 10 p.m. PST and she'll include it in the round - up on her blog on the 22nd.
it wasn't always like this Study any historical artwork and the ideal female form was always, what we today would call today, fat.
I haven't bought it yet but I mainly like it because it has such cool packaging and artwork.
Monster Hunter X comes out in less than three days in Japan (on November 28th), and it looks like Capcom isn't quite done with screenshots and artworks for it.
The game plays well on the PS4 but some of the UI elements feel like they are upscaled and not rendered in native HD resolution, which looks odd next to the crisp clear artwork.
I think what I like most about Menton3's artwork is that even though it can get messy at times I haven't once felt lost while reading.
Night's mug is the first strike against the package — if we shall keep count, the second is that it is not a dual - discer like the other VISTAs, but rather a single platter issue in an Amaray keepcase, with dull artwork to add insult to injury.
Though the standard eco-friendly blue keepcase holds two discs and a Digital HD UltraViolet insert like many new releases, it is topped by a tasteful, embossed slipcover (with a sticker touting its three Oscar nominations, but not its one win) whose front opens like a book (a glob of adhesive not so effectively holding it close) to display classy artwork of silhouettes outside Minnie's Haberdashery with drips of blood in the snow.
It's not clear what these items entail as they could be artwork, music, or actual items for the characters like the more recent Tekken editions.
The children will learn about who the artists are, where they are from and look at their artwork — deciding whether or not they like / dislike their work.
Instead, it works like Amazon Marketplace: The artwork is not owned by Amazon, but is being sold through the site by galleries and art dealers, which give Amazon a cut of every sale.
Father Barton shook his head and didn't pull away his hand, and we held that pose like an artwork: white hand on a brown wallet, black hand on the white hand.
What I love about Lori's artwork is the fact that she doesn't just create printables (although you can certainly get those if you'd like).
The room is funky and I'm sure some people would not like the bright colors and odd artwork, but I found it quite fun.
Though I don't know the meaning or message behind the artwork it didn't matter because I found something that was like a hidden message screaming out to me and it was all mine.
The post mainly boasts not the stylish presentation of the artwork itself, but the car used for it like Madden games advertising who will grace the cover of each year's rendition.
The FightStick was first shown and demonstrated at E3 this year during a demonstration of the Xbox One exclusive Killer Instinct (which is being developed by Microsoft Studios and Double Helix Games and NOT original developers Rare, * sobs *), and will look like the picture shown below, except with official Killer Instinct artwork and button mapping tailored specifically for the game.
While these components won't necessarily apply to the iPad, the artwork for the tabletop game looks like it will be directly imported into the digital version.
Awesome artwork, Also I like the picture with peach rosalina daisy and dk all setting on a horse but dk is standing on it because he is too pro;p can't wait to get this game
From an initial look Sonic Time Twisted looks to be like many other Sonic fan games, but don't be mistaken — the reason why I said it was «ambitious» was because all the artwork in the game is said to be custom - made (i.e. brand new to the game)-- though very in keeping with traditional Sonic titles.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
They told me after they did all of the artwork / textures / stories board they felt alienated and did not feel like they were part of the teams.
It just looks like a 3rd grader did the artwork, and before anybody says anything about «that's the style they wanted», it's not a style — it just comes across as lazy and halfhearted
If the characters in the artwork look like they don't care, that should be a pretty clear indication, shouldn't it?
am kinda of disappointed was hoping for a gravity day or daydream like comic not a generic anime / manga artwork
I like Zero Suit Samus», Palutena's and Lucina's hairs in their artworks, but in game not so much.
The artwork in the game wasn't to my liking, to me it looked like something from a Nintendo 64, this doesn't take away from the game being quite addictive and I've always said a game is as good as it's gameplay, not its graphics but as we grade on graphics I found them quite poor by today's standards.and didn't think it was very suited.
Call Of Duty World War 2 has quite possible became my favourite call of duty to date, I was always a fan of the Black Ops campaigns / multiplayer and a massive fan of the World At War zombies, WW2 may have just taken my favourites for all of that, it's beautiful artwork and dramatic campaign is not something to overlook mixed with it's almost perfectly put together multiplayer options has made it a winner in my books, I would have liked to see a few tweaks here and there but thats just down to personal opinion, any first person shooter fan needs to check Call Of Duty World War 2 out.
I don't care it they use a new or old style artwork, what I care is if the game feels and plays like the old ones.
While Stoic had no involvement with the video and it's not anything official from us we would love to see more fan created videos like this or more awesome artwork for our banner contest that is ongoing at www.creatingthebanner.com.
It sounds like the final product may be a bit more artwork intensive than information heavy, but given the beauty of Nintendo's design - and the undeniable appeal of a coffee table book - that might not be a bad thing at all.
Well I kind of suspect it is to be honest, it looks professional enough, uses a recognisable piece of artwork like that used on the front of every other Nintendo game and the format of the box doesn't seem too inaccurate.
I personally really like the artwork on these, but all the MadCatz sticks are easily moddable, so that shouldn't be the reason to get one.
The Missing Link probably has too many gun - metal grey corridors, ladders and stacks of crates to not feel like a good portion of the main game, but the attention to detail and sheer ingenuity of the artwork keeps them from feeling tedious.
Especially for artists like myself that do not fit into any particular box that may have been defined by the fine art world, the Internet has become a necessity in order to survive and make a living from my artwork due to the fan base I've managed to have gained.»
«[You] also have to understand that it is not just a matter of the buyer liking your artwork; the art has to be appropriate to help define their characters and also work within the production budget.»
Unfortunately, even after all of that time, it looked something like this, and it wasn't selling her artwork either.
What I like about Artwork Network is it is not an «art mall», the service and one on one attention given to the artist is outstanding (few art marketing companies, let alone art malls actually call each artist and lay out a plan of action in order to increase sales), and the jurying process ensures a good fit for it's global target market!
I eventually even stopped allowing myself social time, because I felt like if I wasn't working on artwork, I was wasting my time.
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