Sentences with phrase «n't loaded weapons»

Not exact matches

And shall not memory be able to remind him of that time when he sneaked away by underhanded means, in order to avoid a decision; of that time when he gave the matter another turn, in order to please men; of that time that he deserted his post, in order to let the storm pass over; of that time he knuckled under, in order to secure an easing off of his painful position; of that time he sought refuge and association with others — perhaps, as it is called, in order to work all the more effectively for the Good's victory, that is, in order to make his own position a little less difficult than as though at the midnight hour, somewhat terror - stricken, one stood all alone «with heavily loaded weapons at his dangerous post.»
To split hairs and say that the combo is not an official HISD offering is like saying that if I hand you bullets and a gun, I am not giving you a loaded weapon.
A surging tide of weapons — including loaded revolvers, 9 mm handguns, meat cleavers and daggers — has been confiscated this year from students in NYC schools, most of which do not have metal detectors.
The first patch that came out lowered load times and fixed the bug that caused your weapons to map to the wrong quick slots (i.e. right and left were swapped), but now it doesn't save your controller settings!
There's research to complete, both story and side missions, loads of lovely RPG gear (which the team is serious enough about that we're not allowed to talk about the stats of) and a range of weapons to master, each with unique abilities.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
One mission you may be tasked with bringing more turrets with you, so the trade off is you can't load up your trench with a lot weapons.
Not only do they routinely do the work of local police or militia forces, but they then endow the local inhabitants with both self - confidence and loaded weapons to keep the cartels out afterwards.
You can load your weapon, but if you don't know what you're aiming at, you're unlikely to hit your target.
B - Lock n» Load with R. Lee Ermey: The Complete Season One Unrated Available on DVD Gunnery Sergeant, drill instructor, Vietnam veteran, and larger - than - life actor R. Lee Ermey (The Texas Chainsaw Massacre) shows us 4 DVDs worth of weapons, from pistols to tanks to rockets, in this addictive little History Channel original program.
There is no shortage of Star Wars theme injected into this game, with trivia delivered while the game loads, familiar planets and landscapes, famous characters and their weapons, not to mention the sound effects heard in the background during 100 different battle scenarios!
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
It isn't the longest of clips, but there's a load of stuff shown off such as Ratchet's flashy new hover boots, or a fishy weapon that seems to belch its opponents to death, just one of the many new weapons to play around with.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It's not the most stealthy weapon but it's a load of fun.
Doing so can give a buddy a decent jump up the food chain as, even if they haven't unlocked these weapons for themselves, they'll be able to use your load - out.
You will be running a mercenary company here, so it may be wise not to burn any bridges, especially the ones loaded with weapons.
As Final Fantasy IV nerds well know, jellies and flans can't be hurt by conventional weapons, so if you don't have a black magic user on your team, your options are to use a magic - loaded item (if you have one) or run like a chocobo that's just met a man named Sanders.
Cons: — Insanely long load screens — Multiplayer is restricted based on player progression (10 level difference)-- Armor and weapon variants are seemingly not - present
So similar to skills it is critical to choose a path and stick with it — you won't get far with a wide array of mediocre weapons and loads of mid-level skills!
You can have two different weapon load outs so you can handle any situation accordingly, but I didn't find much use in switching weapon types on a per fight basis while playing through on the normal difficulty.
Battle Royale — If you have seen to movie then you know what this mod is about if not then think Hungar games I am sure you have played it on Minecraft and if not climb out from your rock you are hiding under, You start off in a lobby area most likely surrounded by loads of screaming 12 year olds but don't let that turn you off cause when it starts you can kill them and get the satisfaction of teabagging there corpses, when the game gets enough people you start in a plane and when it reaches its destination you are ejected from the plane and you are all spread out with nothing the objective is to gather gear and weapons before anyone else does at 10 minutes into the game a circle will appear and continue to get smaller you need to be in that circle before you die, KILL EVERYONE BEFORE YOU GET KILLED.
Players should also bear in mind that they will not load out with a secondary weapon, so they should make their shots count.
There is plenty of customization, but you won't notice it for a while — most items need to be unlocked, so starting out what you see is just a list of class load - outs that amount to a few more weapons and armor than in Renegade Squadron.
It's not over yet — Halo 5: Guardians updates the series to fit the more modern day shooter by including the ability to look down iron sights, command a fire team, slide, sprint and even use weapon load outs with different rankings and abilities.
You can not call our oil «ethical» based on a contrast between those governments and ours, without pointing to obviously unethical willingness on the part of the Canadian government to sell boat loads of weapons to all of these governments.
Even with a FOID card, if you are carrying a weapon in your car, it must be encased and not loaded.
We're not talking about banning all semi-automatic weapons, which automatically load the next bullet, but require a trigger pull to fire each round.
The observed cross-loadings of individual items as well as items that belonged to other domains than in the conceptual model may reflect that female victims often are not exposed to one form of violence in isolation of the other.32 For example, the sexual violence item «Forced me to have sex against my will by using his / her physical strength (by hitting, holding me firmly or threatening me with a weapon),» which loaded in both the physical and sexual IPV components, is hard to divide into one or the other category.
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