Sentences with phrase «n't mecha games»

Admittedly, this wasn't a mecha game per se (though it did feature a mecha Godzilla clone and huge alien tripods) but The Chikyuu Boueigun wouldn't have been created without Sandlot's previous mecha gaming outings.

Not exact matches

I'm usually not a fan of Mecha games.
This is not to say that the Gungriffon games haven't been critically lauded over the years but they haven't reached the broader appeal that something like Heavy Gear did for instance, despite both series sharing similar base rulesets for the mecha.
Overall then this is probably one of the best Super Robot Wars games out there, not least due to its spot on balancing but also because it nails its 80's fantasy mecha tone better than probably any other entry in the series.
It doesn't take away anything from the game especially when the game series has a storied history of mashing up a lot of mecha series.
This is not a damning indictment of Western mecha games either, as High Moon already proved it could be done well in this day and age, but that Front Mission Evolved was just really quite disappointing.
That wasn't all either, Alpha 3 was the first Super Robot Wars game to feature mecha from another gaming franchise.
In short, this feels like a game aimed at mecha fans that are not overly familiar to the Super Robot Wars series and that in itself is no bad thing.
The games listed are also not necessarily based on our reviews either, as some we have yet to even cover, but more how they have defined mecha gaming over the years.
Not a great year for console mecha games, I was very dissapointed with how Lost Planet 2 turned out to be and now this, Front Mission Devolved has been giving me bad vibes since I've seen it, so no hope there.
Originally, Viper II was intended to transform but due to the technical limitations of the Model 2 board this wasn't possible, much to the disappointment of the game's mecha designer, Hajime Katoki.
While we're still not fans of the mecha design in the upcoming game game Rigs, it does look like it will be functionally good.
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The trailer is pretty good actually, suggesting the game is further along in development than we expected, and showcases what appears to be a return to an open - ended - if not quite open - world - New York city, with plenty of web - slinging and even a few giant, multi-legged mechas thrown in for good measure.
During an impromptu interview held in a hotel bathroom, mecha fans» hopes for a new game in the Zone of the Enders series were dashed as Hideo Kojima explained that the project currently receiving his direct attention wasn't Zone of the Enders 3.
The principle behind the indie games movement was that developers not chained to the high stakes world of initial public offerings and demographics research would be able to create innovative games that users would want to play, rather than what users had proven in the past that they would be willing to play, and finally there is a mecha game on the XBLIG service that proves the indie movement right, because Explosionade is a love letter to the great 2D SNES mecha sidescrollers that adds just enough new gameplay mechanics to make it its own beast.
On the one hand the reasoning behind this choice is pretty obvious; as it means more gamers will have an easier time with the mecha handling learning curve but the downside to all this is that the mecha control will plateau very quickly in terms of player skill (something not entirely ideal for a game with online multiplayer).
Unlike, say, From Software, Konami doesn't have the distinct advantage of being a mecha games - centric company, and it takes time and hard work to develop a team capable of delivering something on the level of Armored Core, and I don't think any company or game designer could perform that feat without giving the project their fullest attention.
While doing a bit of research on the commercial version of Bootfighter Windom XP SP - 2, a freeware mecha game similar to the Gundam Versus series of game with an English fan translation, I found that not only was the commercial version already out, but it had received an official English translation all the way back in July of last year.
I can't speak to the actual quality of these games, because I'm not much of a shooting game aficionado, but what's most interesting to me is that all three of the mecha shmups are from the same doujin circle, ASTRO PORT, and all three feature entirely different mecha art styles.
The Vital Suits, the mecha in the game, handle like the cumbersome workhouses they are; partly out of a bit of reality and mostly for balance reasons (making it so that being on - foot in battle isn't wholly hopeless).
Effective August 13th, those of you without Xbox 360s now have no excuse to not play one of finest surprises in Western mecha game design.
Both games feature a «Commander» unit, a giant mecha, which uses atomic - level manufacturing to build an entire economy on far - off planets literally from the ground up, which is an interesting inversion on how mecha usually are used in games: the «Commander» is more or less the player character, and while their large mecha is by no means weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a mecha fan I always thought was a nice way to work the idea of a «hero mecha» into an RTS, because you can relate to the Commander mecha's role as, well, a Commander on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.
Not only is that mecha's sprite impressively detailed for an NES game, but the gravity - reversing mechanic is used not as a gimmick but as an essential gameplay feature, requiring the player to fundamentally change the way they looks at the game's stages and enemies» attacNot only is that mecha's sprite impressively detailed for an NES game, but the gravity - reversing mechanic is used not as a gimmick but as an essential gameplay feature, requiring the player to fundamentally change the way they looks at the game's stages and enemies» attacnot as a gimmick but as an essential gameplay feature, requiring the player to fundamentally change the way they looks at the game's stages and enemies» attacks.
With a MechWarrior reboot and Hawken still on the horizon, as well as a certain «core» mecha series adding an unprecedented amount of online content, there may not be room for another freemium mecha game based on a series with simple, action - oriented game mechanics.
Cheapass Gamer also lists a PSN download code for Steambot Chronicles: Battle Tournament as being $ 14.99 at Amazon.com, although the PSP game is a mere shade of the PS2 original Industrial Revolution - themed mecha game and not really recommended.
Thankfully, this doesn't mean the game has been dumbed down; it remains the same hectic mecha shmup crossed with the grand tradition of screwing your friends with a lightning raid of tanks right outside their headquarters.
These mecha («mobile trenches») don't just hit the sweet spot between a lumbering machine and an agile player character avatar that all mecha games aspire to, but the fact that your ride is an absolute behemoth means the turrets make sense.
Looking around a bit more, though, led me to discover that CuriousFactory, the fellows involved with that English release, have brought over a few other mecha games in the past (link may not be entirely safe for work, depending on how your employer feels about little cartoon girls wearing only a belt for a shirt), specifically three different shmups.
There are obviously crap Japanese mecha games out there and most of those are to do with anime licenses, but almost all the Armored Core games not to mention Virtual On as well as Steel Battalion are astoundingly good.
It's also why there aren't many mecha games on the horizon, yet!
Mecha fans will love the number of customisations on offer and people who like Koei Tecmo's Warrior series» will enjoy the mindless combat in play, but don't go into the game expecting a deep enthralling story and unique gameplay mechanics.
Not only did these Japanese games introduce new gameplay concepts, they also reflected the culture surrounding their creation, introducing players from all over the world to new ideas like mecha, aka, and giant robots.
It is pretty sad that there are not many Mecha games with this style these days.
Such as Hajime Katoki for one and not to mention the Yutaka Izubuchi designed Hygogg kit on his disk, all of which clearly shows in terms of the game's overall aesthetic for the mecha.
Not only does it look suitably sumptuous, like all their games, but it also features mecha.
Du n no about 360 compatibility but there were lots of cool mecha games on 360 and PS3.
But sadly I haven't only seen any good New Mecha games especially that aren't Free to Play or Online - Only.
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The game even lets you choose from a small set of premade robots if you're not into building: a car, a mecha that walks like a chicken, a T - Rex that walks like a chicken, and a chicken that walks like a chicken.
This obviously being a shame because the mecha design by Kow Yokoyama and the retro - stylings of the game's visuals are pretty damn impressive, not to mention the fluidity of the gameplay.
This is not to say that Mecha MG isn't a huge amount of fun and unlocking various new mecha and getting to play around with them is a huge draw (after all you want to know what crazy whacked out control system the game will throw at you nMecha MG isn't a huge amount of fun and unlocking various new mecha and getting to play around with them is a huge draw (after all you want to know what crazy whacked out control system the game will throw at you nmecha and getting to play around with them is a huge draw (after all you want to know what crazy whacked out control system the game will throw at you next).
For those somewhat confused as to what these games have to do with mecha, well the simple fact is that without Sandlot's prior expertise (and subsequent technology base) in the genre the EDF games wouldn't exist.
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When not playing horribly addictive online games, he continues the Mecha Fetus revolution on the Mecha Fetus Visublog.]
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First off, it's worth clarifying that the Gundam Musou games aren't the first (or the last) that have offered playable mecha but without the attempt to re-create their abilities.
This doesn't mean that the studio isn't making mecha games anymore but that there are no official announcements of games to that effect.
Since the release of the various Carnage Heart games, Artdink hadn't made mecha games and never ventured into the full - blown action orientated gameplay the genre is known for (admittedly the OKE's in Carnage Heart were potent war machines, the player wasn't in direct control of them).
Mecha Showdown replaces traditional buttons with a slot machine mechanic in this robot fighting game, but the thrill of the gamble just isn't there.
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