thanx for pointing out to the world that im a genius, i thank u 360 got bum deal cos the hardware has been rushed and fails, and beleive me after my 4th 360 die on me that was that ive even had my m8 have 7 360 die or scratch discs and b4 u say it no he did
nt move the console while a disc was in the drive we not all dumb console users and he even put loads of fans inside the 360 and it still over heated so bad design, now the other bum deal if u watch all the e3 stuff on both consoles they talk about loads of diffrent things happening on the ps3, but when u look at 360 stuff all they harp on about is halo3.
Surely you aren't saying mario, wii party u, wii fit u, mario and sonic sochi and the like won't move consoles.
While backwards compability is great, it doesn't move the console ahead.
Not exact matches
The decision made clear what the price cut was desired to do: get gamers who have
not yet
moved to the company's latest
console to take the plunge this holiday season.
The new Steam Machine and Linux - based operating system (SteamOS) essentially
move PC gaming from desk to the more popular — and potentially more profitable — living room couch where video game
consoles from Microsoft, Nintendo and Sony have traditionally dominated the industry.Whether those companies should be worried is a matter of some contention, but the timing of Valve's announcement — just several months before powerful new
consoles from Microsoft and Sony are due for release — doesn't seem entirely coincidental.
But once we
moved in and had everything hung, we were staring at an ugly pile of wires to the left of the fireplace because I couldn't seem to find a media
console that wasn't just as much of an eyesore.
Microsoft's Xbox One
console didn't have any major promotions and came in a distant third place,
moving 153k units in June.
I kinda knew Hyrule Warriors was
not going to
move consoles.
Not that hard to say... you think this will
move more
consoles than SM3DW, Or Zelda WWHD, or the upcoming MK8?
If you don't want to buy the
console, then don't complain and
move on.
I will
not buy the game on any
console for such a low
move
Nintendo may
not have confirmed a proper Virtual
Console yet for the Switch, but it's
moving in that direction with today's announcement that it will be releasing several of its 80s arcade classics on its popular handheld /
console hybrid.
The touchscreen pad on the center
console doesn't help; it's too sensitive and almost impossible to use on the
move.
Unlike some paddleshifted gearboxes, the
console shift lever doesn't have to be
moved to the side (activating the Sport mode) before the paddles can be used.
It would
not open or close with the key fob or overhead
console buttons and was nearly impossible to
move by hand.
The radio was
moved to a new lower centre
console that was
not fitted to the 1980 model as standard.
Then there's the A-pillar blocking your view on tighter bends, and personally, I would have preferred the touchscreen a bit higher up on the central
console because taking your eyes off the road just to look down is
not a safe
move.
The screen can be touched when the vehicle is
not moving, or when in motion, it can be controlled by the easy to use rotary knob and volume knob in the
console.
Standard equipment includes four - wheel antilock brakes; AM / FM stereo with cassette player; eight - way power driver's seat; air conditioning; power windows, locks and outside mirrors; power adjustable brake / gas pedals that
move to you at the push of a button so you don't have to power the seat forward to reach the pedals; floor
console with lots of storage capacity plus a power plug; and redundant climate / audio controls in the steering wheel, though the controls in the wheel don't show you how to get warm air to face and feet at the same time, either.
Yes, the ventilation controls are simple enough to operate, but the cluster of small buttons on the center
console aren't that easy to use intuitively on the
move (though, in its defence, a lot of those features can also be toggled through the multi-function steering wheel).
Naturally the central
console will also have a touch screen to allow the driver access to most of these settings, but for safety reasons the options on this central
console display will be restricted once the car is
moving, while the passenger can still change settings that would
not interfere with a
moving car... at high speed many of these settings will be prohibited from being modified... you don't want to set the rear wing in the «brake» position at 300km / h when you don't press the brake pedal... but the passenger can still slightly alter the angle of both front and rear «fins» while driving and lower the suspension further... even the canter on the wheels can be modified this way to increase cornering speeds.
What they don't come with is any kind of storage space between them — if the seats already
move out of the way for easy third - row access, why
not put some kind of
console in between them?
Other news wasn't as good, with only 6.6 million Xbox
consoles sold this period (which has been characterized as strong, despite representing an overall decline from the 7.4 million units
moved a year earlier).
Not good
move in the eyes of all the people that already bought the
console full price in recent weeks.
Yes, so life will
move on without 60 fps on my next gen
consoles (if developers choose to
not make their games at that fps).
That's definitely going to
move some units, I wonder if Sony will counter the offer somehow @Above Price cuts happen and it's a good
move, but
consoles don't drop their price so fast unless they are
not selling well, I don't think there's been any other
console that dropped the price drastically so soon after launching
The benefits are no
moving parts, which means no added heat due to friction, no installs (for games on cartridge),
not to mention more durable and back to the glory days of pick up and play fast gaming; as should be the point of
console gaming to begin with.
It is a smart
move, if this doesn't
move a significant number of
consoles, Microsoft is in some serious trouble.
All in all, the WiiU is now relying on the software to
move the
console,
not the other way around like last gen & yet they are lacking in providing the software needed.
In order to achieve this, it is likely that Sony will stray away from AMD - based technology and adopt Nvidia as their main processors — Nintendo has shown that Nvidia processors work as
console chip replacements, however,
moving away from AMD will mean that the new generation will
not be compatible with the PS4 and PS4 Pro.
@nicksetzer1 Yeah its hard to believe XBO came on top with out any major release and PS4 having release Bloodbourne on late March, evidently it didn't
move to many
console it seems.
Smart
move on their part though, I can't wait to see how gears 4 looks like on a next gen
console.
My thoughts on
consoles getting hardware upgrades are complicated, but suffice to say that for now I'm
not convinced this is a smart
move.
FallenAngel1984 I'm
not acting, I'm telling it how it is and its
not iterative
consoles, its the Xbox One X which is by far the most powerful
console on the market and its also the
console that
moved the least units since its release date.
I don't know why that changed when the PS3 came out, but Japanese devs
moved away from the genre on home
consoles to the point where there just weren't as many big ones to choose from, so the fan base that remained
moved onto mostly portables because that's where the games
moved to.
this was the one thing with
move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can ye
move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations...
not to mention the gamecube visuals... still
not sold on
Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can ye
Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a
console... developers are saying the
Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can ye
Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is
not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a
console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly...
not sure if it can yet...
So when most Xbox I've been dumb enough to comment with can't see past their own
console, how a company like MS still has a major impact on gaming while essentially being in third, repeatedly failing to gain industry traction in the industry because of
moves like Kinect and always online, don't tell me
not to be bitter.
Of course in a FIFA game we do
nt have real use for it, but the reason why it was included in every Wii U is, that it is
not a gimmick,
not like Playstation
Move or the first Kinect, where only like 10 % of the
consoles owner actually bought one.
You say Microsoft followed apple then why didn't you say sony does the same, they followed with smart phones, mp3 players, tablets, laptops, tvs, the
move controller, handheld
consoles, putting hard drives in
consoles, the design for the ps2 (it was copied off a 1980's
console, streaming games service!
Moving into the holiday season with two new
console bundles clearly is
not enough for Microsoft as keeping the recently announced Modern Warfare 2 and Halo 3: ODST ones company on the ol' retail shelf will be a Forza Motorsport 3
console bundle.
Zelda Wiiu, despite being popular, Nintendo Pumps these bad boys out too much for people to get excited for it, despite them being good games, I don't think it will
move many
consoles.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've
moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new
console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Fortunately, it's
not broken: Steelport with all its
moving parts was designed to push
consoles at the end of their lifespan, but my i5 CPU and two - year - old graphics card ran it on high without trouble.
While I'm sure that some fans reactions are justified, the fact that Quantum Break is releasing on the PC too is
not going to threaten the
console, it is in fact a positive
move.
Microtransactions are a relative newcomer to the world of
console game monetisation, and while games like FIFA 14 are raking in the cash with the scheme it's
not necessarily the most popular
move with fans.
Thankfully the 3D is used sparingly in the game so your eyes don't have to refocus all the time, should you
move the
console too much.
But as I said, it isn't something that
moves the
console ahead.
«Possibly on
consoles provided they fix all lag switch timing exploits and disable players
moving and shooting while lag switch usage is detected (trusted client on
console exclusive games is actually more common than you would think...), but
not on PC unless they completely rewrite most of their netcode and game code around a server - authoritative network model,» said Fiedler.
Given Sony's «commitment» to things like Eyetoy, PS Eye, PlayStation
Move, 3D, Vita and PlayStation Mobile you'd figure people would realize that Sony is pretty terrible at supporting anything that isn't the main home
console.
It would be unfair to compare the Nintendo Switch to the other
consoles in the current
console list as it was purpose built to be a handheld, so we will
not be doing so
moving forward — it's simply here as a reference and to satisfy curiosity.