Sentences with phrase «n't multiplatform»

Of course it's coming to PC, it wouldn't be an Xbox One exclusive if it wasn't multiplatform.
of my all time favourite series, and as you say there must be some underlying reason why it isn't multiplatform as it really doesn't make any sense otherwise.
Not multiplatform, but exclusive to 3DS.»

Not exact matches

The 10 Best SAG Awards Dresses Of All Time «Grey's Anatomy» Star From fading rock star to network savior, the Maroon 5 frontman and The Voice coach shares the secrets of his multiplatform success: I don't lie, and
Adam Richard Sandler was born September 9, 1966 in Brooklyn, New York, to Judith (Levine), a teacher at a nursery school From fading rock star to network savior, the Maroon 5 frontman and The Voice coach shares the secrets of his multiplatform success: I don't lie, and
One of the biggest complaints that I've seen some people make about the Switch repeatedly is that it's «too weak», so multiplatform games aren't worth getting on the system.
If getting the Switch version of a multiplatform game really was that bad, then there wouldn't be so much positivity surrounding this game.
The found footage / multiplatform approach opened up the film to creative possibilities I hadn't encountered in my previous films, and I think these sorts of films will only continue to push boundaries as the technology changes, said director Barry Levinson.
this is why i do nt bother with multiplatform games, Ninty always gets fucked over lol x
Other multiplatform games like NBA Playgrounds more realistic brother NBA 2K18 haven't really had this problem.
But it isn't all blood, guts, and mayhem this week, as Sierra Entertainment and Konami are coming through with a few family - friendly multiplatform titles.
Not to mention the fact that most multiplatform PS3 games have framerate issues and Bayonetta 2 looks very slick at 60 fps.
Sure, the 3DS is steaming ahead but that doesn't explain why Capcom doesn't just make the series multiplatform.
They aren't, but they are important, because if Sony and Microsoft begin playing at a higher level, that could mean Nintendo will once again miss out on multiplatform titles or get lower res versions of them.
He also shared that this is not Bloodborne 2 as people had initially assumed but instead it will be a multiplatform game by From Software.
All of those names, and we haven't even touched the multiplatform games.
Studios just don't want to feel obligated to make use of the gamepad for «multiplatform» titles built with traditional input methods in mind.
While this hasn't sat well with some due to the original being multiplatform that is the reality of it.
Granted, these developers were producing content exclusively for Sony consoles, but Sony wanted to make sure they didn't take a page from Insomniac Games and go multiplatform.
You can't decide what people like, or even if the game is gonna be any good, I think it probably will though, the best thing about other platforms is variety, the Wii U doesn't have that, if Bayonetta 2 doesn't sell, I wouldn't be surprised, as the first Bayonetta wasn't really appealing to most people and did pretty poorly, Nintendo need to bankroll all kinds of different genres, though this is exclusive, don't expect it to do better than most 3rd party multiplatform games.
I fear it's the second one, as I can't see it making a lot of money on PS4 / X1 as it has rivals in the form of exclusives and multiplatform racing games let alone the usual end of year rush... Where as the Wii u version only has to go up against MK8 which is vary different type of game
While many PlayStation fans were a little miffed to lose Hideo Kojima to the lure of multiplatform appeal, the master says he doesn't really believe in limiting his highly acclaimed artistic scope.
Rock Band 3 isn't arriving until October 26, and EA is instead choosing this week for the multiplatform debut of FIFA 11.
So, when creating a multiplatform game, developers need to optimize their game for each platform, but that isn't the easiest thing to do.
It strange that developers don't make certain features for Wii u. I'm sure it will sell great in a couple months, and by then developers probably won't cut features for any multiplatform games coming to 360 and ps3 also.
Evernote is a multiplatform app, but you can not edit simultaneously.
im not trying to diminish god of war as i love it immensely and its sales figures are definitely impressive - epecially for being an exclusive, but fc5 has still sold more overall because it IS multiplatform (5 million copies in the first week alone vs 3.1 million for GOW).
and you are not buying games for it!!!! ----------------------------- ---------------------- Point 4: The PS3 kept pace with the 360 during a time when developers had yet to really grasp the complexity of the PS3's hardware, and multiplatform games were often inferior on Sony's machine.
Are there any AAA games on PS4 and X1 that are 1080p / 60 fps that are not ports or multiplatform games from last gen?
I don't care if he's multiplatform, so are Mega Man, Sonic, Pac - Man, and Ryu.
it's something difficult to accomplish when you are independent studio, and not because of the development; we have experience working with the Xbox360 and the Source engine is multiplatform.
I didn't buy de X just for Hellblade, I did it for all multiplatform games... So the 500 are looking real good with my 4k HDR TV.
This doesn't count some of the great multiplatforms that could easily justify the jump from PS2 to PS3.
I don't like most of the games Sony puts out and the ones I do want are already multiplatform
The next Epic game was gonna be multiplatform regardless, since it's not first party.
Xbox fan boys can have some «best place to play» bragging rights, no one else will care, just like they don't care now with any other multiplatform game.
not al lot of shooters got their own good unique gameplay mechanics But this way epic games will develop an brand new IP with great gameplay mechanics going multiplatform.
Some xboys say sony did it with Crash bandicoot but crash was mostly PSone exclusive back in the day and its not a big multiplatform game unlike tomb raider which is multiplat for most of its life and Big ol MS needs to keep it from other hands.
phil and xbox ai nt nothing to sony halo, forza is whats pretty much all they have and just splash the cash on third partys that should stay multiplatform if they wan na be like sony then buyout companys, and as for updates im sure xbox owners would more games n games instead of updates after updates they should let go of the xbox brand and keep what made them best in the first place pc gaming
While Microsoft got custody of the child in the divorce and have been planning Bungie's departure for some time now, you're fooling yourself if you think the software giant isn't slightly shaking in their boots while watching their breadwinner walk out the door into the wild west of multiplatform development.
2: we know what the other 3 studios are doing (Halo, Gears and Forza H) 3: xbox 2 will probably release in 2019 or 2020, so I'm expecting they'll keep big announcements for next E3 Knowing what we know it will be filled with 3rd party games intentionally masqueraded as exclusives during the show (but 1 hour later we'll hear the confirmation of it being multiplatform) Halo 6, Forza horizon 4, Gears 5 and we'll get one «surprise» game we won't get to play till 2020... (fable or perfect dark) It won't be all bad, but we should all go in this E3 knowing what we already know (that they'll disappoint us) and maybe, just maybe they'll surprise us (I won't be surprised but enthusiast might)
multiplatform games are not as good as exclusives.
Multiplatform titles will not use 100 percent of either console.
I don't think it has to do with multiplatform stuff.
I've also heard (not sure if true) it has to do with Sony selling the shares back to Square and letting FFXV go multiplatform is how the PS4 exclusively (for multiple titles?)
After patching, I am not aware of * any * multiplatform games that still perform better on Xbox One.
«were they necessary changes for performance, or are they to accomodate the game's multiplatform status» Don't forget that they're building this game on a PC anyway, so the builds before any official footage from either console would've naturally looked and / or played better than what we're going to see in the end.
Multiplatform discs would be a pretty awesome thing don't you think!
At first I expected this game to set the bar visually upon release but when they made it multiplatform I knew that wasn't going to happen.
Laura Scholl, producer on the game's Mental Mill technology, told IGN overnight that she had meant to say «multiplatform» and not «multiplayer».
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