Sentences with phrase «n't replay any missions»

Not exact matches

Sure the story is short but where this game is at its greatest is its replay value didn't want to kill anyone in one mission but did replay it.
However, the largest difference between the versions is that while Birthright allows you to replay missions (with slight changes to the enemy's composition)-- and in turn level up / gain money whenever you want — Conquest does not.
The single player campaign is not that long and relies on replay value by awarding ranks for missions, in case you want to get the highest ranking in each mission or find all collectibles.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has alreadMISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has alreadmissions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
Missions can not be replayed for more stars, either.
By all accounts it's not a deep or complex management sim, yet there's something incredibly addictive about patiently building up your own little army, to the point where I'd often find myself replaying missions just to maximise the amount of new recruits for my base.
This not only improved upon the style system by allowing players to experiment with the various styles without having to replay missions, but it also opened up the amount of potential combos to ridiculous heights.
Luckily, this isn't really the case with One Piece: Pirate Warriors 3 due to the various missions the game has to offer which adds a lot more replay value.
If you are interested in playing more then just the story missions, which are not many, or simply need more crates to train up your tanks, you can engage in what amounts to replay battles.
I was able to fix this by closing the application and starting again, but with no movie viewer I can't access them without going on YouTube or replaying entire missions.
If you love action rpgs like myself, then it does not take anything away from its style shift, if anything, keeps you going with replaying missions a few times to get stones and loot.With plenty to do and see, the price, and the fact your going a pile of FREE DLC to boot is a steal of a investment if you ask me.
The Special Operations missions are a nice touch and add some replayability if you're one of those people who don't enjoy replaying their favorite single - player missions.
Some people argue against the overall replay value, but as a long - time player of the series, even if you achieve «Silent Assassin» in a mission, chances are there's another creative way of taking down your target you haven't yet tried.
However the amount of content isn't large enough to keep you going for more than a couple of hours, though replaying certain missions with another player may extend that time.
Not being able to stay connected hugely affects the game's replay value — not just because Contracts mode is unavailable, but also because none of your completed challenges unlock, so campaign missions can't be replayed under different parameters (e.g. from a different starting area using different loadoutNot being able to stay connected hugely affects the game's replay value — not just because Contracts mode is unavailable, but also because none of your completed challenges unlock, so campaign missions can't be replayed under different parameters (e.g. from a different starting area using different loadoutnot just because Contracts mode is unavailable, but also because none of your completed challenges unlock, so campaign missions can't be replayed under different parameters (e.g. from a different starting area using different loadouts).
Fixed an issue where the «Forged by War» achievement would not unlock if you met the final requirement while replaying a mission.
Still, it'd be nice to have the option to be able to choose a mission once you've completed it, because then you wouldn't have to spend time replaying missions you don't need to do.
It can be fun when played with a friend, but I don't think many people will spend a lot of time replaying the same missions and providing covering fire for strangers.
I don't mind replaying the same missions.
There isn't much in the way of combat after the main missions are over, but fortunately, missions can be replayed, allowing players to revisit their favorite moments with ease or satisfy their hunger for beating down KrugerSec personnel.
I have completed ten missions so far and they have all taken me anywhere from an hour to three hours each to complete, so if the remaining ten missions have as much content then I can easily see this being a 30 - 40 hr campaign (not including the time spent replaying levels for the objectives or to try and take on the level differently if you keep dying).
I soon realized that the game's repetitive mission structure does not lend itself well to a replay.
RCR, for example, has checkpoints throughout missions, and you can replay missions or arcade challenges from the main menu if you don't feel like running across the whole city to get to the starting marker.
These aren't necessarily deal breakers if you like the idea of replaying missions, but at the very least you should know this information before making your purchasing decision.
Not only do these give players some replay value on the brief yet challenging puzzles, but also help unlock additional level packs even quicker so players can jump right in into their next assassination missions.
There are the normal Warriors extras like Free mode and online play / two - player split screen present, but if you were looking for a lengthy title you might be disappointed if you don't want to spend the time replaying missions to upgrade your weapons and abilities.
You should create a backup save before trying it so if you fail you do not have to replay the entire mission again.
In more recent years, I've put in ungodly hours on Halos 1 and 3 (replaying every mission endlessly, working out master strategies for every last firefight... I'm proud of some of them) and the first Mass Effect (six complete playthroughs, replete with the inane sidequests, plus a few I didn't finish).
The story is the mundane, with the same type of mission and the collectables within the game seem to be in the most obvious of places and the main story has hardly any replay ability unless you missed a collectable and wanted to get all the achievements, the implementation of higher difficulties adds to the replay ability if this appeals to you, but heads up the difficulty doesn't really make a difference if you are remarkably good at hack «n slash games, this also brings me to the point that there is no tutorial into the game, so its in my eyes aimed more towards pro gamers who know most about games like this.
Ubisoft's post regarding Update 1.1 addresses the ending's change, but it doesn't give away all of the secrets, writing, «Without spoiling all of the fun in the patch notes, we'll just say that if you've finished the story you should replay the last mission to watch a little extra something at the end.»
As entertaining as these survival missions can be, we did not find any reason to replay a mission after finishing it.
Mission 29: TO BE OR NOT TO BE: In order to unlock Mission 29: TO BE OR NOT TO BE the main twenty missions of ASSAULT GUNNERS HD EDITION have to be completed, then Mission 27: TOTAL RECALL has to be completed without destroying any of the terminals and then Mission 18: THE KEEP has to be replayed and completed.
The game's random generation functions just as it does in roguelike mode, which means you won't be replaying the same mission parameters each time you die.
The missions are fun the first time around, but even the random bonus objectives don't entice replay as much as say, Warframe.
There doesn't seem to be any element of random unit placement that I can see, so these missions have limited replay value.
The inability to replay missions is a bit disappointing, especially once you've built up the Gustaff and your Servbots, as you may feel you don't have enough chances to show off what you've worked for.
If you aren't happy with a choice of either saving or sacrificing after a mission has ended, it's quite easy to go replay the mission and change the outcome.
Some stats are saved, but you'll have to replay all the same missions if you're not playing as the host in co-op.
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