Not exact matches
Sure the story is short but where this game is at its greatest is its
replay value didn't want to kill anyone in one
mission but did
replay it.
However, the largest difference between the versions is that while Birthright allows you to
replay missions (with slight changes to the enemy's composition)-- and in turn level up / gain money whenever you want — Conquest does
not.
The single player campaign is
not that long and relies on
replay value by awarding ranks for
missions, in case you want to get the highest ranking in each
mission or find all collectibles.
during SP
mission Nightshift • Fixed issue with last
mission not listed in
REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has alread
MISSIONS list • Fixed issue on the SP
mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail
missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has alread
missions due to zero tolerance friendly fire • Fixed MG
nest objective on Operation Guillotine • Fix for music climax on
mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP
mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP
mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in
mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in
mission «Semper Fidelis» • Fixed final sound fade out on SP
mission «Thunder Run» • Removed sound fade on convoy ride in
mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP
mission «Operation Guillotine» • SP
mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP
mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in
mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
Missions can
not be
replayed for more stars, either.
By all accounts it's
not a deep or complex management sim, yet there's something incredibly addictive about patiently building up your own little army, to the point where I'd often find myself
replaying missions just to maximise the amount of new recruits for my base.
This
not only improved upon the style system by allowing players to experiment with the various styles without having to
replay missions, but it also opened up the amount of potential combos to ridiculous heights.
Luckily, this isn't really the case with One Piece: Pirate Warriors 3 due to the various
missions the game has to offer which adds a lot more
replay value.
If you are interested in playing more then just the story
missions, which are
not many, or simply need more crates to train up your tanks, you can engage in what amounts to
replay battles.
I was able to fix this by closing the application and starting again, but with no movie viewer I can't access them without going on YouTube or
replaying entire
missions.
If you love action rpgs like myself, then it does
not take anything away from its style shift, if anything, keeps you going with
replaying missions a few times to get stones and loot.With plenty to do and see, the price, and the fact your going a pile of FREE DLC to boot is a steal of a investment if you ask me.
The Special Operations
missions are a nice touch and add some replayability if you're one of those people who don't enjoy
replaying their favorite single - player
missions.
Some people argue against the overall
replay value, but as a long - time player of the series, even if you achieve «Silent Assassin» in a
mission, chances are there's another creative way of taking down your target you haven't yet tried.
However the amount of content isn't large enough to keep you going for more than a couple of hours, though
replaying certain
missions with another player may extend that time.
Not being able to stay connected hugely affects the game's replay value — not just because Contracts mode is unavailable, but also because none of your completed challenges unlock, so campaign missions can't be replayed under different parameters (e.g. from a different starting area using different loadout
Not being able to stay connected hugely affects the game's
replay value —
not just because Contracts mode is unavailable, but also because none of your completed challenges unlock, so campaign missions can't be replayed under different parameters (e.g. from a different starting area using different loadout
not just because Contracts mode is unavailable, but also because none of your completed challenges unlock, so campaign
missions can't be
replayed under different parameters (e.g. from a different starting area using different loadouts).
Fixed an issue where the «Forged by War» achievement would
not unlock if you met the final requirement while
replaying a
mission.
Still, it'd be nice to have the option to be able to choose a
mission once you've completed it, because then you wouldn't have to spend time
replaying missions you don't need to do.
It can be fun when played with a friend, but I don't think many people will spend a lot of time
replaying the same
missions and providing covering fire for strangers.
I don't mind
replaying the same
missions.
There isn't much in the way of combat after the main
missions are over, but fortunately,
missions can be
replayed, allowing players to revisit their favorite moments with ease or satisfy their hunger for beating down KrugerSec personnel.
I have completed ten
missions so far and they have all taken me anywhere from an hour to three hours each to complete, so if the remaining ten
missions have as much content then I can easily see this being a 30 - 40 hr campaign (
not including the time spent
replaying levels for the objectives or to try and take on the level differently if you keep dying).
I soon realized that the game's repetitive
mission structure does
not lend itself well to a
replay.
RCR, for example, has checkpoints throughout
missions, and you can
replay missions or arcade challenges from the main menu if you don't feel like running across the whole city to get to the starting marker.
These aren't necessarily deal breakers if you like the idea of
replaying missions, but at the very least you should know this information before making your purchasing decision.
Not only do these give players some
replay value on the brief yet challenging puzzles, but also help unlock additional level packs even quicker so players can jump right in into their next assassination
missions.
There are the normal Warriors extras like Free mode and online play / two - player split screen present, but if you were looking for a lengthy title you might be disappointed if you don't want to spend the time
replaying missions to upgrade your weapons and abilities.
You should create a backup save before trying it so if you fail you do
not have to
replay the entire
mission again.
In more recent years, I've put in ungodly hours on Halos 1 and 3 (
replaying every
mission endlessly, working out master strategies for every last firefight... I'm proud of some of them) and the first Mass Effect (six complete playthroughs, replete with the inane sidequests, plus a few I didn't finish).
The story is the mundane, with the same type of
mission and the collectables within the game seem to be in the most obvious of places and the main story has hardly any
replay ability unless you missed a collectable and wanted to get all the achievements, the implementation of higher difficulties adds to the
replay ability if this appeals to you, but heads up the difficulty doesn't really make a difference if you are remarkably good at hack «
n slash games, this also brings me to the point that there is no tutorial into the game, so its in my eyes aimed more towards pro gamers who know most about games like this.
Ubisoft's post regarding Update 1.1 addresses the ending's change, but it doesn't give away all of the secrets, writing, «Without spoiling all of the fun in the patch notes, we'll just say that if you've finished the story you should
replay the last
mission to watch a little extra something at the end.»
As entertaining as these survival
missions can be, we did
not find any reason to
replay a
mission after finishing it.
Mission 29: TO BE OR
NOT TO BE: In order to unlock
Mission 29: TO BE OR
NOT TO BE the main twenty
missions of ASSAULT GUNNERS HD EDITION have to be completed, then
Mission 27: TOTAL RECALL has to be completed without destroying any of the terminals and then
Mission 18: THE KEEP has to be
replayed and completed.
The game's random generation functions just as it does in roguelike mode, which means you won't be
replaying the same
mission parameters each time you die.
The
missions are fun the first time around, but even the random bonus objectives don't entice
replay as much as say, Warframe.
There doesn't seem to be any element of random unit placement that I can see, so these
missions have limited
replay value.
The inability to
replay missions is a bit disappointing, especially once you've built up the Gustaff and your Servbots, as you may feel you don't have enough chances to show off what you've worked for.
If you aren't happy with a choice of either saving or sacrificing after a
mission has ended, it's quite easy to go
replay the
mission and change the outcome.
Some stats are saved, but you'll have to
replay all the same
missions if you're
not playing as the host in co-op.