Sentences with phrase «n't weak opponents»

«They weren't weak opponents, they were campaigning.

Not exact matches

Stand firm, for it is you, and not your opponents, who are showing «active sympathy for the weak» (to borrow the Nietzschean phrase without adopting the Nietzschean critique); and you also, not your opponents, who are defending lawful law and the moral foundations of civilized society.
Can't afford to lose points against «weaker» opponents because we have the big boys coming up in November.
Far far more talented players than jack receive harsher treatment than he does.He has weak ankles and opponents know this and make a beeline for them.Weak ankles are not a good asset if your a professional footballer.His only hope is a withdrawn role and even then he will have joined a long list of injury prone players.
But they will not be able to withstand heavy pressures from stronger opponents, if they keep using underperforming and weak players as starters.
The «Zags haven't had a difficult schedule, but have blown out weaker opponents.
I am not worried about them they will drop points for sure but the way they played man city and didn't give them space but then i knew city were weak we need to work out a system when opponents play in our face other than that Liverpool will hammer them
A typical Wenger disorganization allowed a weak opponent way too much time and space, and against a stronger opponent we would still not have anything to rest our hopes on.
However, A. For weakest opponents, I don't mind Mata in midfield (10) instead of Scott / Herrera B. For elite teams, I won't mind Mata as one of the front 3 [so we have 4 midfielders rather than parking the bus].
Our opponents are not getting weaker and us relaying on other teams or the universe for other teams to beat our opponents is a bad bet.
That isn't to suggest that cardio is a weak point for Covington, on the contrary, I get the impression (from the 3 - 4 Covington fights I've watched) that wearing down his opponent is generally a big part of his strategy.
i think as a team every player shud be willing to die 4 the team and that means dropping back and defending collectively, our most playrs are weak defensivly lyk wilshere ozil cazorla ramsey jst look at the everton 2nd goal wen Lukaku ran frm the midway to set up the goal our playrz did nt nt track back n it z always lyk that with every counter our opponents create u feel we wil concede a goal... we nid 6 sanchez in the team!
It is partly because of a weak defence, but the main problem lies in our midfielders ad offensive players, who simply don't defend aggressively, when the opponent has the ball.
Just put him up front for Dzeko, it's not like our attack can be any more dysfunctional when playing weaker opponents
I didn't watch the match last night as I was on the field playing I ran my heels off I was in their faces I was angry I got a well - deserved yellow and could have been sent off later on I intercepted a good few balls and assisted with 2 goals and won the match From the highlights and the analysis I understand the Arsenal were weak in midfield the Arsenal needs an enforcer someone just like me a motivator and in the face of the opponents a thorn in the side I also believe MR wenger was at fault we all knew we would be weak in defence the least MR wenger should have had is a strong fresh midfield after all we had a tough encounter with city + traveling why didn't he use Rosciky, Carzola and Campbell On a different note I like chamberland stature he is tall and has pace and energy why not adapt him to the defensive midfield position with clear emphasis to be in the opponents face The arsenal and Mr wenger need to wake up fast now we have this weekend to prepare for Chelsea if we believe we are title contenders
It's been good enough to wrap up some weaker opponents on the schedule, but not enough to dominate anyone.
The Japanese were reedier, weaker and — if you'll trust the opinion of a guy who doesn't so much brush his hair as recharge it — worse dressed than their opponents.
I guess you could play Elneny on his own in the center against weaker opponents but that is a risk and would only work well if the whole teams presses and wins the ball nback in 10 seconds or less not uncle City or Barca.
look at real Madrid midfield wealth.how would a striker (middle class) not score 20 + goals with such talented assisters assisting him in a league of three strong opponents and 15 weak opponents?
Not our club, instead we have the pathetically transparent Gazidis spouting off about finances again, Wenger waxing on about Wilshere and Walcott after one decent outing, versus one of the weakest opponents we should face all year and the predictable reemergence of several former players propping up the usual Wenger favourites.
It seems unlikely that Keane did not sufficiently motivate his charges for such an important fixture, both in the context of Ipswich's season and given the opponents, so his players must shoulder a large part of the blame for such a weak display.
We have not played weak opponents to get into the final.
It is for this reason that I could only see us playing this system when we are up against a weaker opponent and trying to get an extra striker on the field, but don't want to go 4 -4-2.
Maybe if Cameron's policies were so weak, his opponents wouldn't NEED to focus on his education dcades ago.
Cuomo, with no Democratic opponent and facing what polls show is only weak opposition from any of three potential GOP challengers, doesn't have to announce his candidacy until his party's nominating convention in late May, so there's a chance he'll wait until then.
While Hein didn't exactly light up the scoreboard against a weak, underfunded opponent in 2015, he remains the man to beat for county executive.
The reason is that you can't win two consecutive games without winning the second one, so you're better off facing the weaker opponent in the middle and giving yourself two shots to topple the grandmaster.
One high - profile opponent is Senator Ignazio Marino, who tells ScienceInsider that he doesn't see the point of having conducted an international search for the next ISS director if the outcome is a nominee with the weakest research background.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Are there any weak points you notice not being exploited by your opponents?
It's good for Cook to do interviews like this, because as long as he only deals with weak criticisms, he can pretend to have rebutted his opponents while not having addressed the damning problems with his work.
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