Sentences with phrase «nails game design»

There's the same hard - as - nails game design, but it's made pointlessly frustrating by a less - than - responsive input.

Not exact matches

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One thing that this game does extremely well is that Danger Close has nailed the sound design.
The game's design had been pretty well nailed down, I had a strong team, we had a prototype of the main gameplay that was in people's hands, and we just needed time to get the remaining work done.
This will be the first real - time strategy game built in our in - house engine Asura, after all, so we need to do a little bit of extra work under the hood before we expand the team, nail down gameplay design and go into full production.
The game nails the 16 - bit design that permeates across its characters and various stages throughout the story's various Acts.
Tough - as - nails difficulty Pixel - perfect, razor - sharp controls Clever - yet - insidious game design Single and simultaneous 2 - 4 co-op and vs. multiplayer!
Soft - launched in May 2016, and one of the first games launched in Google Play's Early Access scheme, it's had plenty of time to iron out its kinks and nail its design, and it's done so admirably.
We are also in the process of finalizing the design of our FFA playlist and nailing down a plan on how to best bring objective game types to larger parties.»
Assassin's Creed demonstrates that they have the resources to make a good Assassins Creed movie; faithful prop and set design, skilled actors, and good visuals, but what it lacks is focus, purpose, and good writers to really nail the story and characterization of the games.
The game's level design allows for top - shelf platforming; sections that are just hard enough that you'll try them over and over until you nail»em.
The term «games as service» has been thrown around a lot lately, but we'd say Final Fantasy XV is one of the few games that nails that concept, which is doubly surprising since it's not even designed to be a multiplayer game.
Like your games old - school in design and tough as nails?
After so long away, it feels refreshing and startlingly modern in its freedom, just like Breath of the Wild — and yet this approach was nailed by Shigeru Miyamoto, in his first attempt at designing games in 3D, over 20 years ago.
These days, it's a lot harder for an indie developer to stand out, and any design issues can be the metaphorical nail in the coffin for your game.
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