There's the same hard - as -
nails game design, but it's made pointlessly frustrating by a less - than - responsive input.
Not exact matches
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games Emo Girl Dress Up, Emo Girl Makeover, Emo
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One thing that this
game does extremely well is that Danger Close has
nailed the sound
design.
The
game's
design had been pretty well
nailed down, I had a strong team, we had a prototype of the main gameplay that was in people's hands, and we just needed time to get the remaining work done.
This will be the first real - time strategy
game built in our in - house engine Asura, after all, so we need to do a little bit of extra work under the hood before we expand the team,
nail down gameplay
design and go into full production.
The
game nails the 16 - bit
design that permeates across its characters and various stages throughout the story's various Acts.
Tough - as -
nails difficulty Pixel - perfect, razor - sharp controls Clever - yet - insidious
game design Single and simultaneous 2 - 4 co-op and vs. multiplayer!
Soft - launched in May 2016, and one of the first
games launched in Google Play's Early Access scheme, it's had plenty of time to iron out its kinks and
nail its
design, and it's done so admirably.
We are also in the process of finalizing the
design of our FFA playlist and
nailing down a plan on how to best bring objective
game types to larger parties.»
Assassin's Creed demonstrates that they have the resources to make a good Assassins Creed movie; faithful prop and set
design, skilled actors, and good visuals, but what it lacks is focus, purpose, and good writers to really
nail the story and characterization of the
games.
The
game's level
design allows for top - shelf platforming; sections that are just hard enough that you'll try them over and over until you
nail»em.
The term «
games as service» has been thrown around a lot lately, but we'd say Final Fantasy XV is one of the few
games that
nails that concept, which is doubly surprising since it's not even
designed to be a multiplayer
game.
Like your
games old - school in
design and tough as
nails?
After so long away, it feels refreshing and startlingly modern in its freedom, just like Breath of the Wild — and yet this approach was
nailed by Shigeru Miyamoto, in his first attempt at
designing games in 3D, over 20 years ago.
These days, it's a lot harder for an indie developer to stand out, and any
design issues can be the metaphorical
nail in the coffin for your
game.