Not exact matches
More than most other genres, if an
adventure's core
narrative foundations aren't solid enough to carry the rest of
game, everything else is meaningless — and Yesterday's is a story built on matchsticks and marbles.
For the latter, Skyward Sword's
narrative is
not only a major copout and laborious to get through, but the
game is so formulaic that it lacks the real sense of
adventure that previous Zelda
games had.
I'm
not saying that, after playing the first three hours of the
game during a recent preview event in Los Angeles, Quantic Dream's latest interactive
narrative adventure has already made me cry — or even brought me close to tears.
I worked on a dying form — the point - and - click
adventure — but as a result had the entirely enviable experience of having a
not - yet - knighted Terry Pratchett as my first (and still utterly unparalleled) script editor, which I suspect did much to tie my career to
game narrative, despite my certainty I was going to be known as a
game designer.
The
narrative is tense and emotional, and whilst I will admit it doesn't quite have the tearjerking hooks of a
game like The Last of Us, the feeling is found more in the melancholy scope of the grand
adventure to deliver your Mother's ashes, and, most importantly, the character development of Kratos and Atreus.
The pitch was for an
adventure game «
not centered on puzzles,» but «exploring three intertwining
narratives about life and technology.»
I don't think I've ever felt so bad about completing a
game as I did when I finally saw the credits roll on Link's Awakening, both because I was blown away to play a proper Zelda adventure on my Game Boy and because the end of the narrative was that power
game as I did when I finally saw the credits roll on Link's Awakening, both because I was blown away to play a proper Zelda
adventure on my
Game Boy and because the end of the narrative was that power
Game Boy and because the end of the
narrative was that powerful.
We don't know much yet in terms of the objectives or the
narrative of the
game, but based on what I've seen, No Man's Sky could be an incredibly groundbreaking, amazing
adventure.
While the increased stake in the share capital of Kylotonn Racing guaranteed Bigben a strong position in racing simulation
games, the acquisition of Cyanide studio will allow the Group to extend its offer to major gaming genres
not yet present in its current portfolio (strategic and tactical
games,
narrative and episodic
games, shooting
games, management
games) or complementary to its catalogue (sport simulations and action -
adventure games), thus strengthening its publishing strategy.
If you like story - based
narrative games then you really should have this in your library by now, if
not then you are missing out on a thrilling
adventure of lies, trust, mystery and loyalty.
As with classic point - and - click
adventure games, I, at some point, came to the realization that I just don't really like first - person
narrative games that involve walking slowly.
Whilst many have fondness for Final Fantasy X, some consider it to be the beginning of the series problems, for instance it was the
game to introduce spoken dialogue, and its
adventure is a hugely linear one, with limited exploration, no overworld to wander, and you don't really get the opportunity to explore away from the
narrative until the
game heads towards its conclusion.
I'd come from a line of relatively terse action -
adventure games like Zeliard on the PC and The Legend of Zelda: A Link to the Past on the SNES, but it wouldn't be long before I'd experience more verbose
narratives in
games like Betrayal at Krondor or little - known shareware gem The Aethra Chronicles.
Challenging puzzles, stunning visuals, engaging
narrative and tight gameplay will make Adam's Venture: Origins into an
adventure game that is
not to be missed.
These
games differ because they aren't grand
adventures, but rather compact, intricately designed puzzle boxes where
narrative and the central conceit of the plot pushes the
game to be worth more than the sum of its parts.
Revealed as Telltale's next episodic
adventure in December, it's
not yet clear whether the
game will follow the comic book or movie
narratives.