I released my first title Postmortem: one must die in August 2013, a short political -
narrative adventure playing an agent of death who must take one life from a cast of influential and ambitious characters in a industrial - revolution, conflict - torn country.
It released its first title Postmortem: one must die in August 2013, a short political -
narrative adventure playing an agent of death who must take one life from a cast of influential and ambitious characters in a industrial - revolution, conflict - torn country.
Not exact matches
Films that might have fit this putative strand included the charming but overlong Timeless Stories, co-written and directed by Vasilis Raisis (and winner of the Michael Cacoyannis Award for Best Greek Film), a story that follows a couple (
played by different actors at different stages of the characters» lives) across the temporal loop of their will - they, won't - they relationship from childhood to middle age and back again — essentially Julio Medem - lite, or Looper rewritten by Richard Curtis; Michalis Giagkounidis's 4 Days, where the young antiheroine watches reruns of Friends, works in an underpatronized café, freaks out her hairy stalker by coming on to him, takes photographs and molests invalids as a means of staving off millennial ennui, and causes ripples in the temporal fold, but the film is as dead as she is, so you hardly notice; Bob Byington's Infinity Baby, which may be a «science - fiction comedy» about a company providing foster parents with infants who never grow up, but is essentially the same kind of lame, unambitious, conformist indie comedy that has characterized U.S. independent cinema for way too long — static, meticulously framed shots in pretentious black and white, amoral yet supposedly lovable characters
played deadpan by the usual suspects (Kieran Culkin, Nick Offerman, Megan Mullally, Kevin Corrigan), reciting apparently nihilistic but essentially soft - center dialogue, jangly indie music at the end, and a pretty good, if belated, Dick Cheney joke; and Petter Lennstrand's loveably lo - fi Up in the Sky, shown in the Youth Screen section, about a young girl abandoned by overworked parents at a sinister recycling plant, who is reluctantly adopted by a reconstituted family of misfits and marginalized (mostly puppets) who are secretly building a rocket — it's for anyone who has ever loved the Tintin moon
adventures, books with resourceful heroines,
narratives with oddball gangs, and the legendary episode of Angel where David Boreanaz turned into a Muppet.
While its minute - to - minute
narrative lacks the complexity and pull of classic
adventure games, its open - world design and unique approach to storytelling make it something unlike anything I've ever
played before.
I also did a general festival wrap - up on Dan Rodricks» Roughly Speaking podcast for The Baltimore Sun, where we
played clips from my interviews with Burt Reynolds (about the documentary The Bandit), Andre Royo (about the
narrative feature Hunter Gatherer) and Paul Reubens (about the latest Pee - wee Herman
adventure).
The front of her website politely requests that you choose your own
adventure: click left for the home page of Sayantani DasGupta, MD, a physician - scholar with a background in pediatrics and public health who now teaches in Columbia University's master's program in
Narrative Medicine — a program that focuses on the role storytelling
plays in medicine in healing.
Blackwood Crossing
plays just like a first - person
adventure game and while the main focus of the game is on the
narrative arc of the characters, you will proceed through the game by solving puzzles and interacting with several different characters.
· Shelter 2 —
Play as a mother Lynx, raising and protecting your cubs in a beautiful but challenging world · Paws: A Shelter 2 Game — Guide a cub through detailed landscapes in a unique
narrative adventure · Perfect for headphones — Listen to the full soundtracks for both Shelter 2 and Paws · Go further into the story — Read and experience two «living books», each telling a unique tale ·
Play in the TV, Desktop and Portable modes · A Switch console exclusive
For a role -
playing game, the story in Etrian Odyssey IV is decidedly light, but the appeal of the series has always come more from the sense of
adventure it instills through its gameplay than the
narrative it weaves.
Fated is a
narrative based
adventure that
plays out more like an interactive movie than a game, and it's still a treat.
Role -
playing games (RPGs) and
adventure titles are perfect when your child is in the mood to explore and discover new worlds, filled with people of different backgrounds, and become absorbed in deeper
narratives.
I'm not saying that, after
playing the first three hours of the game during a recent preview event in Los Angeles, Quantic Dream's latest interactive
narrative adventure has already made me cry — or even brought me close to tears.
As a result, The
Adventure of Link feels like the black sheep of the series and has had little influence on the
play of future games in the franchise (it borrowed much from platform games and the newly - popular JRPG lineage, kicked off primarily by Dragon Quest), although it still contributed significantly to the still - developing lore that shapes the
narrative space of each Zelda game.
Quiet of the Leaves is a 2D side - scrolling
narrative adventure game where you
play as a young woman named Mars...
I don't think I've ever felt so bad about completing a game as I did when I finally saw the credits roll on Link's Awakening, both because I was blown away to
play a proper Zelda
adventure on my Game Boy and because the end of the
narrative was that powerful.
From their smart, tactical gameplay to their dramatic
narratives full of memorable characters, the D&D RPGs represented something gamers had never seen before and have hardly seen since: Role -
playing adventures that combined deep gameplay systems with accessible interfaces, attractive graphics, sweeping scores, gripping stories and clever scripts.
While the bulk of the game looks like a classic role -
playing adventure — delving into dungeons, recruiting companions, forging a
narrative through dialogue, and so forth — the game will also make good on its name, by giving you an entire kingdom to rule as you see fit.
After
playing through the
adventure multiple times, I was surprised to find that each choice lead to unique paths in the
narrative.
If you have
played both of these titles then you will know how different they are, one is a calm and relaxing
narrative adventure and the others is a brutal death simulator!
Pillars of Eternity II: Deadfire lets you set sail for
adventure while delivering a
narrative - rich high - fantasy role -
playing game.
Additional titles with multiple nominations are id Software and Bethesda Softworks» first - person shooter IP reboot DOOM (three nominations); Niantic's free - to -
play, location - based augmented reality game Pokémon Go (three nominations); EA DICE / Electronic Arts» World War I inspired first - person shooter Battlefield 1 (two nominations); JAPAN Studio / Sony Interactive Entertainment's long - awaited single player action -
adventure The Last Guardian (two nominations); Hello Games» open universe and action -
adventure survival game No Man's Sky (two nominations); Night School Studio's
narrative and dialogue - driven supernatural mystery graphic -
adventure title Oxenfree (two nominations); Drool's fast - paced «rhythm violence» game Thumper (two nominations); and Thekla's 3D game set in an open - world filled with natural and man - made puzzles, The Witness (two nominations).
While its minute - to - minute
narrative lacks the complexity and pull of classic
adventure games, its open - world design and unique approach to storytelling make it something unlike anything I've ever
played before.
The episodic
adventure plays out over the course of five episodes where choices are central to the
narrative.
Three Twenty One (3:21) is an incredible first person
narrative adventure that sees you
playing faux retro video games from different eras as it relays it's powerful, personal and heartbreaking story.
When originally released on PlayStation 2 in 2004, Dragon Quest 8 combined a groundbreaking open - world
adventure with role -
play mechanics and a nuanced
narrative.
Quiet of the Leaves is a 2D side - scrolling
narrative adventure game where you
play as a young woman named Mars on a two week backpacking trip with her estranged father in the North American Ozarks.
After announcing back in April that its hauntingly serene
narrative adventure title Dear Esther would be coming to current - gen consoles, developer The Chinese Room has now confirmed when exactly fans will be able to
play the game from the comfort of their living room couch.
This
narrative style
adventure allows you to react to the mundane in a variety of ways and Firewatch being a mysterious indie
adventure is a game that I myself have been itching to
play.
It is a multiplayer online shooter, a
narrative adventure and a co-operative role -
playing game rolled into one.
⦁ Action,
Adventure, and Gameplay Activities for All Types of Players: New, Returning, Casual, and Competitive
Play Solo or with Friends ⦁ Story Campaign —
Narrative of Destiny 2's cinematic story where players can also explore in
Adventures, Patrols, Lost Sectors, Quests, and Public Events.
What greeted me was one of the best games I've ever
played packing a massive
narrative unlike any other filled with tales of
adventure on the most epic of scales.
Somehow we neglected to review this ostensibly nostalgic role -
playing adventure, which harks back to the glory days of the Ultima series with its neat isometric visuals and epic sprawling
narrative.
Total
playing time to make it through the central
narrative of each playset
adventure is around four to six hours, and much of the experience consists of getting a mission from one computer - controlled supporting character, traveling to the mission location, fighting waves of enemies, and then seeking out another mission.