Final chapter in intriguing
narrative adventure series brings back favourite characters, but fails to go out with a bang
The next episode of The Council, an episodic
narrative adventure series about aristocrats and secret societies, is coming out next Thursday on May 17th but players who've purchased the game's season pass can get it two days earlier on the 15th.
Not exact matches
The creative team on this action -
adventure event is led by director / producer Alex Kurtzman and producer Chris Morgan, who have been instrumental in growing some of the most successful franchises of the past several years — with Kurtzman writing or producing entries in the Transformers, Star Trek and Mission: Impossible
series, and Morgan being the
narrative engineer of the Fast & Furious saga as it has experienced explosive growth from its third chapter on.
Based on the world - renowned manga and anime
series Berserk by Kentarou Miura, Berserk and the Band of the Hawk closely follows the events of the most well - known story arcs from the iconic manga's
narrative, focusing on the violent and heroic
adventure of Guts, Casca, the Band of the Hawk, and Guts» Traveling Party throughout their perilous conquest against a sinister realm of demonic fiends.
Featuring the voices of Miranda Tapsell (Little J), Deborah Mailman (Big Cuz) and Aaron Fa'aoso (Old Dog), each episode in the
series is a
narrative adventure designed to build positive connections between children's home environments, school and country.
This time Thomas» main focus is
narrative — its limitations, restrictions and role in our lives — which she explores through the story of Meg, a would - be literary author who works as one of many ghostwriters for the Zeb Ross
series of
adventure novels.
When one thinks of an Episodic
Narrative Adventure, one usually thinks of The Walking Dead
Series from Telltale Games.
Developed with Unreal Engine 4 and written by a former writer for the Assassin's Creed
series, indie developer Frima calls the game a «movie - length
narrative adventure.»
The Detail falls within the same category of other
narrative - driven, interactive stories like the classic
adventures games from Westwood and Lucas Arts, and the Telltale
Series's The Walking Dead.
For a role - playing game, the story in Etrian Odyssey IV is decidedly light, but the appeal of the
series has always come more from the sense of
adventure it instills through its gameplay than the
narrative it weaves.
The new
series will showcase Life is Strange Episode 1, the
narrative - driven
adventure game developed by Dontnod Entertainment.
The
narrative told as a
series of short stories tied together follows the
adventures of 20 - year - old Artyom.
As a result, The
Adventure of Link feels like the black sheep of the
series and has had little influence on the play of future games in the franchise (it borrowed much from platform games and the newly - popular JRPG lineage, kicked off primarily by Dragon Quest), although it still contributed significantly to the still - developing lore that shapes the
narrative space of each Zelda game.
Square Enix and Dontnod Entertainment have announced the release date pricing of the upcoming
narrative driven, episodic
adventure game Life is Strange, alongside a new trailer giving us a brief glimpse at the time travel aspects the
series will feature.
Telltale's long - running
adventure series, inspired by Robert Kirkman's comics, continued the franchise's commitment to memorable characters, difficult moral choices and weighty
narrative arcs.
Marvel's Guardians of the Galaxy: The Telltale
Series is a
narrative adventure by the master of the genre, Telltale.
Second season of Telltale's acclaimed
adventure builds on the
narrative universe established in «Batman: The Telltale
Series»
As the penultimate chapter in the
series, Tales from the Borderlands Episode 4: Escape Plan Bravo serves as an unexpected misstep in what could still manage to be Telltale's most entertaining
narrative adventure to date.
In stripping away a lot of the usual
narrative tropes the
series is usually known for, Nihon Falcom have put a fresh spin on the franchise that puts characters and small moments over grand
adventures and vast mysteries.
Whilst many have fondness for Final Fantasy X, some consider it to be the beginning of the
series problems, for instance it was the game to introduce spoken dialogue, and its
adventure is a hugely linear one, with limited exploration, no overworld to wander, and you don't really get the opportunity to explore away from the
narrative until the game heads towards its conclusion.
Somehow we neglected to review this ostensibly nostalgic role - playing
adventure, which harks back to the glory days of the Ultima
series with its neat isometric visuals and epic sprawling
narrative.
The Uncharted
series wants nothing more than to be ranked alongside the
adventures of Dr. Jones, and the game is wise to use a greater variety of action set pieces than its predecessor, and only ever reusing one of them (for
narrative purposes).