Sentences with phrase «narrative depth»

In an era in which dark and creepy seems to be associated with having to be scary without the need for any real narrative depth, this is a refreshing change.
It's fun, with great art and enjoyable characters, but lacks narrative depth and gets repetitive.
But what the game lacks in narrative depth it makes up for with some genuinely brilliant level design.
Freed from the need to appeal to everyone, or at least not offend anyone, TV producers have created, in the past 15 years, a flurry of programs with narrative depth and complexity never before seen in the medium.
The end result: Hostiles is a handsomely crafted, long, and intentionally miserable film that feels even longer than it is because it prioritizes mood over narrative depth and momentum.
Without much real narrative depth on display, Den needs its action scenes to maintain our interest, but that doesn't happen.
This is the Empire Strikes Back of the Mass Effect series; the dark middle - child with amazing narrative depth, a host of great characters, and a willingness to punish mistakes with a severity most games shy away from.
A deeply emotional adventure that is as stunning in character and narrative depth as it is visually and audibly.
The end result of this partnership is Hyrule Warriors, a pure action game that trades narrative depth and exploration for upgradeable combo systems and huge numbers of enemies.
In the case of Sunset Overdrive, however, I feel that the only level of narrative depth required is that to advance the plot.
Croft's journey over the last 22 years has mirrored that of the video games industry — from commercial products marketed at adolescent boys to cultural creations that strive for narrative depth and significance.
Her work provides narrative depth that complements the remarkable medical reporting of the paper's science team in series like «Six Killers» and «Forty Years» War.»
Critic Consensus: Thunder and the House of Magic lacks real narrative depth, but its visual splendor offers sufficient compensation for younger viewers.
When the creators of Samurai Seige decided to build Rival Kingdoms, the team wanted to balance gameplay with narrative depth — which is why acclaimed games writer Rhianna Pratchett took her pen to the project
Critics Consensus: Thunder and the House of Magic lacks real narrative depth, but its visual splendor offers sufficient compensation for younger viewers.
I kept thinking it should have been more focussed, but what's wrong with an animation that has narrative depth, and perhaps even requires a rewatch to take in all it has to offer?
Underneath the surface, the film seems to be lacking the narrative depth of Oldboy (a flawed film for sure, but at least one with a compelling story).
By paying attention to these apparently secondary matters you will give your pictures a sense of place, time and narrative depth.
We agree with that assessment, describing the Assassin's latest outing as having «all of the fun of Black Flag and the narrative depth of Ezio's trilogy» in our review.
«Huge worlds» and «narrative depth» are apparently major parts of the game, which might well tempt a few nonplussed PS3 owners into sticking around on the somewhat under - featured social platform.
«Our goal was to experiment mixing the narrative depth from Japanese visual novels and the exploration of western adventure games.
And yes, that level of unrestricted freedom sounds amazing, but what it amounts to, in practice, is an undercutting of the narrative depth that Mankind Divided attempts to achieve.
The games have been criticized for cheap jokes and almost no narrative depth, but Borderlands Presequel and Tales from borderlands demonstrated that the series has more to it than just over the top explosions and screeching noises.
Led by director Atsushi Hashimoto, Tokyo RPG Factory aims to capture the narrative depth, impactful storytelling and masterful character development inspired by the golden era of Japanese role - playing games and bring them to current hardware and technology.
It almost always seems that if a JRPG is lots of fun, that fun usually comes at the cost of narrative depth.
Gone Home doesn't have the choices but it nails the narrative depth.
Crystalis was «ahead of its time both in terms of the narrative depth and gameplay innovation» (Crystalis Review by urobolusrings).
Why create a realistic animation to benefit the characters when we can P90X our way to some narrative depth?
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