Sentences with phrase «narrative driven game play»

Not exact matches

If you've played games for 20 years and are pretty much sick of the hand - holding, cut - scene ridden, dodgy narrative - driven masses of games we
You can tell that it's a game that comes from a studio that has had minimal need to develop narratives previously, and on the Nintendo Switch, the game's mobile roots hurt it, but then the Nintendo Switch is also a portable console, and as a game that's best played in short bursts, it's a good one to have sitting on the hard drive or memory card.
The narrative drive of the game sees you playing as a new student who quickly gets involved with a Japanese version of Ghostbusters, called Gate Keepers.
Ultimately it's still a game worth playing, though, if you have any sort of interest in the subject material or experiences driven heavily by the narrative.
It's a game that remains very nostalgic to me, as somebody who grew up playing point and click games, an experience I associate with my mother and probably my earliest exposure to narrative - driven games of any kind.
A narrative - driven death positive video game where you play as a mortician tasked with running a funeral home — preparing the bodies of the deceased (via embalming or cremation), attending their funerals and listening to their loved ones» stories, and running the business.
Fans of Batman or narrative - driven games shouldn't miss out, Batman: The Enemy Within is something you need to play.
The Old Republic is a massively multiplayer online role - playing game that blends traditional MMO gameplay with the rich, choice - driven narrative that BioWare's Knights of the Old Republic was known for.
Additional titles with multiple nominations are id Software and Bethesda Softworks» first - person shooter IP reboot DOOM (three nominations); Niantic's free - to - play, location - based augmented reality game Pokémon Go (three nominations); EA DICE / Electronic Arts» World War I inspired first - person shooter Battlefield 1 (two nominations); JAPAN Studio / Sony Interactive Entertainment's long - awaited single player action - adventure The Last Guardian (two nominations); Hello Games» open universe and action - adventure survival game No Man's Sky (two nominations); Night School Studio's narrative and dialogue - driven supernatural mystery graphic - adventure title Oxenfree (two nominations); Drool's fast - paced «rhythm violence» game Thumper (two nominations); and Thekla's 3D game set in an open - world filled with natural and man - made puzzles, The Witness (two nominations).
As To The Moon is an incredibly narrative driven game, the game - play is not intended to be the innovative and imaginative hook that keeps fans of the game excited and interested - it is the story.
Overall, Firewatch is a short, straightforward, narrative - driven game, and merits a play through despite its shortcomings.
Through the Woods «Review» - The Norse driven narrative game has you playing as a woman looking for her son.
Torment: Tides of Numenera is a single - player, isometric, narrative - driven role - playing game set in Monte Cook's Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award - winning Wasteland 2.
I'd rather play a shooter game with really good shooting, or a narrative game with a really good story, or a driving game with really good controls, than an «open world game» where I have the option to engage in shitty versions of all of those gameplay experiences.
It's a pretty fun little way of addressing the player's inclusion in the driving of the narrative, and it always pleases me to see games play around with that paradigm and try to figure out what it really means.
The Last of Us totally deserves the fantastic sales it is getting, I've been playing it for the last 2 weeks continuously (still not completed it), and it is quite possibly the best game ever made, and like a good movie, you actually care about the character driven narrative in the game... I would recommend to any PS3 owner to buy this game.
That's not such a big deal if you're playing mostly single - player, narrative - driven games that you're unlikely to revisit.
a b c d e f g h i j k l m n o p q r s t u v w x y z