Specifically, we have a fleshed out Story Mode that has you play single player
narrative focused missions.
Not exact matches
The
narrative is actually rather brief, clocking in at about 7 hours and possibly much less if you simply
focus on the main story
missions.
The
narrative does lag the slightest bit at the midpoint when Carl decides to leave LA behind for a quick trip to Miami and the script loses its
focus, but as soon as he gets his hands on that food truck and he's back to being a man on a
mission, the film takes off with even more momentum than before.
With so much opportunity for creativity, players can
focus less on its relatively poor
narrative, and more on its well - designed
missions.
With the world said to be 20x the size of Skyrim, it's amazing to find that the side
missions appear very
focused and strongly
narrative - driven unlike a chunk of the content found in Dragon Age Inquisition.
There's also the matter of how, from a
narrative point of view, most of the main
missions seem to
focus on Jacob doing all the killing, and Evie cleaning up his mess.
This formal sequel, however, is a much more
focused piece of
narrative work in which you're bustled along clear plot lines via story
missions pausing only, if you so wish, to aid the residents of the various cloud cities you visit.
Vince Zampella confirmed that Titanfall would not have a single - player campaign, because «single - player
missions [that] take up all the
focus of the studio -LSB-...] but 5 percent of people finish the game,» and the team at Respawn would instead sprinkle «
narrative elements» that would pop up in multiplayer arenas.
I'm also am disappointed Destiny's
missions aren't more
narrative focused.