Sentences with phrase «narrative game like no other»

The Council «Review» - Your decisions truly matter in this narrative game like no other.

Not exact matches

Liverpool and Manchester United are still probably the two biggest clubs in England in terms of history and tradition as well as trophies, Manchester City are now serious players at the European level, Everton possess narrative in spades including not a few national titles and even the likes of Preston North End (The Invincibles, Tom Finney), Blackpool (Stanley Matthews, Jimmy Armfield), Blackburn Rovers (Alan Shearer et al.) and others have a position in the upper consciousness of the game.
The Quantic Dream games have always been divisive, some finding them epic narratives telling complex tales, others complaining that they would like some gameplay in their video games.
It combines tense stealth and best - in - class cutscene direction, and these aspects stand above any other game in the series, but naturally, the narrative ultimately concludes sooner than you'd like.
As a result, the film feels less like a narrative and more like a very thinly cast parlor game: cast your votes as to which of the only two other main characters had something to do with Christine's accident.
The Detail falls within the same category of other narrative - driven, interactive stories like the classic adventures games from Westwood and Lucas Arts, and the Telltale Series's The Walking Dead.
Games like Gone Home and Brothers: a Tale of Two Sons have showed players that games can provide emotional, mature narratives, while Kentucky Route Zero and others have continued in the tradition of Limbo, showing players that an affordable indie game can have world - class production values.
I could definitely see what they meant, and I'm looking forward to seeing how Life of Lon compares to other VR narrative games, like Fated.
Then explains that he didn't like the games narrative because it wasn't presented like every other game.
Murdered: Soul Suspect is a supernatural tale that strives to be like other, more successful story - driven games, but fails to achieve this by simply being an interactive movie with no consequences and a forgettable narrative.
We're making use of techniques like performance capturing - so we get really good physical performances from actors along with their facial expressions and voices and their interaction with other actors - to build a game that has a really strong narrative component that isn't just a highly replayable shooter.
A title like Digimon Story is likely to give you the impression that this game offers more of a narrative focus than other takes on the digital monsters — and while that's sort of true, it's perfectly in keeping with the spirit of the series.
Like any other single - player, narrative driven title, the game has little replay value once the campaign is complete.
It's actually a little difficult to review a game like Danganronpa 1 • 2 Reload; the main selling point of both of the included games is the narrative, how it unfolds, and how the player interacts with it, yet it's the one thing that I really don't want to spoil for other players.
While missing some of the polish other games might have, The Council feels like it could be the next step in the genre thanks to branching narratives that feel much weightier than before and a mystery you can't help but be drawn into.
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