Sentences with phrase «narrative games from»

She drew the short straw again with Beyond: Two Souls, the highly - anticipated narrative game from Quantic Dream featuring the voice and mo - cap talents of Ellen Page and Willem Dafoe.

Not exact matches

Another social fantasy game, with a narrative involving giants and time travel, Glitch raised $ 17 million from Accel Partners and Andreessen Horowitz, but the timing was again bad: They were building a desktop game at a time when users were migrating over to mobile devices.
Just as green - grabbing, millionaire musicians are never asked why the masses should give up their meager comforts to save the planet, while they themselves are permitted to grow ever - richer from their energy - hogging concert tours, Tebow could play a brightly - lighted night game every week and take a knee five times a yard to nothing but cheers, if only he embraced this year's anti-establishment, smart, and cool narrative.
Game 6 had a Predators» win stamped all over it, from the way the narratives were drawn up to the fight the team had shown all postseason.
But two teams play each game, and while the national narrative might be «USC disappoints again,» from a stat perspective, Stanford impressed more than USC disappointed.
They provide a respite from the action and a commentary on what already has occurred (usually a fight will break out in a chippy game), and then the narrative resumes.
The Gunners did get back into the game with an excellent Welbeck header from an Ozil free - kick, and should have had a penalty when Rashford handled near his own line (but that would ruin the narrative of his fairytale Premier League debut to report that he should have conceded a penalty!).
New research from North Carolina State University finds that player behavior in narrative role - playing games (RPGs) reflects specific character roles — even if the game tells players nothing about the character's role.
Apart from a brief description of the environment and goals, the game provided no narrative elements.
The key takeaway from the importance of narratives in game is this: a game can exist without a story.
From here, you are immersed into the game's unique experimental narrative and original way of interaction, which enables you to experience the world not only visually, but also empirically - an illusion that you can actually touch trees, faces, and other objects.
Indeed, one of the best things about Sunless Sea, apart from its beautifully crafted elder - horror stories, fantastically drawn artwork and generally creepy atmosphere, is the feeling that the decisions you make within the game are shaping the narrative, and that by playing, you are writing yourself into that story.
The narrative is clearly more important than the game's mechanics, and that shows at times, but the combination of mechanics, dialogue choice and acting help to push the message about how devastating depression can be for an individual suffering from it.
On the other hand, the game suffers from a bad narrative and wrong division to acts, despite its great plot, and the many side missions begin to feel repetitive at some point.
It's far from innovative as other games feature superior narratives and better multiplayer modes, but it's still an edge of your seat and bullet riddled extravaganza that begs to be experienced by anyone with a PS3.
Divorce it from its narrative and Far Cry 5 «s biggest overall problem is just how little mechanical innovation separates the game from Far Cry 4.
You can tell that it's a game that comes from a studio that has had minimal need to develop narratives previously, and on the Nintendo Switch, the game's mobile roots hurt it, but then the Nintendo Switch is also a portable console, and as a game that's best played in short bursts, it's a good one to have sitting on the hard drive or memory card.
The narrative is arguably not as memorable this time around, but it's still a wonderful excuse to spend more time with characters you've already spent a hundred hours with and see the mysteries from the previous game resolved.
From the staging to the style to specific sequences, Ratner has clearly modelled his vision of swords and sandals in the Game of Thrones fashion — the heightened narrative of tragic backstories and double crossing, the repetitive imagery of montages of training and fighting, and the multiple instances of royal infighting among them.
While Troy's combat won't feel particularly foreign to fans of the Warriors franchise, its setting and narrative offer a refreshing departure from the Three Kingdoms and Feudal Japan focus of previous games.
Tarantino does play some dirty pool with the narrative, withholding particular bits of information from the audience until late in the game, but never more so than what Christie used to do in her prime.
Legendary game developer Tim Schafer of Double Fine fame responded by saying that the box should be forced to make a critical choice from which a narrative would branch out.
A League of Their Own isn't a musical, but the narrative layout resembles one in many ways, from the recruitment of players / performers to training / rehearsals to individual games / shows to bus rides between engagements, and there are similar shifts of focus between the leads (in this case Geena Davis and Tom Hanks) and the second bananas (Madonna and Lori Petty) and various comic turns (Jon Lovitz, Garry Marshall, Megan Cavanagh, Rosie O'Donnell).
However what is clear from playing the past two games is that the developers need to have a much stronger focus on the story and narrative, and this is unfortunately one of the area which is still lacking in their new game.
But a lot of weight is given to whether a game's creative director came from a writing background, as many of the best narrative - driven franchises, like BioShock, feature creative directors in that vein.
To me it seems largely a matter of some poor Silent Hill sequels, a withdrawal from mainstream triple - A games development, willingness to use its licenses on pachinko machines, a falling out with Kojima — and a very marketable narrative.
Death Road to Canada is the latest lovechild of that stylistic blend, as this retro - styled, narrative - heavy game features random characters going on a frantic car ride from Florida to Canada amidst a zombie apocalypse.
Ford's cinematic influences are overtly placed — everything from the iconography and satire of DR. STRANGELOVE (as shown in the war room scene), to the narrative drive of STRAW DOGS (as shown in the grippingly tense scenes with fictional Tony's harassers, led by a perfectly - cast Aaron Taylor - Johnson), to the tangible feel of David Lynch's oeuvre, to the cunning bite of Michael Haneke's FUNNY GAMES.
Although its overwhelming logic is hence from video games — «I've never made it this far,» Cage tells his followers at one point, when asked what comes next — Edge of Tomorrow works best as a gleeful riff on the narrative tricks endemic to the cinema, an art defined more by editing than by images.
However, games can be very different from one another, much more than comics, plus there are even games that don't have a narrative element at all.
Summary: I Fell From Grace is a disturbingly mature adventure game with a great narrative, yet fairly standard gameplay mechanics.
Disney Interactive And Harmonix Announce October 21 Release And Unveil New Content For The Award - winning Music And Motion Video Game «Disney Fantasia: Music Evolved» At The 2014 Electronic Entertainment Expo (E3) Experience All - New City Realm and the Game's Narrative Plus Playable Songs from Drake, The Who, and others in Disney Interactive & Microsoft Booths at E3
A third - person narrative - driven game coming from developer Phantom 8.
It's a shame then that these precise shooting mechanics are let down by an uninspired narrative and wonky control scheme that serve to prevent the game from blossoming into something truly fantastic.
But aside from a few moments like that, The Imitation Game relies solely on its narrative prowess and strong script to tell its story.
There are some familiar faces in there from old Final Fantasy games (more on those later), but this is a spinoff where the emphasis is very much on action, rather than characters or narrative.
Most everything in this game is very narrative driven and I think that's what makes it stand apart from Layers of Fear and even many other horror games.
What I did in one part of Hope County had no effect at all on the others, and the game suffers greatly from this lack of narrative cohesion.
Despite a game performance from Fanning, Mary Shelley reportedly falls back upon shopworn biopic conventions, transforming a passionate recounting of lively extremes and bold behavior into a mild - mannered narrative, afraid to get daring — ironic when the film's title character is such an irrepressible rule - breaker.
New Debris trailer below Dive with a friend to discover the hazards of a surreal world locked below Arctic sea ice in today's launch of the highly - anticipated co-op mode for first - person, narrative adventure game Debris from Moonray Studios.
«I think the key divide between interactive media and the narrative media that we do is the difficulty in opening up an empathic pathway between the gamer and the character — as differentiated from the audience and the characters in a movie or a television show.»
Dive with a friend to discover the hazards of a surreal world locked below Arctic sea ice in today's launch of the highly - anticipated co-op mode for first - person, narrative adventure game Debris from Moonray Studios.
Offering the chance to experience events from another perspective, both of these narrative driven DLC's are well worth a look and easily rival the level of enjoyment to be found in the main game.
The plot of Battle Los Angeles is only a few dialogue scenes removed from the objective - based narratives of countless video games concerning warfare in modern times.
A game jam is a great opportunity to teach fundamentals of game design, from story line and narrative to the actual mechanics.
What we learn from games is that adding narrative, storyline, a theme, or fun graphics to our lessons and activities can help students be more engaged.
Some of the best games have engrossing stories full of memorable characters and following time - honored patterns from mythology and narrative fiction.
I explain that students can play through survival scenarios to create narratives, re-create settings and scenes from novels to demonstrate reading comprehension, and even analyze the digital game itself as a new media genre.
Mark Barnes not only wants you to consider these questions, he wants you to consider a game - changing move away from traditional grading to a progressive system of narrative feedback that creates mastery learning.
But stories are an underused component of Learning and Development; here we explore narrative driven Instructional Design, what we can learn from serious games, and how to weave stories into your designs.
a b c d e f g h i j k l m n o p q r s t u v w x y z