Sentences with phrase «narrative games set»

Since the release of Remember Me and the critically acclaimed Life Is Strange, the studio is internationally recognized for the quality of its narrative games set in immersive and innovative worlds.

Not exact matches

Were i to create a massive multiplayer online game, write all of the code, set all of the rules, define the narrative arc of the game and it's ending.
After McIlroy's two majors last summer solidified his status as the game's top talent, the rivalry narrative started to crescendo this last month when Spieth joined the battle with that record - setting Masters win.
It's disappointing that the Rockies weren't able to build on their 14 - 3 start to June, sure, but they're still in a great place as the month nears its close, and taking their next series — a three - game set against a D - Backs that recently leapfrogged them — will turn that narrative right around again.
As with its predecessors, it's a rare game that earns its difficulty through the weight of its decisions rather than its gameplay, and it sets an increasingly high bar for narrative excellence in video games.
Combining the cheesiness and fun of past titles with a more serious approach to narrative, The New Order succeeds at what it set out to do, create something with a little more depth while remaining true to what makes Wolfenstein the enjoyable game series it is.
And while banking on potential can be dangerous for an episodic game, if Telltale can maintain the precedent it's setting here for narrative risks and twists then the payoff will be all the better for it in the end.
While Troy's combat won't feel particularly foreign to fans of the Warriors franchise, its setting and narrative offer a refreshing departure from the Three Kingdoms and Feudal Japan focus of previous games.
While a decent story isn't a particularly pressing prerequisite for a good survival based horror game on iOS, I still enjoyed the narrative techniques used by Foursaken in setting the tone for the rest of the game.
I had planned on completing the narrative before reviewing Cyber Sleuth, but every time I sit down with the game I wind up in the DigiLab, checking evolution requirements and trying to create Digimon I've not encountered yet, or setting the critters on my two DigiFarms to train or develop new items or uncover horribly repetitive side missions to give me an excuse to grind some more.
Worst of all, it's impact on the greater narrative of the saga was minimal — hardly making it the game changer set out to be.
Leading the pack this week is Team Ninja's Metroid: Other M. Coming exclusively to the Nintendo Wii, the game casts players as bounty hunter Samus Aran in a narrative set between Super Metroid and Metroid Fusion.
If the freeform survival mode of Surviving Mars no longer entertains you, the game has a set of «Mysteries of Mars» storylines which add additional objectives and a narrative frame to the game.
Beyond Good & Evil 2 will be a prequel set before the first game's protagonist Jade has been born, which opens the door to all sorts of interesting narrative possibilities.
The game is reportedly set during World War 1 period and the game will be a «story - driven narrative adventure set during World War I with a unique painted style that plans to deliver an entertaining experience unlike anything before.»
The Swapper is an award - winning, narrative driven puzzle game set in the furthest reaches of space.
The Superman game will be set within the same narrative universe as the Arkham games and will feature Easter eggs that call back to Rocksteady's Batman series.
I explain that students can play through survival scenarios to create narratives, re-create settings and scenes from novels to demonstrate reading comprehension, and even analyze the digital game itself as a new media genre.
One would naturally expect, then, a narrative that stands on its own but sets up the events of the main game, while also providing a gameplay experience that does much the same.
With such an interesting narrative that is set up for the game, you hope that the story and gameplay mesh well together, and they do.
The game eschews globe - trotting for a narrative set entirely in India (although it sometimes falls into stereotypes and gets weirdly dystopian), and yes, the game is led by women (and women of color, I may add) for the first time.
Combining fantastic visuals and sounds, with an intriguing narrative, perfectly balance controls, and challenge, Cave Story manages to set a high bar for which other games should strive for.
Exposition is still there, as that's how we learn about the world and narrative of Cave Story, but it's never inane, trite, or obtrusive to the game, as the story is layered and feels meaningful as it quickly puts forth a mystery of what's happening and why, and sets up a dark tone to the proceedings that contrast quite heavily with what many may see as cute visuals.
A game franchise that was infamous for its dark gritty narrative and film noir overtone was going to be set in the bright sunny climate of Brazil.
The Order appears to have a deep narrative set in an alternative historical setting (a bit like the Resistance games on the PlayStation 3) where humans are battling it out with half - breeds of animals and men.
Tacoma is a single - player narrative driven exploration game set aboard an abandoned space station in the year 2088.
Arkham Asylum hit so many high notes with its perfect blend of engaging hand to hand combat, tense stealth set pieces, a fully fleshed out game world, and an interesting narrative.
Set in a darkly imagined, underwater Ayn Randian dystopia and rife with deep narrative and philosophical themes, the game went beyond some standard video game tropes.
What Red Goddess does to set itself apart is offer a narrative and storyline not found in many platform games.
Not only is this a pitch - perfect update to the formula set up by Metroid and Castlevania, combining mechanical satisfaction with tear - jerking narrative sequences, it's also quite probably the best - looking 2D game of all time.
It gives the player the freedom to determine the meaning of the game's narrative and metaphors through playful exploration of the game's setting and mechanics.
Most importantly of all, Dragon Quarter is a game that takes arguably the most enticing aspect of the role - playing game: the high - fantasy universe full of interesting places to go, colorful people to meet, and the leisurely pace and narrative construction to see it all, and replaces it with a 12 - hour average playtime, the oppressive, small, rocky corridors of an underground setting, a HUD number that reminds you how close you are to dying, and a HUD number that reminds you how close you are to escaping this post-apocalyptic hell.
The game carries you along at break - neck speed, with the most elaborate of set - pieces, gripping narrative, and shootouts with constant hordes of Serbian mercenaries.
Shadow of Mordor, a role - playing game set in the fictional universe of J.R.R. Tolkien's Middle - earth, has bagged five nominations, including Game of the Year, Innovation Award, Best Design, Best Narrative, and Best Technolgame set in the fictional universe of J.R.R. Tolkien's Middle - earth, has bagged five nominations, including Game of the Year, Innovation Award, Best Design, Best Narrative, and Best TechnolGame of the Year, Innovation Award, Best Design, Best Narrative, and Best Technology.
You can complete the main narrative with the starter pack alone, but as is the case with other toys - to - life games, some content is locked to specific characters or sets that require separate purchase.
It would defiantly set this game apart if all their effort was put into those subtleties that other games with a sandbox element are forced to overlook due to the «burden» of narrative.
It's almost as if certain potentially troublesome settings dominate the conventions we have for board game narrative.
Virginia is a First Person, narrative based, noir adventure game set in the early 1990's with an evident inspiration from 90's television shows such as The X-Files or Twin Peaks, yet developer Variable State still manages to tell a rich and engaging story in their own unique way.
Despite featuring some stilted voice work, contrived mission set - ups and a fairly generic plot, The Following as a whole works on a narrative level far more effectively than the entirely forgettable story of the base game.
It's a good thing that not much stock is being put into the game's narrative because a) The French Revolution as a setting pretty much comes with the narrative pre-installed and b) this means that the developers can focus on pants that make you faster gameplay.
The Pillars of the Earth is an amazing narrative - driven adventure game with a unique setting and cast of characters.
The sequel does a much better job of bringing the player in, with an introductory sequence and first act that serve as a perfect microcosm of what the game has to offer, and sets up the world and foundation for the narrative.
However, I am willing to put that aside because Uncharted is very clearly a narrative - driven, set - piece focused game.
The main premise is that monsters have started showing up after a meteorite hits the planet, an academy is set up to train heroes to rid this problem and that's pretty much the game's narrative.
It also has some brilliant narrative reveals and pay off, that by some divine miracle manages to tie up the many (many, many) narrative points and plot holes of all the previous games in the series into something that actually makes sense and sets the stage perfectly for Kingdom Hearts 3.
Helping a woman sweep, a suicidal man or a scared animal, are just a few of the optional quests set before you and help make up the games «actual» narrative.
The campaign could've been something unique and pretty damn good, but ultimately it's the narrative that fails here; the solid voice acting, gritty feel, and overall excellent sound design (pro-tip: Make sure to turn on the audio setting «War Tapes») that Battlefield games excel at can't save the mediocre final product.
Beyond Good & Evil 2 will be a prequel set before the first game's protagonist Jade has been born, which opens the door to all sorts of interesting narrative possibilities.
Open world games are ten - a-penny, but the flexibile modularity of the narrative and the mixture of RPG and shooter has set a template many should copy.
The game feels like an evolution of the Housemarque set - up, still clinging to the studio's arcade ideals with leaderboards and a competitive element, but it also attempts to inject the mixture with some narrative elements and co-op gameplay.
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