Since the release of Remember Me and the critically acclaimed Life Is Strange, the studio is internationally recognized for the quality of
its narrative games set in immersive and innovative worlds.
Not exact matches
Were i to create a massive multiplayer online
game, write all of the code,
set all of the rules, define the
narrative arc of the
game and it's ending.
After McIlroy's two majors last summer solidified his status as the
game's top talent, the rivalry
narrative started to crescendo this last month when Spieth joined the battle with that record -
setting Masters win.
It's disappointing that the Rockies weren't able to build on their 14 - 3 start to June, sure, but they're still in a great place as the month nears its close, and taking their next series — a three -
game set against a D - Backs that recently leapfrogged them — will turn that
narrative right around again.
As with its predecessors, it's a rare
game that earns its difficulty through the weight of its decisions rather than its gameplay, and it
sets an increasingly high bar for
narrative excellence in video
games.
Combining the cheesiness and fun of past titles with a more serious approach to
narrative, The New Order succeeds at what it
set out to do, create something with a little more depth while remaining true to what makes Wolfenstein the enjoyable
game series it is.
And while banking on potential can be dangerous for an episodic
game, if Telltale can maintain the precedent it's
setting here for
narrative risks and twists then the payoff will be all the better for it in the end.
While Troy's combat won't feel particularly foreign to fans of the Warriors franchise, its
setting and
narrative offer a refreshing departure from the Three Kingdoms and Feudal Japan focus of previous
games.
While a decent story isn't a particularly pressing prerequisite for a good survival based horror
game on iOS, I still enjoyed the
narrative techniques used by Foursaken in
setting the tone for the rest of the
game.
I had planned on completing the
narrative before reviewing Cyber Sleuth, but every time I sit down with the
game I wind up in the DigiLab, checking evolution requirements and trying to create Digimon I've not encountered yet, or
setting the critters on my two DigiFarms to train or develop new items or uncover horribly repetitive side missions to give me an excuse to grind some more.
Worst of all, it's impact on the greater
narrative of the saga was minimal — hardly making it the
game changer
set out to be.
Leading the pack this week is Team Ninja's Metroid: Other M. Coming exclusively to the Nintendo Wii, the
game casts players as bounty hunter Samus Aran in a
narrative set between Super Metroid and Metroid Fusion.
If the freeform survival mode of Surviving Mars no longer entertains you, the
game has a
set of «Mysteries of Mars» storylines which add additional objectives and a
narrative frame to the
game.
Beyond Good & Evil 2 will be a prequel
set before the first
game's protagonist Jade has been born, which opens the door to all sorts of interesting
narrative possibilities.
The
game is reportedly
set during World War 1 period and the
game will be a «story - driven
narrative adventure
set during World War I with a unique painted style that plans to deliver an entertaining experience unlike anything before.»
The Swapper is an award - winning,
narrative driven puzzle
game set in the furthest reaches of space.
The Superman
game will be
set within the same
narrative universe as the Arkham
games and will feature Easter eggs that call back to Rocksteady's Batman series.
I explain that students can play through survival scenarios to create
narratives, re-create
settings and scenes from novels to demonstrate reading comprehension, and even analyze the digital
game itself as a new media genre.
One would naturally expect, then, a
narrative that stands on its own but
sets up the events of the main
game, while also providing a gameplay experience that does much the same.
With such an interesting
narrative that is
set up for the
game, you hope that the story and gameplay mesh well together, and they do.
The
game eschews globe - trotting for a
narrative set entirely in India (although it sometimes falls into stereotypes and gets weirdly dystopian), and yes, the
game is led by women (and women of color, I may add) for the first time.
Combining fantastic visuals and sounds, with an intriguing
narrative, perfectly balance controls, and challenge, Cave Story manages to
set a high bar for which other
games should strive for.
Exposition is still there, as that's how we learn about the world and
narrative of Cave Story, but it's never inane, trite, or obtrusive to the
game, as the story is layered and feels meaningful as it quickly puts forth a mystery of what's happening and why, and
sets up a dark tone to the proceedings that contrast quite heavily with what many may see as cute visuals.
A
game franchise that was infamous for its dark gritty
narrative and film noir overtone was going to be
set in the bright sunny climate of Brazil.
The Order appears to have a deep
narrative set in an alternative historical
setting (a bit like the Resistance
games on the PlayStation 3) where humans are battling it out with half - breeds of animals and men.
Tacoma is a single - player
narrative driven exploration
game set aboard an abandoned space station in the year 2088.
Arkham Asylum hit so many high notes with its perfect blend of engaging hand to hand combat, tense stealth
set pieces, a fully fleshed out
game world, and an interesting
narrative.
Set in a darkly imagined, underwater Ayn Randian dystopia and rife with deep
narrative and philosophical themes, the
game went beyond some standard video
game tropes.
What Red Goddess does to
set itself apart is offer a
narrative and storyline not found in many platform
games.
Not only is this a pitch - perfect update to the formula
set up by Metroid and Castlevania, combining mechanical satisfaction with tear - jerking
narrative sequences, it's also quite probably the best - looking 2D
game of all time.
It gives the player the freedom to determine the meaning of the
game's
narrative and metaphors through playful exploration of the
game's
setting and mechanics.
Most importantly of all, Dragon Quarter is a
game that takes arguably the most enticing aspect of the role - playing
game: the high - fantasy universe full of interesting places to go, colorful people to meet, and the leisurely pace and
narrative construction to see it all, and replaces it with a 12 - hour average playtime, the oppressive, small, rocky corridors of an underground
setting, a HUD number that reminds you how close you are to dying, and a HUD number that reminds you how close you are to escaping this post-apocalyptic hell.
The
game carries you along at break - neck speed, with the most elaborate of
set - pieces, gripping
narrative, and shootouts with constant hordes of Serbian mercenaries.
Shadow of Mordor, a role - playing
game set in the fictional universe of J.R.R. Tolkien's Middle - earth, has bagged five nominations, including Game of the Year, Innovation Award, Best Design, Best Narrative, and Best Technol
game set in the fictional universe of J.R.R. Tolkien's Middle - earth, has bagged five nominations, including
Game of the Year, Innovation Award, Best Design, Best Narrative, and Best Technol
Game of the Year, Innovation Award, Best Design, Best
Narrative, and Best Technology.
You can complete the main
narrative with the starter pack alone, but as is the case with other toys - to - life
games, some content is locked to specific characters or
sets that require separate purchase.
It would defiantly
set this
game apart if all their effort was put into those subtleties that other
games with a sandbox element are forced to overlook due to the «burden» of
narrative.
It's almost as if certain potentially troublesome
settings dominate the conventions we have for board
game narrative.
Virginia is a First Person,
narrative based, noir adventure
game set in the early 1990's with an evident inspiration from 90's television shows such as The X-Files or Twin Peaks, yet developer Variable State still manages to tell a rich and engaging story in their own unique way.
Despite featuring some stilted voice work, contrived mission
set - ups and a fairly generic plot, The Following as a whole works on a
narrative level far more effectively than the entirely forgettable story of the base
game.
It's a good thing that not much stock is being put into the
game's
narrative because a) The French Revolution as a
setting pretty much comes with the
narrative pre-installed and b) this means that the developers can focus on pants that make you faster gameplay.
The Pillars of the Earth is an amazing
narrative - driven adventure
game with a unique
setting and cast of characters.
The sequel does a much better job of bringing the player in, with an introductory sequence and first act that serve as a perfect microcosm of what the
game has to offer, and
sets up the world and foundation for the
narrative.
However, I am willing to put that aside because Uncharted is very clearly a
narrative - driven,
set - piece focused
game.
The main premise is that monsters have started showing up after a meteorite hits the planet, an academy is
set up to train heroes to rid this problem and that's pretty much the
game's
narrative.
It also has some brilliant
narrative reveals and pay off, that by some divine miracle manages to tie up the many (many, many)
narrative points and plot holes of all the previous
games in the series into something that actually makes sense and
sets the stage perfectly for Kingdom Hearts 3.
Helping a woman sweep, a suicidal man or a scared animal, are just a few of the optional quests
set before you and help make up the
games «actual»
narrative.
The campaign could've been something unique and pretty damn good, but ultimately it's the
narrative that fails here; the solid voice acting, gritty feel, and overall excellent sound design (pro-tip: Make sure to turn on the audio
setting «War Tapes») that Battlefield
games excel at can't save the mediocre final product.
Beyond Good & Evil 2 will be a prequel
set before the first
game's protagonist Jade has been born, which opens the door to all sorts of interesting
narrative possibilities.
Open world
games are ten - a-penny, but the flexibile modularity of the
narrative and the mixture of RPG and shooter has
set a template many should copy.
The
game feels like an evolution of the Housemarque
set - up, still clinging to the studio's arcade ideals with leaderboards and a competitive element, but it also attempts to inject the mixture with some
narrative elements and co-op gameplay.