Sentences with phrase «narrative issues in the game»

This brings up one of several narrative issues in the game.

Not exact matches

In games like Norwich, Swansea, Manchester United, Sunderland and Stoke both of these issues have been evident to varying degrees and this is playing into the idea of the second narrative: had we not hit the woodwork so much, had we not had lapses at the back, had we taken one or two more chances then Liverpool would be higher in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't iIn games like Norwich, Swansea, Manchester United, Sunderland and Stoke both of these issues have been evident to varying degrees and this is playing into the idea of the second narrative: had we not hit the woodwork so much, had we not had lapses at the back, had we taken one or two more chances then Liverpool would be higher in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't iin the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't it?
Erik is looking for the following: literary / upmarket fiction with an emphasis on plot (as in, nothing too slow / quiet / static); popular and academic / trade science nonfiction, especially evolutionary biology; narrative history and biography; contemporary culture criticism (think Klosterman); sports books, if it's got a scope that extends past just games and players and into culture / larger issues.
By stripping the game of any kind of pre-determined narrative and emphasizing player involvement through gameplay alone, Pope also reminds us of the the sad reality that we often confront moral issues and attempt to resolve them because we feel a sense of obligation to do so only after our engagement in the practices which define our environment, and our recognition that they are actually the cause of these problems.
While some of the franchise's mechanics are in serious need of a tune - up, the background story and narrative of the games have always lived up to the promise of having Hideo Kojima's name associated with them, and I don't doubt that Konami, if they gave a third ZoE game their full attention, could get the functional issues out of the way.
Tacoma I know will stick with me for a very long time, much like Gone Home did, thanks to its well - designed space station, narrative, and characters that I felt like I got to know by the end of the game, cheering them on as they faced the perils of life in space and the limited possibilities when issues arise.
The only real issue with Ground Zeroes being Big Boss» last game playing a role in The Phantom Pain's narrative is the fact that Ground Zeroes isn't literally mandatory to playing The Phantom Pain.
While the TV series is a little over a week away (Saturday, November 8th on Cartoon Network) and the games release in the following weeks, we have the first form of narrative content from Sonic Boom available to us in the form of Archie Comics» Sonic Boom issue # 1.
For everything the game does right in relationship and world building, however, you'll invariably circle back to its shortcomings surrounding the aforementioned camera issues and that nearly unparalleled sense of helplessness of waiting (and wondering) if / when Trico will do what you want to move the narrative forward to the next section.
The gameplay is probably the most fun and smooth of any of the games in the series, and the narrative issue of Kenway having a magic suit that gives him special Assassin powers does end up getting addressed.
Whereas in film you're responding to the narrative and the process for each film is generally quite similar, with games there are so many different kinds of them, and within each game, different sets of circumstances, so from project to project there is almost always going to be a new issue within music that needs to be tackled and dealt with.
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