Sentences with phrase «narrative of the previous games»

Instinctively I'd say no, but even as someone who prized the narratives of previous games I still found myself going back to 15's early stages to seek out new challenges after I'd concluded the main campaign.

Not exact matches

While Troy's combat won't feel particularly foreign to fans of the Warriors franchise, its setting and narrative offer a refreshing departure from the Three Kingdoms and Feudal Japan focus of previous games.
Sure, it would be nice to have some form of narrative and it's true that most of the content in previous games is recycled.
Without a story campaign, there presumably aren't any narrative threads directly tying it to the previous Black Ops games, which suggests that using the name is a potentially shallow tactic to hook in fans of the subseries that would otherwise pass on the game were it named something different.
With so much freedom in the missions, it's difficult to think that Kojima could keep the same narrative complexity of previous games intact.
Like the previous Episode Prompto teaser at the end of Episode Gladiolus, the Episode Ignis teaser shows a dark and dreary tone following everyone's favourite recipe creating mega quiff around the events of Alticia in the main games narrative.
For the latter, Skyward Sword's narrative is not only a major copout and laborious to get through, but the game is so formulaic that it lacks the real sense of adventure that previous Zelda games had.
Though this is not a new idea for video game narratives, what stands out in Cave Story is that these choices may not be apparent to the player, who may just go along with a specific choice because it is expected from them based on previous years of experience playing other games.
So with this year's release of the latest entry in the franchise, Central Fiction, which supposedly aims to wrap up the overarching narrative as its stands — how does it stack up against the previous games in the series?
If you're a fan of the previous game then don't expect any brand spanking new story lines here, as Ken's Rage 2 follows the same narrative as its predecessor.
While previous games focused on the power fantasy and rage of Kratos, the addition of Atreus into the game alters the narrative tone, but there are gameplay implications as well.
The story's so big that Square Enix had decided to, yet again, explain a good chunk of the game's premise through the in - game database - a little something I like to call the Square Enix Narrative Syndrome and the previous culprit was Final Fantasy XIII, but I digress.
The underwater city of the previous Bioshocks was a marvel of narrative, art design, atmosphere, and — you can not overestimate the importance of this — a game engine perfectly suited to a game.
Another big game is the hostess game where you must woo and eventually date all six of the hostesses — this is much easier than previous games as you have many narrative options and all the girls are in one club.
MC: At previous shows we've tried to show more of the narrative in the game, but at PAX AUS it's all about the cool gameplay that makes playing the game super fun.
It also has some brilliant narrative reveals and pay off, that by some divine miracle manages to tie up the many (many, many) narrative points and plot holes of all the previous games in the series into something that actually makes sense and sets the stage perfectly for Kingdom Hearts 3.
In the first episode alone, there are disjointed moments when the situations and narrative make jumps based on previous decisions, so while the ambition of the game's model is to be commended, right now it still feels a little rough around the edges.
Second is that the game is bursting at the seams due to its RPG - meets - narrative gameplay, and thus it forces seemingly out - of - context conversations or discussions due to previous gameplay choices.
It is a welcome step back from the previous 3DS Fire Emblem games as it focuses on a tighter narrative while providing us with a glimpse towards the future as Shadows of Valentia ventures into new territory with its explorable areas and fresh gameplay mechanics.
Neither of these games is interested in letting you role - play any meaningful distance from the predetermined storyline, but this is most conspicuous in Fallout 4 for how it's different from the moral and narrative flexibility of the previous Fallouts.
With Uncharted 4, developer Naughty Dog took everything it learned about character development and narrative delivery from its previous game, The Last of Us, and applied it to treasure hunter Nathan Drake's potentially final tale.
In the first extensive DLC release of Sledgehammer Game's Call Of Duty: WWII, the developers spoil us with three new multiplayer maps (including a remake of a classic map from a previous successful COD instalment), a new class division to utilise in said maps, a brand new chapter in the Nazi Zombies mode and a new War Mode map for players to enjoy the more narrative - driven game mode oof Sledgehammer Game's Call Of Duty: WWII, the developers spoil us with three new multiplayer maps (including a remake of a classic map from a previous successful COD instalment), a new class division to utilise in said maps, a brand new chapter in the Nazi Zombies mode and a new War Mode map for players to enjoy the more narrative - driven game modeGame's Call Of Duty: WWII, the developers spoil us with three new multiplayer maps (including a remake of a classic map from a previous successful COD instalment), a new class division to utilise in said maps, a brand new chapter in the Nazi Zombies mode and a new War Mode map for players to enjoy the more narrative - driven game mode oOf Duty: WWII, the developers spoil us with three new multiplayer maps (including a remake of a classic map from a previous successful COD instalment), a new class division to utilise in said maps, a brand new chapter in the Nazi Zombies mode and a new War Mode map for players to enjoy the more narrative - driven game mode oof a classic map from a previous successful COD instalment), a new class division to utilise in said maps, a brand new chapter in the Nazi Zombies mode and a new War Mode map for players to enjoy the more narrative - driven game modegame mode on.
However like the previous game, the star of Life is Strange is Max who is easily one of the most realistic characters that I've had the pleasure of playing in a game due to her powerful narrative.
Themes and narrative aside, Final Fantasy IX also hit on the best aspects of every previous Final Fantasy game, pulling on the strings that I enjoyed the most about each of them.
This week, Tom continues his previous discussions of game narrative with a look at The Last Express's attitude to storytelling.]
A significant number of dungeons and challenges open up post game (again, furthering the narrative that Final Fantasy XV had a ton of content but no idea what to do with it), but, more importantly, after it's over you have the option of reverting to a previous save and mopping up all of those sidequests (you can actually do this at almost any point, through a plot contrivance, but it only felt appropriate after I concluded Final Fantasy XV's story).
a b c d e f g h i j k l m n o p q r s t u v w x y z