Perhaps the film's strongest
narrative points involve Mosab's relationship with his father and Mosab's explanation that his allegiances remained with his imprisoned father all along.
Not exact matches
The obvious problem of dealing with such contrasts in the linear form of
narrative can be alleviated by
pointing out explicitly what sorts or contrasts are being integrated, so that even if readers lose sight of the particular information
involved, they can still appreciate the aesthetic transformation of elements.
Rather amusingly, the movie jumps into exposition centered on Van Pelt (returning villain from the original movie now played by Bobby Cannavale) which, again, Spencer is able to
point out as a cutscene (non-playable moments
involving playable and non-playable characters alike meant to steer the
narrative along its predetermined course by the developers).
I don't give a damn about
narrative voice, as long as Team ICO is
involved it is going to engrossing, engaging and entertaining regardless of the
point of view.
Sci - fi aficionados may appreciate some of the finer plot
points,
involving the alien invasion and the nanosuit, but I personally felt that while the
narrative was interesting, it ultimately fell flat.
As with classic
point - and - click adventure games, I, at some
point, came to the realization that I just don't really like first - person
narrative games that
involve walking slowly.
Although it gave players an open world to
involve themselves in, its key
narrative was one of the major selling
points, with the open world a wonderful way to bring context to the story as a whole.
Funding isn't the most relevant of
points unless it is to
point out that access to legal aid
involves a victim
narrative creating a pattern of abuser / abused that is often far from the truth.