Later, he clarified that maybe «erotic» was the wrong word for the character designs, and also claimed that
the narrative themes of the game lined up with the reaction that people had to the sexy sniper.
Not exact matches
This ongoing series
of essays on the craft
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Theme POV Characterization Dialogue
Narrative Creating a bond with your reader Pacing Advanced writing and plotting techniques Writer's block Marketing Branding Publishing Self - publishing Healthy habits Bad habits The Writer's Life eBook formatting Paperback formatting Amazon keywords Writing blurbs and descriptions Cover design & layout Productivity The Classics Short stories Poetry The Writing Process Show don't Tell Self - editing Proofreading Building a solid career Targeting a specific genre Genre Fiction Literary Fiction Sharpening your writing skills Making every word count Deadlines Putting together an Anthology Working with other artists Collaborating Grammar Punctuation Writing for a career Treating it as a business Running a small press Financing your career Keeping track
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The house
of Persona is dropping hints about a possible sequel to their 2011
narrative puzzle
game with adult
themes.
There is a thin plot underlining everything you do, but a mixture
of weak writing, crappy characters and just a generally dull
narrative mean that the plot doesn't make you want to push onward, a
theme which runs throughout the
game.
is focusing on a lot
of the
themes that made the base
game of Mafia III such a standout and as Hangar 13's
narrative director, Bill Harms, says «We were really humbled by the response to the characters and the story in Mafia III, so we wanted to double - down on that as much as possible».
While that
game's religious
themes didn't run as deeply as those in ActRaiser (due largely to its almost complete lack
of a
narrative beyond «destroy the enemy civilization»), Populous nevertheless got away with more than had ever slipped through the net in the 8 - bit days.
A few examples, in my opinion,
of good gameplay -
narrative relationship: - The Swapper: the basic
game mechanics are engaging and still suit perfectly with the story and its main
theme.
Despite the popular insistence that each entry in the franchise takes place in a distinct chronology, Skyward Sword introduction reveals the mythos
of the Zelda series: every
game is a variant
of a main
theme, recalling the manner in which oral
narratives are transmitted.
I still loved Tomb Raider despite the very clear divide between its story and gameplay, but on the flipside it was Bioshock Infinite's marriage
of its
themes,
narrative and mechanics that helped completely immerse me into the
game.
Final Fantasy IV wasn't only the first
game in the series to have a fully fleshed out storyline, consisting
of themes of conflict, love and betrayal, it was also one
of the first RPG's to have a substantial
narrative.
Three thematic elements consistently drive the
narratives of Silent Hill
games: the
theme of a main protagonist who is depicted as an «everyman» (with the exception
of Homecoming, where the protagonist is thought to be a soldier and the
game's mechanics operate as such), [41] and the everyman's quest, either a search for a missing loved one [42] or a situation where the protagonist wanders into the town apparently by accident but is in fact being «summoned» by a spiritual force in the town.
But it was the Need for Speed series
of games that really put down the blueprint for today's racing
games with its
narrative themes and which led on to the development
of today's favourites like the Forza Motorsport series.
It seems to me that it will take us several years to learn from BioShock's mistakes and create a new generation
of games that do manage to successful marry their ludic and
narrative themes into a consistent and fully realized whole.
Following the release
of leaked gameplay videos, Bethesda announced a fun cross-promotion with Fallout -
themed vehicles for Forza Motosport 6, and the
game's launch trailer showcases key portions
of the
game's
narrative, action and overall tone.
Session Report is a monthly series that explores the intersection
of narrative and broader
themes of game design by focusing on a specific tabletop (or tabletop - adjacent)
game each month.
Themes and
narrative aside, Final Fantasy IX also hit on the best aspects
of every previous Final Fantasy
game, pulling on the strings that I enjoyed the most about each
of them.
The Talos Principle — As others have said, the
game elevates itself through the great integration
of themed narrative.
Ironically, the up and coming Fallout 4 DLC expansions look far more inventive and interesting than the main
game's
narrative; the more whimsical and entertaining
themes of Fallout 4: Automatron, and the mysterious locale
of Far Harbour almost make the main
game seem a little bland.
Almost all
of our
games have contained a «twisted fairytale»
theme because it's a
narrative and artistic domain we feel comfortable exploring.
The first Bioshock trailer, presented at 2006's E3 blew my mind, and what made it even more impressive was the fact that all
of the
narrative themes and aesthetic elements that looked so completely unique were maintained, and even improved upon when
game was released in 2007.
One
of the most serene options we've seen, this
theme based on Campo Santo's excellent
narrative title Firewatch features a beautiful vista from the
game with trees swaying in parallax in addition to music from the soundtrack.