Sentences with phrase «narrative voice make»

Not exact matches

Thank you for another GREAT year of contributions to make this BLOG a voice of reason in an effort to undermine the accepted NARRATIVE of conventional media investment pabulum.
Alan Johnson is the other authentic voice, and his life story makes him a walking narrative.
The horrid framerate and numerous bugs make this game like tap dancing in a minefield, but the game itself is deep, with a quality narrative, superb voice acting and rich gameplay.
This season is more concerned with continuing to make its way through the lives of the women who occupy Litchfield Prison, and, with a few misses here and there, is so lived - in in its narrative voice and settled in its «Backstory of the Week» format that you're quickly at peace and on board with the season's new direction and slightly more upbeat tone.
Initially, these Transformer - like creatures that sound as though they could be voiced by Liam Neeson, or even Peter Cullen himself, feel as though they came from a completely different movie — and genre — but not only does Aronofsky eventually go on to integrate them into the narrative well enough to make them feel like a natural part of this world, but he also adds backstory and character features that make them one of the most curious and enjoyable parts of the film.
In her long - awaited new book, seven years in the making, Laura Hillenbrand writes with the same rich and vivid narrative voice she displayed in her blockbuster bestseller, Seabiscuit.
More than anything, she looks for complex characters who make the unrelatable relatable, and for a smart, distinctive narrative voice.
Despite the engaging plot, it's the characters, the narrative voice, and the meandering stories within stories that make this novel so special.
Not only does dev editing help shape the narrative form of your book, tailoring it to your audience, it's also the time to make line - level adjustments for voice and clarity.
After I have done an initial overall marketing / editorial assessment and developmental edit of a manuscript or proposal, a writer may choose to work with me further in a very close one - on - one mentoring relationship in which I would guide him or her in rewriting and re-envisioning the original material — chapter by chapter — in a new manuscript, to make the narrative voice more resonant; the descriptive prose more powerful and, in general, to increase the book's overall quality, marketing viability, sales potential.
Multiple narrative voices bring these characters to life, allowing players to switch perspectives, and even make different choices based on what side of the arguments they fall on.
And sure, it's often a little convoluted, which makes the gravelly sincerity of the voice acting seem a little overwrought, but I have to say, I was surprised to see any narrative, let alone one that had been at least vaguely developed, and so in all honesty I can find no complaints.
They're characters who you often don't want to play as or play with and with voice acting that you need to switch over to a foreign language in order to tolerate it, it makes for narrative sequences that you just want to skip your way through.
The narrative frame of the game is executed in a very Japanese adventure game style — which is to say it has anime movies, fully voiced cutscenes of characters talking on and on, and occasional interactive decision - making (in this case, in the form of replying to mail messages from your girlfriend on your phone).
The campaign could've been something unique and pretty damn good, but ultimately it's the narrative that fails here; the solid voice acting, gritty feel, and overall excellent sound design (pro-tip: Make sure to turn on the audio setting «War Tapes») that Battlefield games excel at can't save the mediocre final product.
We're making use of techniques like performance capturing - so we get really good physical performances from actors along with their facial expressions and voices and their interaction with other actors - to build a game that has a really strong narrative component that isn't just a highly replayable shooter.
The game also has a very melancholy soundtrack, no voice acting but more of a chatter similar to Animal Crossing or The Sims and that blends perfectly with this game's aesthetic and actually makes it better forcing you to rely more on the emotion versus a forced narrative given through the spoken world.
The voice acting again is exquisite and really pushes the narrative and makes the story come alive.
I don't know if Type - 0's source material was too hokey to begin with or if there just wasn't enough time to make it all sound natural, but the dialogue that builds its narrative is beset by its off - kilter delivery (though the original Japanese language voice track is available).
Although Rockstar Games has yet to confirm if the raspy - voiced mainstay will be making a return, an early leak indicates that Marston won't only have a role in the main narrative, but will actually be a playable character to boot.
However, the improvements to the visually impressive cutscenes and the other characters in the game's narrative only serve to make it seem even more obvious that your character has absolutely no voice, leading to some laughably awkward moments when Ghost is the one doing all the talking for you.
Conceived, in part, in response to the narratives that had played out in mainstream news outlets, this new channel sought to provide innovative content and give voice to those marginalized in British society, with a greater emphasis on the needs of minority audiences.3 As part of this demand, Channel 4, along with the Greater London Council, dedicated production funds and helped to establish workshops to facilitate the making of film and video from and by these communities.
Those narrative films are frequently contextualised inside site - specific scenographic environments made for the gallery; objects turn alive within Charles» videos through a process of humanisation: using voices to draw absurd and polysemic dialogues.
In the end, it is the voice and vision of the artist, and not the creator's technical and narrative ability alone, that makes a work of art.
In a recent episode of his absorbing podcast, «Revisionist History,» cultural critic Malcolm Gladwell interrogates a statue modeled after a news photograph of a confrontation in 1963 between a police officer with a dog and a young black boy in Birmingham, Alabama.1 Made by African American sculptor Dr. Ronald McDowell, The Foot Soldier (1995) is far more horrific than the photo, Gladwell convincingly argues, because it bears an added imaginative potency: the narrative is told by a traditionally silenced voice, and for Gladwell this «is just what happens when the people on the bottom finally get the power to tell the story their way.»
, you are lying on the floor of your place looking up, a small draft runs through the room, between the door and the window, and all things seem perfectly still, wind only disturbs concrete in imperceptible ways, or it may take millions of years to be noticed and, as the air runs through the space, all your plants move and all is animated and all is alive somehow, and here are the thoughts of all men in all ages and lands, they are not original with me, and that wind upon your plants is the common air that bathes the globe, and we have no ambitions of universalism, and I'm glad we don't, but the particles of air bring traces of pollen and are charged with electricity, desert sand, maybe sea water, and these particles were somewhere else before they were dragged here, and their route will not end by the door of this house, and if we tell each other stories, one can imagine that they might have been bathed by this same air, regrouped and recombined, recharged as a vehicle for sound, swirling as it moves, bringing the sound of a drum, like that Kabuki story where a fox recognizes the voice of its parents as a girl plays a drum made out of their skin, or any other event, and yet I always felt your work never tells stories, I tend to think that narrative implies a past tense, even if that past was just five seconds ago, one second ago was already the past, and human memory is irrelevant in geological time, plants and fish know not what tomorrow will bring, neither rocks nor metal do, but we all live here now, and we all need visions and we all need dreams, and as long as your metal sculptures vibrate they are always in the Present, and their past is a material truth alien to narrative, but well, maybe narrative does not imply a past tense at all and they are writing their own story while they gently move and breathe, and maybe nothing was really still before the wind came in, passing through the window as if through an irrational portal to make those plants dance, but everything was already moving and breathing in near complete silence, and if you're focused enough you can feel the pulse of a concrete wall and you can feel the tectonic movements of the earth, and you can hear the magma flowing under our feet and our bones crackling like a wild fire, and you can see the light of fireflies reflected in polished metal, and there is nothing magical about that, it is just the way things are, and sometimes we have to raise our voice because the music is too loud and let your clothes move to a powerful bass, sound waves and bright lights, powerful like the sun, blinding us if we stare for too long, but isn't it the biggest sign of love, like singing to a corn field, and all acts of kindness that are not pitiful nor utilitarian, that are truly horizontal as everything around us is impregnated with the deadliest violence, vertical and systemic, poisonous, and sometimes you just want to feel the sun burning your skin and look for life in all things declared dead, a kind of vitality that operates like corrosion, strong as the wind near the sea, transforming all things,
This letter allows you to make a favorable first impression, using narrative in your own tone of voice to catch the reader's attention and encourage them to give a serious review to your attached resume.
a b c d e f g h i j k l m n o p q r s t u v w x y z