While revenge narratives are often highly problematic in the way they represent certain aspects of society as deserving a violent death, Tarantino creates revenge
narratives against characters that nobody in their right mind would sympathise with — Nazis in Inglourious Basterds and now sadistic slave owners in Django Unchained.
Not exact matches
Narrated by each
character in shifting turns, «Mudbound» presents a fascinating exercise in perspective and
narrative focus, weaving in and out of the two families» stories and the constantly changing dynamics of dominance and dependence, all of it set
against a backdrop of poverty and the unforgiving forces of nature.
Rather than a cohesive
narrative, Avengers: Infinity War resembles the penultimate sequence of every Marvel Studios production that has come before, an exhausting series of ultimately futile action scenes that endlessly proclaim the goodness and importance of the supposedly heroic
characters as they engage in battle
against an all - powerful foe.
The execution of this story, though, avoids anger and resentment
against such a system (A dead - end
character of an American exchange student - turned - activist, voiced by Greta Gerwig, provides that angle to little
narrative or thematic effect).
For one thing, these
characters are made to clash
against a
narrative which actively tries, and often succeeds, at hiding their sexuality entirely from the player.
This action role - playing game does little to live up to the stellar plot,
characters and execution of the first game, rendering its various improvements meaningless
against the reasonable expectation of a touching
narrative that goes, sadly, unfulfilled.
I'm probably not going to do a good job of explaining this, but the boss fights of Skies of Arcadia really make that one of the best games I've ever played, and it everything to do with keeping a stellar cast of bad guy
characters that weren't gone / killed after one fight, but were consistently around a good chunk of the
narrative, so not only could they build
character off of each successive meeting, but it helped you strategize your giant airship battles
against them as you started to learn their fighting style (and of course the game would then use that to try and one - up you).
Though the
narrative briefly switches back to Zidane, we seamlessly soon get inside the rusty shoes of another
character, Adelbert Steiner, the noble Knight of Alexandria, and the Captain of the Knights of Pluto, who initially harbors a different agenda (i.e. viewpoint) that goes
against Zidane and Garnet's.»