It's the most immersive adventure game on the system yet, and while the game is criticized for being «too easy», I think it's simply due to
the natural feel of the control set - up.
Not exact matches
Did you
feel like you had to shoehorn in all these
controls or did you come up with ways to make them
feel like
natural parts
of the game?
When you're beginning to
feel like you're losing
control of your gambling habits it's often a
natural reaction to dismiss the severity
of your behaviour and convince yourself that you are under
control.
Gravity from space (Einstein's relativity) operates on mass through space and matter interaction is a
natural process like centrifugal force which made its appearance when a body is morning in circle Jean mass is the amount
of matter that must be present before gravity becomes effective or
felt, once this minimum amount
of matter is reached or exceeded, gravity with mass interact with space - time to bring geodesics and gravity begin to
control other bodies and then orbit around each other, another aspect
of the twin effect
of gravity and mass is the necessity to account for energy required to sustain gravitating mass and where does this energy originating from Einstein's field equation says from space but never refer to the origin
of gravitation.
when i
feel converted to confusion, or face struggle, the best way out for me is to just stop struggling, and just surrender and submit and just float back into reversion to my most
natural state, what I
feel is right, is right, what i
feel is wrong, must be wrong for I am not able to avert anything, nothing is within my
control and I am in the hand
of my creator.
When we
feel forces that are out
of our
control we assume a
natural force like a cabal or some supernatural force
controlling things.
If you have just a piece or two
of this you're probably eating 1/4 to a 1/2
of a banana at a time, which if you've not eaten anything else sweet all day, is a perfectly acceptable amount
of natural sugar in your day to day diet (I will reiterate though, this is as long as you
feel largely in
control of it).
It is
natural for children to want to
feel that they are in
control of their own lives.
However, some moms prefer this type
of breast pump just because they can
control the suction by themselves and this makes them
feel more
natural.
Yet I also
feel as though we have lost much, as a result
of our intense desire to
control and ignore the
natural progression
of birth and breastfeeding.
I'd
felt guilty that I hadn't had a
natural birth, but I learnt an important lesson in acceptance, that there may be many aspects
of our children's lives that we can't
control but we can always help them to heal.
Feelings of loss, grief, rejection and shame as well as identity issues, intimacy problems and problems with the evolution
of self -
control are all identified as life - long issues for adoptees,
natural parents and even for the people who adopt in Deborah N. Silverstein and Sharon Kaplan's «Lifelong Issues in Adoption» available on the internet.
Praising
natural intelligence or skill does the opposite — it makes the child
feel that his or her success is not in their
control, and that there's no hope
of getting any better.
Asked if relations between the Legislature and his administration are fraying — perhaps because
of his quiet lobbying for former IG Ellen Biben to become leader
of an independent ethics watchdog, his push for more executive
control over the budget or just the
natural devolution
of good
feelings — Cuomo noted that love isn't the real motivator.
If you're one
of the many women unsatisfied with the birth
control options on the market right now, finding a method that is effective, hormone - free, noninvasive, and completely
natural could finally make you
feel empowered in your body, hormone health, sex life, and decision to have children when you want, and only if you want.
In my opinion, the vast majority
of the weight loss comes from
natural calorie restriction (most people don't
feel hungry as a result
of controlling their insulin and blood glucose levels).
As we played using the Joy - Con detached from the system (which should
feel familiar to fans
of Mario Galaxy), the right Joy - Con acted as the main way to
control Cappy and
feels natural (and fun) to fling him around and capture objects.
Felt very tactical and the
controls felt almost
natural to me, as if they were an important part
of the hunt.
Though
feelings of anger are
natural, okay and part
of being human, when anger takes
control of the mind, it can make us react in ways we may regret.
However if you're used to the way a rear - wheel drive car looses grip under power, performing a slide with Drift Mode on takes some getting used to — instead
of backing off the throttle slightly to regain some
control, maintaining full throttle doesn't
feel very
natural.
The driving position
feels natural, as does the operation
of controls, pedals, the gear shift, etc..
Instead, G - Vectoring
Control is designed to improve driving dynamics, and represents the culmination
of an eight - year mission to make vehicle steering
feel more responsive and
natural to the driver and vehicle motions more pleasing for the passengers.
The company, which uses wood in its cat litter products, launched Timber Fresh, all -
natural litter designed to provide excellent odor
control, invoke a woodland
feel with the power
of Hinoki cypress, and resist bacteria and mold without the use
of harsh chemicals.
The motion
controlled camera
feels fluid, and though at first it
felt shoe - horned in, for younger players it's likely a totally
natural way
of manipulating your viewpoint.
I was a bit worried that the
controls might
feel awkward, as most tower defense games tend to be better with more refined point and click
control of a mouse, but the
control of the squad leader to initiate the actions
feels pretty
natural.
However, the
controls remain unoptimised as firing a weapon is mapped to the right
of the rear touch pad and aiming is mapped to the left
of the rear touch pad which would have
felt far more
natural if it had been mapped to R and L respectively.
Call
of Duty: WWII retains Infinite Warfare's positive
control optimisations that
feel as
natural as the DualShock 4 controller as shooting and aiming have been re-mapped to R and L respectively which was important for two
of the fundamental areas
of the
control scheme, while throwing tactical and lethal grenades is now mapped to the bottom left and right
of the touch screen respectively, alongside sprinting now being re-mapped to holding the left
of the rear touch pad, using the right
of the rear touch pad to perform a melee attack and tapping the touch screen to produce the scoreboard during multiplayer.
Touch screen
controls are also present in handheld mode, and I have a
feeling my preferred method
of play might be a mixture
of the two, since dragging a finger to select chains
felt natural in my brief time with it.
Controls are tight and changing weapons
felt natural and easy to do even while in the heat
of battle.
Controlling the mini-games
feels natural as you steer your character through puzzles, mash buttons, and, as carefully as you can, swirl the
control stick with the palm
of your hand.
Camera
control feels natural and suited for the game thanks to being stuffed in the cockpit
of a tank, which typically has a limited viewpoint.
The freedom
of control makes a world
of difference, and once you get used to it, it
feels incredibly
natural.
Control choices such as using the L / R buttons on the Joy - Con to open sidebar menus feel natural over time, but the mouse cursor you control with the analog stick is less than ideal if you're used to the snappy movement of an actual
Control choices such as using the L / R buttons on the Joy - Con to open sidebar menus
feel natural over time, but the mouse cursor you
control with the analog stick is less than ideal if you're used to the snappy movement of an actual
control with the analog stick is less than ideal if you're used to the snappy movement
of an actual mouse.
On top
of that, we're completely redeveloping the interface,
controls, and camera so that the traditional Diablo hack - and - slash, loot - collecting, dungeon - crawl
feels natural and fun with a controller in your hands.
Controls and movement in Gears
of War 4 are incredibly smooth, and
feels like a
natural evolution to the series.
Everything about the
controls felt natural and is probably some
of the best
controls I have seen in any game and not just a VR game.
Beyond the issue
of character movement, the rest
of the
controls felt rather
natural.
While most
of the motion
controls of the early days
of the PS3 tried and failed to use motion to accomplish detailed actions with a lot
of precision, the sweeping fluid nature
of the character movement in Journey made the Six Axis» rudimentary motion sensor
feel more
natural than almost any other game to use that controller.
It would
feel a lot more
natural to have a one button press to swing your bat, and unfortunately this strange
control scheme sucks some
of the fun from the game.
As Griesemer notes, locomotion has become something
of a contentious subject with VR players, so Highwire have created a movement system that they hope will deliver an intuitive,
natural feeling control with something called «incline
control» which lets users move their character by leaning the body as though preparing to take a step.
Along the way, you will be fighting hordes
of monsters in lightning fast sword and gun combat, yet the
controls make the whole thing
feel natural.
The addition
of touch
control (both front and rear) to alter the environments and browse through the pop - it menu
feels so
natural and intuitive you might question whether or not the entire concept was imagined with it in mind.
I can't say for sure how Siegecraft Commander compares to other VR titles, but having the ability to move around the map with my own feet and aim my shots with my own hands
felt very
natural, and the barrier
of unfamiliarity with the
control and display was very fleeting as I came to grips with the
controls quickly.
Naturally, the Wii U version has bright, upscaled 1080p graphics and better sound, and most players will have an easier time using the Wii U's second analog stick or the 3DS» Circle Pad Pro instead
of the somewhat - clunky touchscreen camera
control, although it
feels much more
natural over time.
Though some aspects
of the
controls feel more
natural as you grow accustomed to them, other
control elements are just too convoluted.
We go into more detail in our review
of the Oculus Touch, but it's a very comfortable,
natural -
feeling control scheme with responsive physical components like analog sticks and face buttons in addition to motion tracking.
Playing Modern Combat 2, a shameless Call
of Duty clone, just
felt more
natural with the Play's
controls.
Specifically, when participants had their sense
of control threatened (e.g., thinking about
natural disasters, economy woes, or other things they would have no
control over), thinking
of a powerful enemy resulted in participants
feeling more in
control.
When we calmly set and enforce limits as children grow, show understanding and acceptance
of their emotions and
feelings whilst their prefrontal cortex in their brains (the emotional regulatory centre) grows and the wiring connections establish so they can develop their own impulse and emotional
control, we can still guide children to cope with the real world (especially through
natural consequences) without severing vital connections between us and out children.
Feelings and desires are
natural, automatic occurrences that are out
of our
control.