Sentences with phrase «natural feeling to the game»

Each strand of hair reacting to in game physics all on its own gives a much more natural feeling to the game.

Not exact matches

Did you feel like you had to shoehorn in all these controls or did you come up with ways to make them feel like natural parts of the game?
When things get chaotic and pass rushers are breathing down his neck, Darnold has a natural feel for the game and the ability to throw on the move.
Many game rooms tend to be converted basements without access to natural light, so it's important to mimic sunshine with artificial light sources as much as possible to keep the area feeling light and happy.
As always, the trip felt too short, but we still managed to pack in a lot of sightseeing: the National Building Museum, the National Museum of Natural History, the National Gallery of Art, shopping in Georgetown, a Nationals baseball game, the Supreme Court, the National Zoo, Embassy Row (our hotel was in the thick of it), and the Library of Congress.
It's natural to feel uneasy about new experiences, especially when you've been out of the dating game for a long time.
The game's also got a vibrant colour palette which feels a little more natural than some of its slightly washed - out competitors and, while they aren't particularly eye - popping, the tracks have a nice, real - life, worn feel to them, especially the battered curbs.
At no point does it feel natural, and it creates a barrier to enjoyment that feels like a genuine shame when there could be the underpinnings of a solid tennis game here.
Not only does the game combine two franchises in a way that feels natural and fun, it brings a complex genre to a new audience that's likely never seen it before.
Fully customizable as well, I found that the Hunting Arts were intuitive and felt natural to the game, and I almost couldn't believe that it was in Generations that they made their first appearance.
But they all share a few important details: Each zone is gigantic, full of nooks and crannies to explore and designed in a way that feels natural, oblivious to the cliches of the average video game setting.
I've always played Tri with the freestyle controls (it felt natural after No More Heroes, so sue me) and I decided to switch to the CC just to prep for the 3DS game.
Though the natural tendency is to hold and use the PlayBook in landscape, it does still feel comfortable when held in portrait, which is how I have been holding it for reading books or playing portrait - built games like Tetris.
It's often a game where the contrarian trader (person who does the opposite to what feels natural or seems logical) will make all the money and consistently win.
It's a system that feels natural and works well, especially when coupled with the game's other defensive mechanic, the Scramble button — simply tap that and Lara will scramble, in a beautiful bit of animation work, desperately across the ground, making her harder to hit and letting you move from cover to cover in relative safety.
It's inclusion in so much of the game just doesn't feel natural, though, like Rocksteady were trying too hard instead of allowing the Batmobile to be another, albeit very important, support tool that bolstered the primary gameplay rather than trying to stand alongside it.
Playing these games on the handheld felt natural and the fact that the PSO had such a simple controller means there was no complicated control scheme to bring over.
The change of scenery has both good and bad results - while the open world looks impressive, opens up room for extras and is fun to navigate, it does mean that there are more areas that you will only ever skim past, perhaps not as easily appreciated as the few beautifully crafted buildings that made up the entirety of Arkham Asylum — making the game feel a little more Assassin's Creed than Metroid, but the game does generally maintain all of the great qualities of the original and it feels like a natural transition to a larger scale setting.
Everything has a natural flow and movement to it, and that's what allows the game to feel so good, even at this early stage.
I was a bit worried that the controls might feel awkward, as most tower defense games tend to be better with more refined point and click control of a mouse, but the control of the squad leader to initiate the actions feels pretty natural.
The game's concept is being able to cut anything at will, so being able to combine that with the gameplay and maintain a good balance, and have the player cut things in a way that felt natural and flow with the gameplay was a challenge both technically and mechanically.
This very well could have been a way to try to get girls to try out video games in a way that Nintendo may have felt more natural to them.
In order to protect himself, Raiden has access to a parry ability, which is performed by pressing the light attack button and flicking the analogue stick toward the incoming attack as the same time — something that feels a little odd to start, but soon becomes part of the game's natural flow.
The demo took place on the balcony of the Oculus Connect 2 hotel, which might have added substantially to the immersion, as I was able to feel the natural wind as I traversed through the beautiful world that Ustwo games crafted.
Other games that try to emulate the growth of an unseasoned character don't pull it off with quite the same aplomb as Tomb Raider does — by the end of the adventure, Lara's transformation into a powerful heroine is noticeable, and feels natural.
I hardly spend time just exploring games and it felt so natural to ride around and discover temples and other little areas.
But this all depends on what racing games you are used to, if you are used to Forza for example you want cars to handle the way they do in Forza, if you are a F1 fan you would want cars to control like they do in those games, it all depends on what you expect but they will all feel natural once you get some time with them.
Naturally, the remaining multiplayer modes in the game are very well made and due to the overall co-op focus of the main campaign feel like a natural progression.
A game never plays the same way the same time... there's often an added non-linear challenge to create a score that feels natural and can adapt to the game itself.
It certainly makes stealth feel a lot more natural than the stupid antics of previous assassins, but the cover system feels clunky and awkward to use, an embarrassment compared to the silky smooth systems of so many other games.
Its was more because they didn't fit the game or it didn't feel natural for Aloy to do those things, but they were minor.
This is a really cool idea for throw - ins or free kicks when everyone is standing still, but trying to pull off this high risk maneuver in the middle of a game is suicide and doesn't feel very natural mid-run to try to touch the screen.
It felt like a natural evolution compared to previous games, but it also still felt like Halo.
For those of you new to the series, the game uses a stick - based swing system that works pretty well and feels pretty natural for a golf game.
The game uses the left and right bumpers for quick 90 degree left / right panning, but it did not feel natural to use during play.
It's the most immersive adventure game on the system yet, and while the game is criticized for being «too easy», I think it's simply due to the natural feel of the control set - up.
Indeed, only when you fall back out to the clumsy menus do you really appreciate how good a job the team has done to make control feel natural in - game.
In the meantime, between a clever mixture of single - player only score - chasing, fun co-op modes, light karaoke functionality, and a levelling - up system that's incremental and actually pushes you out of your comfort zone, this is a game that repairs all the wrongs the peripheral - based rhythm action genre fell foul to last gen.. The six - button system on the guitar feels intuitive and natural, the charting — whilst occasionally bemusing — is agreeable, and the living content roster is inspired.
From visuals to gameplay to the story, Rise of the Tomb Raider feels like the natural evolution the series needs to continue establishing its well - deserved place amongst the other great action - adventure games out there.
As for the audio front, the music is generic fare and while the voice acting wasn't exactly excellent, it was solid enough to make it enjoyable and feel natural for the game.
Rather than feeling natural and elegant, the game mechanic feels unnatural and contrived, and worse, draws attention to itself in the process.
Camera control feels natural and suited for the game thanks to being stuffed in the cockpit of a tank, which typically has a limited viewpoint.
It is pretty natural feeling, and this is definitely a method of L2 and R2 substitution I would love to see in other games.
When you play the game it feels really natural — you'll instantly know where to use him, and it brings in a nice puzzle element.»
There's a real game of cat and mouse every time you try to stop a nippy point - guard like Jrue Holiday driving to the basket, because every bump and shove feels more natural.
Pirates ships looking to rob you and space battles that you can join, just don't hit the notes that they should to keep the game feeling varied and natural.
The more realistic and natural it feels to you, the more the player's imagination melds with that game, then the barrier gets even thinner.»
Not only have they remained extremely faithful to the original games, they also made optimal use of the tablet based nature of the new host platforms, ensuring Greed Corp feels like a natural fit for touch based devices.»
Both of these albums covered the majority of music present in Metroid games at that time, and Smash Bros felt like the next natural step in an effort to reach out to even more people.
For one, the game was named after the development idea that the sword could be charged up to gain energy by pointing the wiimote upwards, rather than holding a button, which felt less natural.
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