In many ways, the visceral
nature of gameplay in Gears speaks directly to those emotions of joy when getting a perfect headshot or sneaking up on an opponent and sawing them from behind.
Not exact matches
With a battle system that often gets out
of control, a
gameplay that is hindered by its level design and by its own
nature and with a recommended price tag that does not justify its problems, Castle
of Heart is a game for the few brave
in heart that can follow the stone knight to his sad journey.
The
gameplay is old, tired and boring and the broken
nature of much
of the «puzzle solving» makes for an exercise
in frustration.
Yes, The Evil Within is hardcore
in not just the difficulty
of the
gameplay but also its graphic
nature in this third person survival horror that will have you coming back like a sucker for additional punishment.
The Flame
in the Flood is a gorgeously stylized game, but the survival aspects
of the
gameplay and the repetitive
nature of restarting makes it less than appealing.
It is aimed at the fans
of the series but even if you aren't a fan, you will enjoy the multitude
of characters and hack - and - slash
gameplay that manages to avoid the repetitive
nature of similar games
in this genre.
In the first
gameplay walkthrough video, we hear the game's Animation Artist Nick Mallinder discuss the
nature of the game's stealth system.
Gameplay takes the form
of a 2.5 D platformer and remains extremely fun, with some excellent boss battles and the return
of mine cart and barrel sections, though the latter is now more 3 dimensional
in nature.
At the end
of the day, Soul Sacrifice Delta is a great looking game with an engrossing story, killer soundtrack and an
in depth customization system - the only thing really holding this impressive handheld title back is the repetitive
nature of its monster hunting
gameplay.
This kind
of works at first; the small areas are more conductive to the tight, combo - based
nature of the
gameplay — every «naughty» act gives you points and raises your combo, and chaining your behaviour into one long spree
of mayhem is the key to the elusive
in - game Platinum trophy.
The narrative was told during
gameplay which, owing to the hectic
nature of a typical match
in Titanfall meant that hardly anyone took notice and nor did they have to; whatever semblance
of a «story» exists
in Titanfall, it is ultimately a very poor one.
While graphically beautiful thanks to the Unreal engine the sheer simplicity
of the
gameplay, repetitive
nature of the character taunts and some alarming texture pop -
in and other minor issues that make Fireburst a game best avoided.
This top - down stealth - horror adventure title maintains a thematic darkness
in every element
of its
gameplay and presentation, and it being pioneered by Frédérick Raynal gives credence to the game's gloomy
nature.
As enjoyable as I found the storyline to be, I do have to say that it sometimes felt like it was getting
in the way
of the fast - paced
nature of the
gameplay.
The
gameplay in Bleed 2 is fast and responsive after some getting used to the controls (R2 is jump, the right stick shoots and the X button is a taunt — I taunted instead
of jumping several times until it became second
nature) with the necessary dodging and jumping required smooth as butter and highly accurate.
Perhaps the single - kart co-op
nature of Double Dash's basic
gameplay helped to mask this, but this mode can be very frustrating for newer players who may never touch the star, especially
in part because
of the large number
of opponents.
It was important to us to maintain that commitment to the sandbox
nature of Halo
gameplay, making sure we're empowering players to make choices
in how they approach each problem instead
of giving them only one solution.
The sandbox
nature and tight, polished
gameplay make this one
of the first games
in 2005 you should play.
Though MGSV has a refreshingly new take on the traditional MGS formula with it's base development, recruiting and buddy system, the lack
of cutscenes and open - world
gameplay might give the impression that the missions are somewhat repetitive
in nature, usually missions boil down to, extracting somebody, acquiring something or plain old killing — at least compared to past editions, MGSV might leave the player asking: «Wait, why am I doing this again?»
The Binding
of Isaac is one
of the most influential indie games to come out
in the past decade,
in large part due to both the expressive
nature of the game and the addicting bursts
of gameplay.
With a variety
of gameplay modes that include both single - player and multiplayer, where the title does shine is through the multiplayer that sparks your completive
nature, especially
in the Explorer Mode.
It's certainly not a stretch to say that the
gameplay of Uncharted is noteworthy only
in its utterly benign
nature.
Stealth, all - out action and car chases are all combined and mixed with the hacking mechanics to create arguably one
of the best selections
of campaign missions seen
in a game
of this
nature, perhaps even surpassing the design
of Grand Theft Auto V's narrative missions
in terms
of gameplay.
The gritty
nature of the title, combined with the compelling plot and stellar
gameplay mechanics led many gamers to rekindle their love for the long - standing franchise and introduced many more to the series
in a big way.
Adding onto this, Nintendo said, «We believe that our
gameplay experiences should reflect the diversity
of the communities
in which we operate and, at the same time, we will always design the game specifications
of each title by considering a variety
of factors, such as the game's scenario and the
nature of the game play.»
The PlayStation 4's smoother frame - rate is more reminiscent
of the sprite - based 16 - bit titles the series draws influence from, but the slow
nature of the game means that little is lost
in the
gameplay experience, with the added benefit
of being able to continue your adventures on the move.
The Bots
in Titanfall are not meant to be a match for the players or «Pilots»; they are there to populate the map and add to the frenetic
nature of the
gameplay by giving you more red dots to shoot at.
While the reduction
in frame - rate to 30 fps does lead to a less fluid experience compared to the 60Hz PS4 version, the slow
nature of the game means that little is lost
in the
gameplay experience, with the added benefit
of being able to continue your adventures on the move.
Screenshots and videos
of CosmicBreak are a bit deceptive, as while the game mechanics look very much «MMO»
in nature where tweaked stats triumph over good
gameplay and the player merely targets an enemy to attack, the controls are very similar to most mecha games, albeit a tad simplified, and rather than equipment being the deciding factor, it's the pilot that makes the real difference.
Freedom
of action and diversity
in gameplay will be delivered thanks to the sandbox
nature of the game and mechanics inspired by the «Cyberpunk 2020» pen - and - paper system, fine tuned to meet the requirements
of a modern RPG.
In continuing with the streamlined
nature of the sequel, upgrading weapons and joining covenants — which are akin to guilds that offer unique rewards and
gameplay — have been simplified on a large scale.
Furthermore, multiple game features point back at that key challenge
of taking cover, making the whole experience coherent and consistent: Shields that let you plant a cover where needed, enemy to be used as meat shield, invulnerable rock worms to hide behind as they move which let you access a vantage point... All contribute
in and deepen the concept
of cover, lending a symbolic
nature to
gameplay that make it a focused learning experience.
Fantastic art direction coupled with the laid - back
nature of the game — as evident by the use
of a soft color palette and soothing soundtrack — ensure a relaxed experience like no other, though poor pacing and a lack
in gameplay variety mar what could have been a masterpiece.
It's not as flashy as Halo and many people are a little wary about the «Free to play»
nature of the game, but with the eyes
of gamers from around the world tuning
in, why not try to put minds at ease with a nice
gameplay demonstration.
There are 7 acts and 19 chapters
in total, but the levels are as linear as they come and given the
nature of the
gameplay, you are almost encouraged to glide through them.
In the first
gameplay walkthrough video, we hear the game's Animation Artist Nick Mallinder discuss the
nature of the game's stealth system.
Indeed, the trial and error
nature of the game will surely cause some to crush their controllers
in frustration (truth be told, I probably could have done with a swear jar at some points), but the addictive
gameplay compels you to persevere and soldier on.
Donkey Kong Country: Tropical Freeze harmoniously merges the frantic, moment - to - moment
nature of reactionary platformers and the strategic and methodical tendencies
of Super Mario into a seamless masterclass
of gameplay, resulting
in what is easily the Wii U's crowning jewel.
On the subject
of micotransactions, they are similar
in nature to Assassin's Creed: Origins»
in that progress can be sped up by purchasing currency, but this does not affect
gameplay in any advantageous sense
in the campaign or multiplayer.
In fact, I'd go as far as to recommend this version over the PS3 one as the
gameplay is better suited to the stop / start
nature of handhelds, not that you can't lose yourself for hours as well.
Despite this minor gripe, Splatoon 2's online suite is practically flawless
in terms
of its moment to moment
gameplay, its unparalleled addictive quality and dynamic structure, and its accessible, yet challenging,
nature.
«We believe that our
gameplay experiences should reflect the diversity
of the communities
in which we operate and, at the same time, we will always design the game specifications
of each title by considering a variety
of factors, such as the game's scenario and the
nature of the game play,» Nintendo said.
Similar
in nature to the
gameplay of Myst and Riven, players move between puzzles all while taking
in the breathtaking visuals around them.
This usually leaves us with a similar result
in most installations — an abundance
of power chords on electric guitars, synthesized or authentic, and a drum beat that mirrors the
nature of the
gameplay, namely loud smashing noises procured at a high tempo.
Yes, most fighting games try to reflect the
nature of the
gameplay and the setting
in the soundtrack.
This 90 - 120 minutes
of gameplay is largely uninspired, and I'm getting the sense that the episodic
nature of this game might actually hurt it
in the long run.
[Editor's Note: Although we've had two days with Dungeon Hunter 4, the
nature of the freemium
gameplay makes it hard to give a full assessment (thanks
in part to the multiplayer proving difficult to test).
Wicce more closely emulates the latter, though the one - person
nature of the production shows with more than a bit
of jankiness that is far more noticeable
in cutscenes than
in gameplay.
Under the Author Information section
of an article
in Nature last week (August 5), there was a highly irregular reference to an unusual number
of extensive contributors: «Foldit players (more than 57,000) contributed extensively through their feedback and
gameplay, which generated the data for this paper.»