Not exact matches
With a battle system that often gets out of control, a gameplay that is hindered by its level design and by its own nature and with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad jour
With a battle system that often gets out
of control, a
gameplay that is hindered by its level design and by its own
nature and
with a recommended price tag that does not justify its problems, Castle of Heart is a game for the few brave in heart that can follow the stone knight to his sad jour
with a recommended price tag that does not justify its problems, Castle
of Heart is a game for the few brave in heart that can follow the stone knight to his sad journey.
Unfortunately, the lack
of information concerning this setting, along
with the repetitive
nature of the
gameplay mechanics, lower Islands
of Wakfu's overall value.
Disc Jam's pick - up and play
nature plus no - frills access to
gameplay make it a great choice for quick fun by yourself or
with friends, but its barebones presentation and a severe lack
of play modes leave a lot to be desired.
It imprints a lasting impression and a distinctive experience, like one special day you'd share
with your loved ones, embolden
with a compelling story, blissful music and exceptional art direction, and only slightly marred by the repetitive
nature of the
gameplay itself.
It wasn't really a unique idea
of its time especially since there was already a game called Orcs Must Die
with similar idea, but what makes Fortnite unique is its sandbox
nature mixed
with co-op
gameplay.
Gameplay takes the form
of a 2.5 D platformer and remains extremely fun,
with some excellent boss battles and the return
of mine cart and barrel sections, though the latter is now more 3 dimensional in
nature.
At the end
of the day, Soul Sacrifice Delta is a great looking game
with an engrossing story, killer soundtrack and an in depth customization system - the only thing really holding this impressive handheld title back is the repetitive
nature of its monster hunting
gameplay.
The
gameplay in Bleed 2 is fast and responsive after some getting used to the controls (R2 is jump, the right stick shoots and the X button is a taunt — I taunted instead
of jumping several times until it became second
nature)
with the necessary dodging and jumping required smooth as butter and highly accurate.
The simplistic
nature of the game carries over to the main
gameplay too,
with Iron Crypticle not offering anything you wouldn't have seen before.
Though MGSV has a refreshingly new take on the traditional MGS formula
with it's base development, recruiting and buddy system, the lack
of cutscenes and open - world
gameplay might give the impression that the missions are somewhat repetitive in
nature, usually missions boil down to, extracting somebody, acquiring something or plain old killing — at least compared to past editions, MGSV might leave the player asking: «Wait, why am I doing this again?»
With a variety
of gameplay modes that include both single - player and multiplayer, where the title does shine is through the multiplayer that sparks your completive
nature, especially in the Explorer Mode.
However, no actual
gameplay footage was shown and after the lackluster
nature of both Fable 3 and The Journey, Lionhead have a lot to prove
with Legends.
Aside from its hugely repetitive
nature, the actual
gameplay is a bit
of a hit, but 10tons have let themselves down
with a confusing menu system.
Final Fantasy XV aims to explore the
nature of male relationships, but also provides a moving story
with tough, fast - paced
gameplay.
Stealth, all - out action and car chases are all combined and mixed
with the hacking mechanics to create arguably one
of the best selections
of campaign missions seen in a game
of this
nature, perhaps even surpassing the design
of Grand Theft Auto V's narrative missions in terms
of gameplay.
The gritty
nature of the title, combined
with the compelling plot and stellar
gameplay mechanics led many gamers to rekindle their love for the long - standing franchise and introduced many more to the series in a big way.
This cartoonish vibe, when combined
with very solid
gameplay, makes you still feel the competitive
nature of the sport even though you don't get access to the real players or teams
of Major League Baseball.
The PlayStation 4's smoother frame - rate is more reminiscent
of the sprite - based 16 - bit titles the series draws influence from, but the slow
nature of the game means that little is lost in the
gameplay experience,
with the added benefit
of being able to continue your adventures on the move.
While the reduction in frame - rate to 30 fps does lead to a less fluid experience compared to the 60Hz PS4 version, the slow
nature of the game means that little is lost in the
gameplay experience,
with the added benefit
of being able to continue your adventures on the move.
That, along
with the open - ended
nature of the
gameplay, meant it was crucial to get going
with level design as early as possible:
In continuing
with the streamlined
nature of the sequel, upgrading weapons and joining covenants — which are akin to guilds that offer unique rewards and
gameplay — have been simplified on a large scale.
Mario Party is a great idea, but the simplistic
nature of gameplay coupled
with extremely short mini-games will leave most players feeling unsatisfied.
The
nature of the
gameplay and the fact that you're always playing on the same 2D field (albeit
with a different background skin per chapter) makes MSD monotonous.
We were able to collaborate
with Jason very closely on both the musical aspects as well as the dynamic / adaptive
nature of the score as it related to
gameplay.
Fantastic art direction coupled
with the laid - back
nature of the game — as evident by the use
of a soft color palette and soothing soundtrack — ensure a relaxed experience like no other, though poor pacing and a lack in
gameplay variety mar what could have been a masterpiece.
That's not to say it's a bad thing, as fans
of Experience's previous releases will likely be all too familiar
with the grind - heavy
nature that makes up the heart
of Stranger
of Sword City «s
gameplay.
While the game is somewhat
of a departure from the core
gameplay of the series so far, that change is welcome
with the more casual
nature of mobile gaming.
It's not as flashy as Halo and many people are a little wary about the «Free to play»
nature of the game, but
with the eyes
of gamers from around the world tuning in, why not try to put minds at ease
with a nice
gameplay demonstration.
The actual
gameplay of Armello is relatively straightforward but gets quite complex as you come to grips
with the many different mechanics and the random
nature of combat.
Catherine's core themes — those
of free will,
of the delicate
nature of relationships and the choices we make within them, marry perfectly
with the intense, terror - filled
gameplay that serves to accurately reflect Vincent's growing sense
of anxiety.
Indeed, the trial and error
nature of the game will surely cause some to crush their controllers in frustration (truth be told, I probably could have done
with a swear jar at some points), but the addictive
gameplay compels you to persevere and soldier on.
The
nature of online team - based
gameplay dictates that you'll end up
with some bad teammates, but Dissidia could do more to mitigate the issues.
Due to the complex and frenetic tactical
nature of the
gameplay, I had to make my way through the tutorials twice (along
with a number
of trial and error matches) before I started to really understand the nuances that would lead to victory, but there was still a lot I was missing out on.
[78] Several critics found that the
nature of the game can become repetitive and monotonous,
with the survival
gameplay elements being lackluster and tedious.
This usually leaves us
with a similar result in most installations — an abundance
of power chords on electric guitars, synthesized or authentic, and a drum beat that mirrors the
nature of the
gameplay, namely loud smashing noises procured at a high tempo.
With the bombastic combo and air - based nature of its gameplay, the title has much to offer for fans of the series, however Estival Versus is plagued by the overall loose presentation and pacing of the story, with a glaring plot - hole and story elements falling behind the fanserv
With the bombastic combo and air - based
nature of its
gameplay, the title has much to offer for fans
of the series, however Estival Versus is plagued by the overall loose presentation and pacing
of the story,
with a glaring plot - hole and story elements falling behind the fanserv
with a glaring plot - hole and story elements falling behind the fanservice.
[Editor's Note: Although we've had two days
with Dungeon Hunter 4, the
nature of the freemium
gameplay makes it hard to give a full assessment (thanks in part to the multiplayer proving difficult to test).
Wicce more closely emulates the latter, though the one - person
nature of the production shows
with more than a bit
of jankiness that is far more noticeable in cutscenes than in
gameplay.
Final Fantasy XV aims to explore the
nature of male relationships, but also provides a moving story
with tough, fast - paced
gameplay.