Depending on your settings in the game, you can change this to have a lock - on feature that automatically targets
nearby enemies as you move around the battlefield.
This skill appears in Fallout: New Vegas and means that enemies that you kill with energy weapons will explode, and damage
nearby enemies as well.
Drones can be acquired to fight for you that can be found at different locations including the Focused Infra - Blaster which is capable of firing an energy projectile at range, while the Emergency Coolant Vent produces coolant around the enemy to reduce movement and attack speed, alongside the Flamethrower Tank that burns
nearby enemies as well as more unique drone models with their own unique attacks and power consumption statistics.
Not exact matches
Kill cams are not limited to sniping
enemies, but are also featured from environmental kills such
as shooting a
nearby gas tank or when stealth killing an
enemy in close quarters.
Originally built on a hill to defend itself against
enemies, in the middle ages, Ramatuelle was known
as Ranatuella and was ruled by the Moors of
nearby Fraxinet in the ninth and tenth centuries.
Your partner also acts
as a liability when trying to apprehend the
enemy, too, because nine times out of ten it'll simply gun the crook down, generally alerting all the
nearby baddies
as well, thus arrests have to be made without the questionable cover of your partner.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield
as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and
enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
You can zoom out a little but it's never enough to let you really consider your moves in advance or correctly judge whether
nearby enemies will also be a threat when you unleash your meagre plan, but at least this means there's some tension
as shooting a criminal can often lead to a pile of his chums barging into the room to see what's going.
- each vacuum handle is equipped with two main buttons - the top button is for charging your flashlight blast - the bottom is for sucking up ghosts - a special button located apart from the controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small
enemies - use the vacuum to collect coins / objects
nearby and suck in ghosts - on - rails FPS - when you charge your flashlight you can feel the controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside - game gives you options
as to which room you would like to investigate next - sometimes you have to clear certain rooms before moving on
-
as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a
nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin
as a source to connect two wires - connecting the wires lets you see
enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such
as wolves being able to pull
nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting
as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong
enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the
enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
There are two incredibly difficult to defeat
enemy bosses to overcome in the form of Dr. Hans Volter who wears an Exo suit to provide him with superhuman strength and movement with a pair of assault rifles and gas grenades
as his main attacks, although despite all of that he will still feel the need to suck the life out of any
nearby character when his health is running low, while the Patriarch has a powerful minigun and missile launcher in place of his left arm and healing syringes to recover health when retreating.
Graphically, Rad Rodgers excels in every aspect that a platformer should
as Rad, Dusty, jungle inhabitants met along the way and their
enemies have amazing character design and animations, while Rad's blaster produces some stunning effects, alongside beautiful environments that are truly complimented by brilliant lighting and shadow effects in addition to retro stylised throwbacks such
as a pixelated effect that shows when a glitch is
nearby and the corresponding Pixelverse ventured into by Dusty.
Aside from this ability, you'll pick up three additional skills early on: Suicide allows you to manipulate the mind of an
enemy to make him commit suicide, damaging
nearby teammates in the process, Persuade allows you to use some not so gentle persuasion to temporarily make an
enemy fight alongside you, and finally Backfire will disrupt the weapon of an
enemy as well
as briefly immobilizing him.
But
as for the rest, they range from kill all
enemies in a given area, jump on an electrical transformer and quickly get to the next one
nearby to re-activate it, finding a hidden package based on a picture and taking pictures of different objects and situations.
Whenever you hear the music start to ramp up, or indeed to even play, that's your cue to get ready for a fight
as their are
enemies nearby.
And of course,
as mentioned earlier, the shooting mechanics is still
as enjoyable
as it ever was so the combat never get repetitive and it is one of the few games out there that I actually take the time out to pop off
nearby enemies heading to a mission just because the combat feels so damn good.
Graphical bugs where grabbing an opponent takes players into a wall or
nearby landscape won't stop players from completing their execution, but will often times disorient you a bit (
as well
as leave them more vulnerable to
enemy attacks)
as there's no intelligent form of landscape detection for these finishing moves.
To do this plunder
nearby lands in raiding stance, defeat
enemy armies and extort
as much money
as you can from the aftermath, and sack cities every so often to empty their vaults.
For me, it was and
as a bonus, I was able to completely smash through a couple of
enemy vehicles
as well on my way back to a
nearby stronghold.
It's incredibly easy to move from cover to cover while guards have their backs turned (though you may get frustrated during the rare occasions in which guards will see you even when you should be hidden), and it's hard not to be impressed by Sam's animations
as he knocks out an unsuspecting
enemy or climbs a
nearby ledge.
To activate small wormholes, that act
as fast travel points, you'll need to defend them for a short time from all
enemies in the
nearby area; you can clear the
enemies out in advance to make things much easier.
Using Ocarina of Time's Z - targeting control scheme
as the foundation, The Wind Waker HD allows Link to lock onto a
nearby target, thus being able to have his focus squarely on that
enemy.
Such tactics would theoretically include usage of infinite loops in game behavior, such
as can be employed in «Super Smash TV» (SNES) in the stage entitled «Buffalo Herd
Nearby» in which a gamer can evade their
enemies for
as long
as necessary via constant encirclement, providing the herd count does not fall below a certain threshold.
Some objects in the environments can be shot in order to damage
nearby enemies such
as red barrels and chandeliers.
When Spencer grapples up to a ledge with an
enemy the soldier will speed up and look for cover
as well - they will actually jump behind a
nearby box if one is
nearby or might possibly duck and shoot
as Spencer fires.
While battles range from taking part in quests to strengthen relationships or raid
nearby enemy territories to weaken their hold on land, you will be spending just
as much time building new facilities, donating or stealing funds from citizens or forming alliances with other nations to assist you in defensive battles.
Rabbid Peach can dash into multiple
enemies, while Rabbid Mario's dash explodes
as to damage other
nearby foes.
Aiding you is a device that can ping the environment, registering any
nearby zombies
as a little red blip on your mini-map, although sometimes it doesn't seem to pick
enemies up correctly and I'm a little unsure if that's deliberate or a small glitch.
Fail to keep them all nervous and somebody will pull a weapon on you, naturally alerting
nearby enemies to your presence
as well.
Graphically, Destiny 2 is stunning throughout its diverse environments which are fully realised by excellent particle effects on everything from dust and weather to explosions, complimented by amazing lighting, shadows,
enemy character models and weaponry
as well
as a day - night cycle running at a rock solid 30 frames - per - second on PS4 with no drop in frame rate regardless of how many
enemies are
nearby at once.
During the course of the game, players encounter women who can be saved from
nearby enemies; sexual mistreatment is sometimes implied in the dialogue (e.g., «These guys kept me
as their pet, or mascot, or something.»).
In place of dungeons consisting of a series of corridors with the occasional trap, the new games» dungeons feature more varied layouts, traps and even some simple puzzles such
as warping through the right devices, activate contraptions with the help of Chims, defeat
enemies located
nearby select locations to unlock the final reward and more.
Desperate Measure —
Nearby enemies are punished by taking fire damage
as they attack players.
Whether you're coordinating suppressed takedowns on
nearby enemies or providing cover fire for your partner
as he moves on an objective, Sniper Elite provides a harrowing sniping experience when played together.
Because each Unite Attack increases in power depending on how many followers you commit, and idle team members can be tasked with automatically targeting
nearby enemies with Unite Attacks of their own, what starts out
as total entropy gradually reveals a razor - sharp set of underlying mechanics.
There are three icons that gradually show an escalation in the awareness of
enemies;
as a half open eye will show that a
nearby enemy is suspicious of your presence, while a fully open eye appears when an
enemy is fully aware of your location and a speaker icon provides an indication when an
enemy has heard your movements.
Sound effects include Sebastian's footsteps
as he walks or runs, turning the flashlight on or off, looting for supplies, scanning for resonance signals via the communicator, reloading weaponry, performing melee attacks or firing weaponry at
enemies and growls from
enemies as they become increasingly agitated when convinced a human is
nearby.
Sound effects consist of punching, kicking, grappling and a variety of fighting moves
as they are aimed, blocked or landed, crunching impacts from super moves and painful screams and groans, especially when a super move has inflicted such damage upon a character, while destructible environments are reflected when a fighter throws an object towards an
enemy or a fighter is driven into a
nearby object, alongside climactic cinematic music which perfectly compliments the voice - overs and sound effects.
The Helmet boosts Mobility and Resilience, and the Exotic Perk, Hawkeye Hack, changes the Golden Gun to fire one shot
as powerful
as six, with any
enemies killed by that shot exploding to damage all
nearby.
The first one is the Tripwire, which players could place on a wall to catch a
nearby enemy in a web or just attach it to an
enemy as showcased in the GIF below, in which case the nearest
enemy will be pulled towards his partner.
As for the power - ups there are three new additions, the Super Horn, which emits a defensive shock wave and can be used to fend off even a blue shell; the Piranha Plant, is held in your character's hand and chomps at any
nearby rivals and items; and the Boomerang, which can be thrown up to three times to attack your
enemies.
Further
enemies include beasts such
as fearsome predators known
as Caragors, while Siegebeasts shoot powerful weapons at Talion and his allies but can be temporarily repurposed by firing at weak spots followed by mounting the Siegebeast to aim its weaponry at
enemy Orcs and even defeat other
nearby Siegebeasts.
Thankfully, gaining health is
as easy
as striking
nearby enemies during a comfortably short window of opportunity.
Eventually, the AI would attempt to jump in and revive us, only to watch
as a
nearby enemy unloaded on them, resulting in their death and forcing us to restart.
This works
as a shorter less powerful version of Zarya's Graviton Surge Ultimate, bringing
nearby enemies in close together and out of cover.
Especially useful when trying to run away from
nearby enemy players
as well
as Yoshi.
The arsenal of doomsday devices which we have at our disposal has also been made much more realistic in comparison to the production's archetype; however, there is no shortage of various weapon prototypes, such
as the Tesla coil which electrocutes
nearby enemies.
First of all, this doesn't come free — each time you extract anything, you have to pay some GMP, the game's currency; you also need to be aware of any
nearby enemies,
as they might spot the balloon, shoot it and even alert the base of
enemy presence in the area.
It places more emphasis on coin - collection:
as well
as the red rings, which conjure up sets of eight short - lived floating coins, there are yellow rings that turn
nearby enemies into coin - generators for a while.