And of course, as mentioned earlier, the shooting mechanics is still as enjoyable as it ever was so the combat never get repetitive and it is one of the few games out there that I actually take the time out to pop off
nearby enemies heading to a mission just because the combat feels so damn good.
The smart pistol is a standard that automatically locks onto
nearby enemy heads.
Not exact matches
Deeper in you'll find giants taken prisoner, massive sewer rats looking for a snack, a downright mean basilisk ambush, some items that sound off a large scream when picked up to alert
nearby enemies, a gluttonous humanoid with an enlarged hand for a
head called — what else — the Monstrosity of Sin, and some sewer centipedes.
You'll stop at a shield generator to position and deploy a shield, then go over to a laser emitter for a pinpoint strike on a
nearby enemy mining camp, finally
heading over to the cannon for a shot at the ground underneath an elevated
enemy turret to cause it to fall to a lower level and explode.