Blast targets with corrosive plasma projectiles, or toss the scepter to inflict
nearby enemies with an energy field that amplifies their brain waves to attract bullets.
• Mix and match the active and passive skills to control the battles: Damage
all nearby enemies with Goku's Wind and Fire Spin, Stun them with Pigsy's Love Charm or simply heal allies with Sanzo's Phoenix Aura
Because each Unite Attack increases in power depending on how many followers you commit, and idle team members can be tasked with automatically targeting
nearby enemies with Unite Attacks of their own, what starts out as total entropy gradually reveals a razor - sharp set of underlying mechanics.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at
nearby enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming enemies, alongside a shockwave ultimate ability which emits a force wave that damages enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
Drones attack
nearby enemies with a variety of weapons, while Repair Drones restore the hull of nearby allies.
Discharge: Strike up to 8
nearby enemies with dark energy, dealing internal damage and generating a high amount of threat.
He can either hit
nearby enemies with the axe or otherwise throw it at them if they are further away and cause even more damage.
Force Breach: Strike up to 8
nearby enemies with shattering force, dealing internal damage and generating a high amount of threat.
Her basic skill consist of piercing
her nearby enemies with the sharp end of her weapon.
This pairs well with his ultimate ability, which makes Xing Tian spin around and scoop up
nearby enemies with his axe before throwing them in the specified direction.
Not exact matches
The unit took small - arms fire from a
nearby mountain top during a routine patrol, and was able to suppress the
enemy with the assistance of local Afghan National Security Forces.
Unlike in older games, there's no automated radar to track
nearby enemies in Ground Zeroes; the only way to track
enemies is to first spot them
with your own eyes, and only then, after marking them
with your binoculars, can you follow their movements.
This is the sort of standard stealth action we've seen in many games, but
with a slight twist — when he manages to trap one
enemy in a beartrap, their screams alert
nearby zombies.
With any luck, and a bit of care, you won't even aggro the
nearby enemies, and can then either engage them or just leave.
Among the most intelligent dogs is the German Shepherd, this dog has been known to be apart of search parties for escaped convicts, seeking out drugs, going into war
with soldiers sniffing out bombs and possible
enemies nearby.
With cover in place my troops run across open ground and flank the position, only to find an
enemy tank has been waiting patiently behind a
nearby building, and my own lack of recon means I was unprepared for it.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them
with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and
enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
- each vacuum handle is equipped
with two main buttons - the top button is for charging your flashlight blast - the bottom is for sucking up ghosts - a special button located apart from the controller lets you throw a stun bomb - starts
with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small
enemies - use the vacuum to collect coins / objects
nearby and suck in ghosts - on - rails FPS - when you charge your flashlight you can feel the controller's vibrations building up and die out
with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside - game gives you options as to which room you would like to investigate next - sometimes you have to clear certain rooms before moving on
Enemies can be grabbed and interrogated for information, revealing if there's ammo, weapons or other handy stuff
nearby, before the choice to knock»em out or deal
with them permanently must be made.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a
nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship -
with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar
with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors,
with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted
with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see
enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise
with Yellow and Rock Pikmin to get around fire - every world ends
with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created
with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull
nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together
with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong
enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the
enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles
with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Drones can be acquired to fight for you that can be found at different locations including the Focused Infra - Blaster which is capable of firing an energy projectile at range, while the Emergency Coolant Vent produces coolant around the
enemy to reduce movement and attack speed, alongside the Flamethrower Tank that burns
nearby enemies as well as more unique drone models
with their own unique attacks and power consumption statistics.
Along the way, you are given the basics on how to hide, attack and run from
enemies until you meet up
with a fellow hunter who takes you to the
nearby village which has been erected.
RIP - Tire can be reactivated to detonate immediately, knocking
nearby enemies back and dealing 450, 600, or 750 damage to
enemies depending on how close they are to the center of the blast (
with the highest amount near the center).
This skill appears in Fallout: New Vegas and means that
enemies that you kill
with energy weapons will explode, and damage
nearby enemies as well.
There are two incredibly difficult to defeat
enemy bosses to overcome in the form of Dr. Hans Volter who wears an Exo suit to provide him
with superhuman strength and movement
with a pair of assault rifles and gas grenades as his main attacks, although despite all of that he will still feel the need to suck the life out of any
nearby character when his health is running low, while the Patriarch has a powerful minigun and missile launcher in place of his left arm and healing syringes to recover health when retreating.
The resulting explosion sends out a shock wave that knocks down
nearby enemies and can trigger a chain of additional black holes if other
enemies have been coated
with that mixture.
The cover - based combat allowed us to quickly crouch behind some crates or a
nearby wall and exchange gunfire
with our
enemies.
Stealth perks include performing 10 stealth takedowns on
enemies for an initial 10 % increased movement speed when crouching for stealth takedowns; killing 10
enemies by throwing hatchets to receive a gradual increase in hatchet capacity; killing 5 commanders before they activate a
nearby alarm to be rewarded
with an increase in damage from suppressed weaponry; and more besides.
Deeper in you'll find giants taken prisoner, massive sewer rats looking for a snack, a downright mean basilisk ambush, some items that sound off a large scream when picked up to alert
nearby enemies, a gluttonous humanoid
with an enlarged hand for a head called — what else — the Monstrosity of Sin, and some sewer centipedes.
So if players find
enemies with a yellow health bar, flanked by a couple high - level
enemies with purple health bars, then the can be sure that there's a Dark Zone Key chest located
nearby.
If coupled
with a second Necromancer it can be used to double condition stacks on a boss by casting on the boss and then casting on a
nearby additional
enemy.
When Spencer grapples up to a ledge
with an
enemy the soldier will speed up and look for cover as well - they will actually jump behind a
nearby box if one is
nearby or might possibly duck and shoot as Spencer fires.
You are a Guardian of the last city on Earth
with the task, given by the mysterious Speaker, of exploring and then ridding the
nearby planets of
enemies that may be a threat to the Earth.
While battles range from taking part in quests to strengthen relationships or raid
nearby enemy territories to weaken their hold on land, you will be spending just as much time building new facilities, donating or stealing funds from citizens or forming alliances
with other nations to assist you in defensive battles.
With enough
nearby enemies it can be used to maintain permanent retaliation thanks to its low recharge.
The heat actions, of which granted some much needed variety to the simplistic brawling of past games, have been replaced by heat sniping actions, of which once activated will trigger a QTE, which once successful will see you, amongst other things, blowing up cars or bringing down signs on top of any
nearby enemies, all followed
with dramatically cinematic camera work.
Graphically, Destiny 2 is stunning throughout its diverse environments which are fully realised by excellent particle effects on everything from dust and weather to explosions, complimented by amazing lighting, shadows,
enemy character models and weaponry as well as a day - night cycle running at a rock solid 30 frames - per - second on PS4
with no drop in frame rate regardless of how many
enemies are
nearby at once.
In place of dungeons consisting of a series of corridors
with the occasional trap, the new games» dungeons feature more varied layouts, traps and even some simple puzzles such as warping through the right devices, activate contraptions
with the help of Chims, defeat
enemies located
nearby select locations to unlock the final reward and more.
Guns are extremely effective and by holding the left trigger you'll zoom in and automatically lock - on to
nearby enemies or placements which is extremely helpful when dealing
with multiple targets.
Then there's the summonable creatures that occupy control points, which players start
with a standard selection of three: a plant that heals, a cyclops that blocks paths
with walls, and a cerebus who reveals
nearby enemy positions.
With the easy to access weapon wheel for your powers you can seamlessly light up your sword with fire or shock - wave nearby enemies amidst the heat of bat
With the easy to access weapon wheel for your powers you can seamlessly light up your sword
with fire or shock - wave nearby enemies amidst the heat of bat
with fire or shock - wave
nearby enemies amidst the heat of battle.
You'll also blind
nearby enemies when guarding
with Sentinel Shield.
It's important that they got this right, because there's a lot to consider at once here: marking
enemies in
nearby settlements using the binoculars, switching to first - person aim
with a gun and sneaking up behind soldiers to interrogate them all feel really easy to pull off.
They'll reveal the locations of hidden weapons and tag
nearby enemies for you, then you can choke them unconscious or execute them
with your knife — but make sure you hide the body.
Stealth mechanics work similarly too,
with a hold of a shoulder button placing your man Talion into a crouch, allowing him to sneak up on unsuspecting
enemies and either stealth kill them or brutalize them, which can often scare
nearby foes.
The Helmet boosts Mobility and Resilience, and the Exotic Perk, Hawkeye Hack, changes the Golden Gun to fire one shot as powerful as six,
with any
enemies killed by that shot exploding to damage all
nearby.
Snagging someone
with a grenade and then kicking them into
nearby reinforcements, using the leash to pull an
enemy that's too far away directly into line of fire (or alternatively into
enemy fire) or guiding explosive sniper bullets around corners where foes desperately try to leap out of the way.
Pikmin starts
with the Brilliant Garden, where players will have to acquire some Pikmin and then use them to construct things for Olimar or defeat
nearby enemies.
Sunspot will only trigger while in combat and in addition to dealing damage to up to 5
nearby enemies, it will provide the elementalist a fire aura for 3 seconds, which has great synergy
with Elemental Bastion tempest trait allowing you to heal while simply executing your rotation.