Then there's the summonable creatures that occupy control points, which players start with a standard selection of three: a plant that heals, a cyclops that blocks paths with walls, and a cerebus who reveals
nearby enemy positions.
Not exact matches
With cover in place my troops run across open ground and flank the
position, only to find an
enemy tank has been waiting patiently behind a
nearby building, and my own lack of recon means I was unprepared for it.
You'll stop at a shield generator to
position and deploy a shield, then go over to a laser emitter for a pinpoint strike on a
nearby enemy mining camp, finally heading over to the cannon for a shot at the ground underneath an elevated
enemy turret to cause it to fall to a lower level and explode.
A concept new to the series is relocation: firing once from an unseen
position has
enemies alerted to your rough whereabouts, and after a third shot from an unchanged location, every
nearby enemy will have Karl pinpointed.