Sentences with phrase «neat games like»

Not exact matches

Milan never looked like capitalising on this reprieve, however, and the game was settled late one when Suso bagged himself a neat goal.
The game started with both teams getting early chances but once United got hold of the game midway through the first half they always looked like scoring and finally broke the deadlock in 34th minute when Martial neat footwork done the left side byline and a squared ball was tapped home by Fellaini to put United 1 - 0 up.
However things started off badly for homeside as Diego Costa put Chelsea 1 - 0 up with a neat finish but Khazri scored the equalizer for Sunderland just when it looked like homeside started to get back in the game Chelsea scored against at the stroke of half time through Namanja Matic.
I'm going to buy the system, don't get me wrong — it's a neat step forward and nicely, surprisingly, never felt gimmicky — but it just feels like I'm doing it as an investment right now, covering my bases for when the Great Wii U Game — maybe Pikmin 3?
Those who want «bad - ass» will be satisfied, but like the animated Spielberg picture, it all feels ultimately like a video game that's neat to look at, but not especially meaningful in any way.
But the action here is all political as coaches are managers play one another behind the scenes, like in a national game of chess.Director Reitman even uses a neat trick here showing different frames of the action taking place at the same time.
HW felt like a small game to me but the ND shows that it is a huge world, lots of game play options, and a neat adventure mode.
When you see a game that looks like Hotline Miami but with a neat new gimmick, it definitely seems promising.
April 17, 2017 - When you see a game that looks like Hotline Miami but with a neat new gimmick, it definitely seems promising.
TextTwist - like game, dictionary words only, no verb conjugation, no inflections ★ ★ ★ ★ ★ «ABC Alphabet Soup brings a neat little presentation twist to the iPhone word game genre» - Phil May, AllAboutTheGames.co.uk Check also the
The system's digital readout between the gauges shows where the torque is going at any moment, adding a neat video game - like touch to the driving experience.
It actually looks like it could be a neat and fun little game in the future, as long as the development team progresses with a more distinct goal in mind and spruces up a few confusing / lacklustre design elements.
You can also set the keyboard to load profiles when you start up games or programs, so for everyday use you could have a solid color across the board and then for playing a game have certain keys lit up, a neat idea for something like an MMO where you could have certain skills highlighted with specific colors.
She has a far more limited selection of gadgets, but does have a heavier emphasis on hacking at range, including a neat idea where the game let's you temporarily turn the likes out, sending an area into pitch darkness and giving you the opportunity to take out several goons in quick succession.
But yeah Matt and Trey don't really have any control over what platforms the games come to, but it would be neat if they released a «duology collection» on the Switch and the game has new jokes like «dude I so hope you're not playing this while taking a deuce, that would be so uncoo».»
This could be neat depending on if it has TV out and how powerful it is... Perhaps it will allow streaming to PS4 and vice versa and have BC with PSP and Vita... Would be great if they release this in like 2 years when they are able to put a PS4 inside and it can run PS4 games... Heck if they add the same OLED screen in there as in the PSVR they could make a portable PSVR with it....
Anyone else feel that the fighting mechanics and rag doll mechanics in Gang Beasts look to revolutionize things kind of like GTA and their NPC's moving and leaning on things around the world... If not in looks pretty neat for as plain and simple of a game it is
They look at a game like this and think, «Hey, that looks neat
One of things I really like about the game (and its predecessor Far Cry 3) is the neat, clean and organized progression interface that shows you so clearly what you've completed, what you have left and at what points you will unlock the next achievements and rewards.
These moments add a neat twist to gameplay and show that Operation Warcade isn't afraid to take a modern approach, whilst the switch to a more up - close first - person view sees the game playing more like a typical FPS too.
And though the developers through in a neat little nod to the game in GTA V — Franklin steals an Aston - Martin like car and it has «AGENT» as its license plate — there are still rumblings suggesting the game isn't completely dead, though we wouldn't be surprised if they pulled the plug entirely.
Some new additions are neat, like the Fans and their fantastic abilities, but other characters feel like they really don't belong in the game.
The preload stuff is neat, maybe for a game like GTA V where everyone is going to be downloading it and you want to play at midnight that night.
The game looks like a neat mix of Destiny - style co-op shooting with the huge alien worlds BioWare is famous for crafting.
When in play, the Pokécritters themselves all have a neat black border around them, which almost makes the game look like a cartoon.
They all had limited launch editions of the game that featured some neat stuff like an art book and soundtrack.
While this premise is neat it does little to differentiate itself from the previous games and once again, as the name implies, if you do not like Aerosmith this game will likely not be your cup of tea, but alas if you were not a fan then there would also be little reason for you to care enough about the game to continue reading, so I digress.
don't get me wrong, bioshock 2 was neat and all, and street fighter, although i don't like fighting games, was good.
Machinarium is a point - and - click game with a very neat, hand drawn - like art style.
One of the neatest things about Saints Row 3 is the ability to «acquire» almost any vehicle in the game and customize it so that it looks like a cartoon version of a car in The Fast and the Furious: Tokyo Drift.
These choices don't always feel like they offer huge changes from a gameplay perspective, but having that ability to dictate how some elements of the game plays out is pretty neat.
Like seriously I love it when a game like this includes «joke weapons» or things that seem like jokes but are actually really neat (like the Rock - It Launcher in FalloutLike seriously I love it when a game like this includes «joke weapons» or things that seem like jokes but are actually really neat (like the Rock - It Launcher in Falloutlike this includes «joke weapons» or things that seem like jokes but are actually really neat (like the Rock - It Launcher in Falloutlike jokes but are actually really neat (like the Rock - It Launcher in Falloutlike the Rock - It Launcher in Fallout 3).
Pretty neat when they're used for cosmetic purposes that don't ruin the completion of a game, like a simple fun costume.
After a game like Breath of the Wild, going back to a 2D top down dungeon style game would be neat and different.
If you are attending, swing by the PlayStation area to get hands - on with a bunch of neat games for PS Vita, including upcoming indie titles like Luftrausers, Fez, Hohokum, and TxK.
- XBLArcade.com has spotted that» the German version of the ESRB, the USK, has just rated a game for the 360 called «EETs Chowdown»... could this be the first signs that [neat indie puzzle game] Eets could be making it's way to XBLA like many have asked for?»
One neat twist to this game is the ability to «defer» turns, where you can use party members like healers who don't need to act that turn to defer their turns to offensively - capable party members who can get in another turn at attacking the enemy.
At first this seems like a pretty neat diversion from the main game, but it quickly becomes rather dull.
Don't get me wrong, there's plenty of neat unlockables like extra characters and customisation options, but I felt like I saw everything the game had to offer as far as single player went after the first few hours.
Just a couple months ago, indie developer RetroSouls released a neat ZX Spectrum game called Alter Ego, which played a little like Hudson Soft's Binary Land, in that you control two characters simultaneously to collect objects and avoid enemies scattered around stages.
Over the weekend, I watched a Star Citizen video that included some really neat - looking stuff (which is normal) that was beginning to look like it might be a coherent game in the not too distant future (which is not), along with a new angle on Chris Roberts» vision of the game.
Another track I really enjoyed was a track titled «W.M.D» which to me it had some really neat alien like sounds but also reminded me of the Nintendo game Metroid Prime.
It is a neat concept and it is in these moments the game plays more like a 3D game.
Because of this I found myself agreeing with what everyone said all the time just to keep them happy which takes away from the personality of the game and makes the dialogue moments feel like a chore rather than a neat feature that adds depth to the overall story.
I'm going to buy the system, don't get me wrong — it's a neat step forward and nicely, surprisingly, never felt gimmicky — but it just feels like I'm doing it as an investment right now, covering my bases for when the Great Wii U Game — maybe Pikmin 3?
Still, the game has some neat tricks and has an Ico - like visual charm.
It's a neat system that's definitely different from other character creator systems that were used to in games such as World of Warcraft, Elder Scrolls, Fallout or traditional MMO's or even role - playing games like Mass Effect.
However, the one thing that does comfort me is that yes, there are indeed many people who are interested in creating interesting experiences on the Gamepad (like Kickstarter title «Hex Heroes» which is one of the games I'm looking forward to quite eagerly this year) and that the Gamepad has a ton of possibility - there's motion, touch, NFC... a slew of neat features that could possibly be taken advantage of, but I fear the console doesn't have much more life in it for those ideas to arrive.
Just because you make neat - looking PS3 dragon games like Lair, it doesn't mean you can flaunt the rules of parking, Julian Eggebrecht.
Granted, it's always neat to watch the grand explosions rendered through an amazing physics engine to the point where it seems like you can almost feel the blast in the palm of your hands, but not every game has to be this way.
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