Ruff Trigger's budget price is just about its only saving grace, because
any neat mechanic in the game is met on all ends by the boring and sometimes frustrating gameplay.
Also there's a little
neat mechanic in Nelo that allows you to fight from a top - down perspective if that's your thing.
It satirizes RPGs and RPG conventions really well, plus it has
some neat mechanics in its own right.
This is a shame since there are some pretty
neat mechanics in play, especially with how Extreme Exorcism handles weapons.
Not exact matches
Okay combat, some
neat spell effects, okay levels, a protection
mechanic that works, upgradeable powers, spells and special items, and protracted cutscenes that revel
in being overly dramatic (that's a positive
in my book), make Knight's Contract utterly unremarkable.
Anyone else feel that the fighting
mechanics and rag doll
mechanics in Gang Beasts look to revolutionize things kind of like GTA and their NPC's moving and leaning on things around the world... If not
in looks pretty
neat for as plain and simple of a game it is
Challenge mode is a
neat addition that not only brings variety to the table but also is perfect to help the player to master the different
mechanics present
in the game.
It's a unique survival title that blends together familiar gameplay
mechanics in a
neat way, making it easy to get absorbed into the dangerous adventure it offers.
Thermal Energy is a
neat concept and
mechanic to the game, however it adds an unnecessary time limit to the game
in my opinion.
Timespinner is a beautiful platformer
in the 16 and 32 - Bit tradition with a really
neat mechanic for freezing time and story elements of time travel.
There's also a
neat breaching
mechanic that plays out for multiple characters
in the same move, and you can place off - map assets like a sniper or spotter to open up additional options.
The hiding
mechanics were actually handled
in a really
neat way.
It's
neat, and when you add
in the more fluid combat
mechanics, it makes for a truly different Dynasty Warriors experience.
I like the way the sort of «chosen one» cliche narrative abilities (like the portentious visions of the future, the preternatural speed and agility
in combat, etc.) are actually incorporated as gameplay
mechanics rather than just things that happen
in cut scenes to raise drama or look
neat.
Keep
in mind that while Monster Hunter World does offer a wide array of
neat tools and
mechanics to help you track monsters more easily, finding the beasts on your own is very much part of the experience.