Sentences with phrase «neat mechanic in»

Ruff Trigger's budget price is just about its only saving grace, because any neat mechanic in the game is met on all ends by the boring and sometimes frustrating gameplay.
Also there's a little neat mechanic in Nelo that allows you to fight from a top - down perspective if that's your thing.
It satirizes RPGs and RPG conventions really well, plus it has some neat mechanics in its own right.
This is a shame since there are some pretty neat mechanics in play, especially with how Extreme Exorcism handles weapons.

Not exact matches

Okay combat, some neat spell effects, okay levels, a protection mechanic that works, upgradeable powers, spells and special items, and protracted cutscenes that revel in being overly dramatic (that's a positive in my book), make Knight's Contract utterly unremarkable.
Anyone else feel that the fighting mechanics and rag doll mechanics in Gang Beasts look to revolutionize things kind of like GTA and their NPC's moving and leaning on things around the world... If not in looks pretty neat for as plain and simple of a game it is
Challenge mode is a neat addition that not only brings variety to the table but also is perfect to help the player to master the different mechanics present in the game.
It's a unique survival title that blends together familiar gameplay mechanics in a neat way, making it easy to get absorbed into the dangerous adventure it offers.
Thermal Energy is a neat concept and mechanic to the game, however it adds an unnecessary time limit to the game in my opinion.
Timespinner is a beautiful platformer in the 16 and 32 - Bit tradition with a really neat mechanic for freezing time and story elements of time travel.
There's also a neat breaching mechanic that plays out for multiple characters in the same move, and you can place off - map assets like a sniper or spotter to open up additional options.
The hiding mechanics were actually handled in a really neat way.
It's neat, and when you add in the more fluid combat mechanics, it makes for a truly different Dynasty Warriors experience.
I like the way the sort of «chosen one» cliche narrative abilities (like the portentious visions of the future, the preternatural speed and agility in combat, etc.) are actually incorporated as gameplay mechanics rather than just things that happen in cut scenes to raise drama or look neat.
Keep in mind that while Monster Hunter World does offer a wide array of neat tools and mechanics to help you track monsters more easily, finding the beasts on your own is very much part of the experience.
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