Sentences with phrase «neat thing this game»

Another neat thing this game does is the ability to gain experience points on equipment you use in battles.

Not exact matches

So when I started thinking about all the kids who had done something to help us win a game — made a bucket or a free throw or steal, whatever — that's when I started thinking it was a neat thing.
However things started off badly for homeside as Diego Costa put Chelsea 1 - 0 up with a neat finish but Khazri scored the equalizer for Sunderland just when it looked like homeside started to get back in the game Chelsea scored against at the stroke of half time through Namanja Matic.
It is on the borderline of gimmick, though, as you don't need the touch screen to progress in the game, as it's basically just a neat - o way of doing things.
The game opens up the more you get through and is filled with races, checkpoints and a number of other neat things you can do.
During the action, it's barely noticeable but the absent lens flare will need some attention for the final game - as things stand, the base machines are getting a neat little extra.
For just # 20 more than the regular edition of the game this package offers plenty of neat things and is one of the better price packages coming out this year.
«It's daunting, but the neat thing is it would lend itself to a different type of game play.
I can understand constantly having your favorite amongst these games on your console is pretty neat, typically SSF2 or 3rd Strike, but the whole thing?
Anyone else feel that the fighting mechanics and rag doll mechanics in Gang Beasts look to revolutionize things kind of like GTA and their NPC's moving and leaning on things around the world... If not in looks pretty neat for as plain and simple of a game it is
One of things I really like about the game (and its predecessor Far Cry 3) is the neat, clean and organized progression interface that shows you so clearly what you've completed, what you have left and at what points you will unlock the next achievements and rewards.
One neat thing to highlight there though, is that even though everything else changes, you keep the in - game currency that you earn.
I think it's neat, I sold me RE 5 original edition, for the Gold Edition, it's pretty fun using the move controller, the only thing, I think it would be easier if during the giant fight, you didn't have to use the analog stick to aim, I think it should of been the same way as the rest of the game.
if you want a really neat example, Fallout was a spiritual successor to Wasteland, an old - school CRPG... InExile games of course, are a break - off of staff from interplay that eventually brought Wasteland 2 to Kickstarter, which now stands as the closest thing these days you can get to a «classic» fallout experience!
There are some levels that are very difficult for the boys and they ask for help (not that I am any better), but the neat thing is the more people you have you can bring your teammates back to life and you can play up to 4 players which is great since so many games are limited to 1 or 2 players.
The neat thing about this fact is that if you already have characters, there is no need to buy a boatload of new figures in order to fully enjoy the game.
If you're looking to play some old games or find neat things related to retrogaming, the Amazon AppStore is launching a brand new Hub for all things old - school gaming called the Retro Zone.
I'm not sure how you'd make a game that wasn't frustrating with the control scheme described above; so the whole thing comes off as less «They designed the game around a neat idea» and more «They designed the game around a frustrating control scheme».
One of the neatest things about Saints Row 3 is the ability to «acquire» almost any vehicle in the game and customize it so that it looks like a cartoon version of a car in The Fast and the Furious: Tokyo Drift.
Like seriously I love it when a game like this includes «joke weapons» or things that seem like jokes but are actually really neat (like the Rock - It Launcher in Fallout 3).
I personally just buy the ones I want to have as figures and having them do things in games is just a neat bonus.
Which isn't really my problem anyway, even if the response of the remote was perfect for the basic motions I would still not see anything fun in doing that, I can't do a parry or a helm splitter in real life with the remote, but I want them on the game and I find it incredibly fun to do them, when the game tries to read the motions perfectly but for such moves it has to break that rule it just makes the whole thing fall apart, it loses consistency, and sword fighting without those impossible but neat moves is just boring.
One of the neat things I enjoyed in the audio was the voice acting in this game.
As with all uncharted games there is a ton of things to find and even some neat new tricks thanks to the Vita.
However, the one thing that does comfort me is that yes, there are indeed many people who are interested in creating interesting experiences on the Gamepad (like Kickstarter title «Hex Heroes» which is one of the games I'm looking forward to quite eagerly this year) and that the Gamepad has a ton of possibility - there's motion, touch, NFC... a slew of neat features that could possibly be taken advantage of, but I fear the console doesn't have much more life in it for those ideas to arrive.
The content is nothing terribly special, although there's a heck of a lot of it: ten pages on Resident Evil 5 (which seems to have all been written based off the old trailer and a lot of clip art), a couple of neat features on assorted topics (Foldi [email protected], of all things, as well as a roundtable discussion of guitar / music party games), and then the usual previews and reviews.
Comprised of three games made by Nintendo and Namco over the last ten or so years, they're very different types of Mario Kart titles filled with all kinds of neat ideas and new things.
We showed you the faux version of the cover, and now the real thing is here - we announced over at big sister site Gamasutra that the February 2007 issue of Game Developer magazine is here, and here's the neat stuff that's in it:
Some of the neat things in here might include a piece on iPad vs. iPhone SKUs for games, the point and click adventure re-imagined, plus the regular NPD analysis, Eric - Jon Waugh on Castlevania III, and more GCG neatness ahoy.
One really neat thing about this VR game is...
Naturally, I tried firing off arrows to hit it where its shield wasn't raised, but that didn't work; the shield, like so many things about Elliot Quest, was a neat callback to an old Nintendo game.
They look somewhat basic at times, but they're neat in style as a one - time sort of thing, and there are plenty of them, especially towards the end of the game.
They now get fragrance items (i've been buyin on ebay lately because things are so expensive and I am not getting bonuses very often at work), maybe a piece of jewelry if I can afford it, a framed picture, something for their bulletin board / room, sometimes neat pens / pencils / paper pads and art supplies, DVDs, games, little scrapbook things that I make for them, and we try to give them one of the little treasure items that belonged to either my husband's parents or my grandparents (handing them down something that has sentimental value - sometimes it's an odd thing like a slide rule for my son, a crocheted doily for my daughter, etc...).
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