Another neat thing this game does is the ability to gain experience points on equipment you use in battles.
Not exact matches
So when I started thinking about all the kids who had done something to help us win a
game — made a bucket or a free throw or steal, whatever — that's when I started thinking it was a
neat thing.
However
things started off badly for homeside as Diego Costa put Chelsea 1 - 0 up with a
neat finish but Khazri scored the equalizer for Sunderland just when it looked like homeside started to get back in the
game Chelsea scored against at the stroke of half time through Namanja Matic.
It is on the borderline of gimmick, though, as you don't need the touch screen to progress in the
game, as it's basically just a
neat - o way of doing
things.
The
game opens up the more you get through and is filled with races, checkpoints and a number of other
neat things you can do.
During the action, it's barely noticeable but the absent lens flare will need some attention for the final
game - as
things stand, the base machines are getting a
neat little extra.
For just # 20 more than the regular edition of the
game this package offers plenty of
neat things and is one of the better price packages coming out this year.
«It's daunting, but the
neat thing is it would lend itself to a different type of
game play.
I can understand constantly having your favorite amongst these
games on your console is pretty
neat, typically SSF2 or 3rd Strike, but the whole
thing?
Anyone else feel that the fighting mechanics and rag doll mechanics in Gang Beasts look to revolutionize
things kind of like GTA and their NPC's moving and leaning on
things around the world... If not in looks pretty
neat for as plain and simple of a
game it is
One of
things I really like about the
game (and its predecessor Far Cry 3) is the
neat, clean and organized progression interface that shows you so clearly what you've completed, what you have left and at what points you will unlock the next achievements and rewards.
One
neat thing to highlight there though, is that even though everything else changes, you keep the in -
game currency that you earn.
I think it's
neat, I sold me RE 5 original edition, for the Gold Edition, it's pretty fun using the move controller, the only
thing, I think it would be easier if during the giant fight, you didn't have to use the analog stick to aim, I think it should of been the same way as the rest of the
game.
if you want a really
neat example, Fallout was a spiritual successor to Wasteland, an old - school CRPG... InExile
games of course, are a break - off of staff from interplay that eventually brought Wasteland 2 to Kickstarter, which now stands as the closest
thing these days you can get to a «classic» fallout experience!
There are some levels that are very difficult for the boys and they ask for help (not that I am any better), but the
neat thing is the more people you have you can bring your teammates back to life and you can play up to 4 players which is great since so many
games are limited to 1 or 2 players.
The
neat thing about this fact is that if you already have characters, there is no need to buy a boatload of new figures in order to fully enjoy the
game.
If you're looking to play some old
games or find
neat things related to retrogaming, the Amazon AppStore is launching a brand new Hub for all
things old - school gaming called the Retro Zone.
I'm not sure how you'd make a
game that wasn't frustrating with the control scheme described above; so the whole
thing comes off as less «They designed the
game around a
neat idea» and more «They designed the
game around a frustrating control scheme».
One of the
neatest things about Saints Row 3 is the ability to «acquire» almost any vehicle in the
game and customize it so that it looks like a cartoon version of a car in The Fast and the Furious: Tokyo Drift.
Like seriously I love it when a
game like this includes «joke weapons» or
things that seem like jokes but are actually really
neat (like the Rock - It Launcher in Fallout 3).
I personally just buy the ones I want to have as figures and having them do
things in
games is just a
neat bonus.
Which isn't really my problem anyway, even if the response of the remote was perfect for the basic motions I would still not see anything fun in doing that, I can't do a parry or a helm splitter in real life with the remote, but I want them on the
game and I find it incredibly fun to do them, when the
game tries to read the motions perfectly but for such moves it has to break that rule it just makes the whole
thing fall apart, it loses consistency, and sword fighting without those impossible but
neat moves is just boring.
One of the
neat things I enjoyed in the audio was the voice acting in this
game.
As with all uncharted
games there is a ton of
things to find and even some
neat new tricks thanks to the Vita.
However, the one
thing that does comfort me is that yes, there are indeed many people who are interested in creating interesting experiences on the Gamepad (like Kickstarter title «Hex Heroes» which is one of the
games I'm looking forward to quite eagerly this year) and that the Gamepad has a ton of possibility - there's motion, touch, NFC... a slew of
neat features that could possibly be taken advantage of, but I fear the console doesn't have much more life in it for those ideas to arrive.
The content is nothing terribly special, although there's a heck of a lot of it: ten pages on Resident Evil 5 (which seems to have all been written based off the old trailer and a lot of clip art), a couple of
neat features on assorted topics (Foldi [email protected], of all
things, as well as a roundtable discussion of guitar / music party
games), and then the usual previews and reviews.
Comprised of three
games made by Nintendo and Namco over the last ten or so years, they're very different types of Mario Kart titles filled with all kinds of
neat ideas and new
things.
We showed you the faux version of the cover, and now the real
thing is here - we announced over at big sister site Gamasutra that the February 2007 issue of
Game Developer magazine is here, and here's the
neat stuff that's in it:
Some of the
neat things in here might include a piece on iPad vs. iPhone SKUs for
games, the point and click adventure re-imagined, plus the regular NPD analysis, Eric - Jon Waugh on Castlevania III, and more GCG neatness ahoy.
One really
neat thing about this VR
game is...
Naturally, I tried firing off arrows to hit it where its shield wasn't raised, but that didn't work; the shield, like so many
things about Elliot Quest, was a
neat callback to an old Nintendo
game.
They look somewhat basic at times, but they're
neat in style as a one - time sort of
thing, and there are plenty of them, especially towards the end of the
game.
They now get fragrance items (i've been buyin on ebay lately because
things are so expensive and I am not getting bonuses very often at work), maybe a piece of jewelry if I can afford it, a framed picture, something for their bulletin board / room, sometimes
neat pens / pencils / paper pads and art supplies, DVDs,
games, little scrapbook
things that I make for them, and we try to give them one of the little treasure items that belonged to either my husband's parents or my grandparents (handing them down something that has sentimental value - sometimes it's an odd
thing like a slide rule for my son, a crocheted doily for my daughter, etc...).