Contrary to popular opinion, everything online is not
necessarily fair game.
Not exact matches
Even content that doesn't
necessarily directly relate to your product but fits with its general concept is
fair game.
Yes, that is a
fair point, but educators should not see this as a zero - sum
game, where more financial education will
necessarily take something away from the rigor, focus and coherence that is needed to give students strong foundations in mathematics or reading.
Options that open up after a
game starts do not
necessarily have to be
fair against each other at all.
I'll freely admit, while I thought they were awesome — and to be
fair, they are — my mind wasn't quite ready to process just why they were awesome, and why throwing them into a Mario
game didn't
necessarily make them more awesome (even though they did make Super Mario Bros. 2 more awesome than if they weren't there).
The
game pulls out every stop, making sure you can at least enjoy the characters even if you can't
necessarily follow the story (to be
fair, neither can the characters themselves!).
Though the
game sold decently well and got its
fair share of acclaim, it didn't
necessarily fly off shelves.
A
fair number of shooters and RPGs actually don't follow the Metroid to the full degree: they allow the player to progress further in the
game or explore the map without
necessarily improving.
I've played my
fair share of first - person dungeon crawlers, so grinding doesn't bother me at all - this is a staple in RPGs in general for me and considering I've been playing them most of my life, I have no problem with this - but having this level of punishment only because I haven't been able to save - a system that doesn't
necessarily have to do anything with my inability to fight or lack of power in my characters - gives this sense of «see how far you can go and start over again if you die» like old arcade
games would do.