When Ann Dowd, chipper and beaming, shows up deep into Hereditary's grief - ravaged middle section, you shudder with relief; rarely has compassion felt so desperately
needed in a horror film.
Not exact matches
The Weinstein Co's sale documents
need to make clear the bankrupt
film studio will defend Lionsgate Entertainment Corp
in intellectual property disputes stemming from two
horror movies, Lionsgate said on Thursday
in court papers.
In the end, this is again a very good
horror comedy which
needs to focus less on the main characters (lets face it, they are cliches and the interest of this whole movie is to the idea behind it) and more on the variety of monsters that were created for this
film.
Its comparatively simple first act remains a good example of how to apply the
horror elements of the Silent Hill games to
film with a degree of elegance and wit, and for a solid 35 minutes, it's an atmospheric
film about a mother whose deeply maternal desire to help her daughter inadvertently places her
in danger, and the
need for Radha Mitchell's Rose to find her daughter when she goes missing provides a cogent and palatable, if somewhat slight, emotional basis from which the proceeding action can spring.
Writer - director Thom Eberhardt (Captain Ron, The Night Before), who had just come off of a similar survivalist
horror tale, Sole Survivor, imbues his
film with a tongue planted firmly
in his cheek, and a genuine love for the various B - movie genres that gives the
film the necessary sense of fun
needed in order to not get bogged down
in deadly seriousness that would have done the
film in for sure.
The trailer for Hereditary is a kind of nice
horror film previews that piles at the freaky imagery, leaving you
in need of to grasp what's even going down and why.
by Walter Chaw The only genre that boasts more direct - to - video fare than
horror is porn, and since we haven't quite reached the point of quiet desperation
needed to begin reviewing porn, find here a smelted cheddar of four dtv
horror features (actually, The Boogeyman got a theatrical release
in 1980, though I can't understand why): the eighth
film in Clive Barker's venerable
horror octology, Hellraiser: Hellworld; The Boogeyman and its second sequel, the legitimately straight - to - video Return of the Boogeyman; and Kevin VanHook's The Fallen Ones.
The
film looks like something interesting that
horror fans will
need to see, so don't forget to check it out at the end of the month
in theaters.
It gives the idea of consumerism run wild the short shrift that it deserves (and the cynicism that an intervening quarter - century demands), touching on the original's explanation of the zombies» affinity for the shopping mall and the human heroes» delight at their newfound material wealth before becoming a bracing action
film that, like Marcus Nispel's reworking of The Texas Chainsaw Massacre (the source of which didn't
need updating as much as Dawn arguably did), is more firmly entrenched
in the James Cameron Aliens tradition than the Seventies institution of disconcerting personal
horror film.
The best
horror film of 2016 was, like The Babadook and The Witch before it, a director's bold debut — which bodes well for a genre always
in need of fresh blood.
The fact that we've been seeing much of the same things
in so many
horror films for at least four decades now tells you that there really
needs to be more added to the genre.
But it's an objectionable turn of phrase, implying a certain intrinsically lowly or shameful status to genre
film - making
in itself: there are good
horror movies and bad ones, smart
horror movies and stupid ones, and the critical distinction seems clear enough without
needing to delineate and elevate a separate subgenre on the basis of class and quality alone.
What You
Need To Know: Pitched somewhere
in between
horror, family drama and psychological thriller, «Stoker» is the English - language directorial debut of Park Chan - wook, the heralded South Korean
film director behind «The Vengeance Trilogy» (which includes «Oldboy «-RRB-, «Thirst» and «Joint Security Area.»
He directed the teen - witch movie «The Craft» back
in the»90s, a better - than - it -
needed to be
horror film.
This is exactly the sort of
film I
needed to see at that point
in time; it was a wake - up call, a reminder that not all
horror was the Final Destination series, that I didn't
need to watch every supernatural
horror flick (see: The Eye, The Grudge, The Skeleton Key etc.) the studios pushed out every year — even though there was nothing wrong with enjoying them — and that there was an expansive and varied world of
horror out there.
As yesterday's news set
in that The Shape
in the original Halloween, Nick Castle will resume the iconic role of Michael Myers again
in the new Halloween movie, executive produced by John Carpenter and arriving
in theaters
in 2018, many fans questioned if the 70 - year - old Castle would
need a walker for the
film, to which a humorous response was posted by Castle's friend and associate Sean Clark (
Horror's Hallowed Grounds, Convention All Stars).
Funny Games extends the counter-cinematic strategies of alienation
in the debut trilogy and superimposes the framework of the generic structures of the thriller and the
horror film in order to attract the very spectators who, according to Haneke,
need to be critically aware of the cine - televisual medium.
About five minutes after entering the Perron residence it's clear he has no idea what he's signed on for and his reaction shots and penchant for doing the «acting stupid
in a
horror movie» go a long way to bringing
needed moments of humor to the
film.
It
needs that — Get Out is already eight months old and few
films released
in February are ever nominated for Academy Awards, let alone those made by black first - time writer - directors like Jordan Peele, and
in the
horror genre no less.
Get Out turns out to be more fun, and more provocative, than it is scary, at least
in the traditional midnight - movie sense: The
film works so well as a gauntlet of social
horror that Peele almost didn't
need the more traditional thriller elements he introduces
in the third act, when a carefully calibrated build
in just - because - you're - paranoid dread gives way to some disappointingly conventional survival games.
Leonid Melikhov: We've heard everything we
need to hear about the game's premise and how it will adhere to the first Alien
film's survival
horror premise, but what mechanics are helping you
in translating this to compelling gameplay?
As several reviewers have noted, this is not really a
horror film nor does it
need monsters since the monsters exist
in a traumatized family as the ending clearly shows.