Sentences with phrase «need more gameplay»

I need more gameplay footage before I'm convinced to buy.

Not exact matches

This game has a more complicated storyline than any of the other games in the series, and adds much needed improvement to gameplay.
Although the levels could be a bit longer and in some of them a bit more challenging, this is a great game that proves that games don't need realistic graphics and crazy characters and stories with hours of gameplay to be good.
With precious few of those quality gameplay moments and a plot that limps along in need of focus, unfortunately Force Unleashed 2 ultimately fails to live up to the interest of its broken but far more compelling predecessor.
TurnOn is a cheerful first attempt with honest intentions, but - as is the case with almost every first attempt - it needed more work to fully expand its gameplay ideas.
It almost goes without saying that the game controls impeccably and sounds great (this is Need for Speed, after all), so the excellent variety of play modes and fresh - feeling historically - oriented gameplay should be more than enough to convince you of the title's worth.
I love resident evil series, i du n no why the 0 game is not very loved like others but this game has innovated with the elimination of item boxes, this means that is more difficult do speedruns and will need a little more strategy to beat the game without backtracking a lot, is also the only game of the ancient gameplay where «hard» is really f*ck * ng hard, i love this game more than 3 entry.
WiiU needs more MMO that could justify inventory managment on the gamepad without breaking gameplay.
I just see the gameplay of Youkai Watch 2, it's kinda like Pokemon mixed with Final Fantasy, which is a verycool idea, BUT... the game is too complicated (in a very unnecessary ways) I believe it need to be more simple like Pokemon.
Here's everything gamers need to know about Hideo Kojima's Death Stranding, including its release date, gameplay, story, and more.
They could have made the game a bit more like WW with occasional touchscreen use with items like the boomerang and puzzles that needed it originally, kept the gameplay exactly the same but in HD with HD cutscenes or even redone the games completely.
Playing through stages with friends adds the extra fun factor that I needed to play for longer sessions and find all the collectibles hidden throughout the stages, but alone the gameplay sadly felt far more tedious.
The series would need some extensive re-invention if EA wanted to repeat the same feat again next year, but this is easily the best Skate game so far, achieving a fine balance between addictive â $ œjust one more go at nailing that ollieâ $ gameplay and a satisfying and long term gradual difficulty curve.
While Extermination definitely needed more sparks in the plot and storytelling, the game still manages to represent the significant conceptual leap in gameplay that Resident Evil should have achieved a few sequels ago.
Voice acting is mostly good and the writing here is effective, but once more, the overall effect is of the need for gameplay getting in the way of the story.
The challenging gameplay and the musical score may be enough for some players, but those in search of more depth will need to look elsewhere.
Like, we thought we needed to add more gameplay mechanics.
In case you need more convincing that Tekken 7 might one of this year's biggest PlayStation 4 releases, check out over 30 minutes of Tekken 7 PS4 gameplay above.
Today's Indie news: Use Your Words coming to the Nintendo Switch, Maldita Castilla EX about to be sent to lotcheck, first English screenshots for Drancia Saga, Cosmic Star Heroine need your help to come to the Nintendo Switch, two more gameplay clips for Shakedown Hawaii, new character revealed for NBA Playgrounds, solution for the recipe card issue in Go!
This makes the gameplay more action - oriented but it also takes a lot of the strategy and need for pinpoint accuracy away.
Over its 20 - year history, Need for Speed has become one of the most popular racing games of all time, and Electronic Arts is showing no signs of letting off the throttle with the coming release of Need for Speed Rivals, the newest generation of the game, with more features and gameplay options than ever.
Over its 20 - year history, Need for Speed has become one of the most popular racing games of all time, and Electronic Arts is showing no signs of letting off the throttle with the coming release of Need for Speed Rivals, the newest generation of the game, with more features and gameplay options than
The aesthetics are noteworthy however the gameplay needs some more polish and the lack of a create a character is a bit weird but then again it's just alpha.
The idea is that you need to match the various design components to the genre and topic of your game, so if you were creating an RPG you'd more focus on story, dialogue and world design, whereas an action game needs heavy focus on graphics, sound and gameplay.
You missed the point, those two system ARE N'T JUST about the exclusives, they have MAJOR third party support & that's key to winning next gen. Third party games are becoming more & more appealing, not to mention that the Wii spark (which made it the best selling console last gen) has died, no one looks at the WiiU and thinks: «Wow, I like the new touch screen controller» because believe it or not, it makes it hard for you to focus from one screen to the other & that doesn't work well with a console that needs to be hooked to a TV (games that support switching gameplay from the TV to the controller are great though!).
The gameplay just needs something more to keep it engrossing for the considerable time it actually takes to get through the games three modes, and while the mechanics are definitely satisfying and fun they did begin to drag around the five or six - hour mark.
MS: Well, with more than 100 hours of gameplay you need a very compelling story to keep a player interested.
Considering how much time does need to be spent on the gameplay above else, perhaps demanding such high standards of the audio is stupid, especially when gamers place far more emphasis on the graphics than the sound.
The «This Game Rocks» Award Games need more than a good story and gameplay sometimes.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Dramatic at first, no doubt, but they need to occur more naturally during gameplay, requiring less effort from players to activate, which in turn would perhaps make them easier to use in a tactical manner.
If I was writing a more philosophical piece I'd go into a few paragraphs here about how basic game design and philosophy really need to catch up with modern day gameplay, graphics and stories, but this is a review so I'm just going to let you know that this in no way should be a deal breaker either.
Hopefully more designers start coming out and seeing that it's the gameplay that needs to feel at home on the Wii and not the content.
I thought for sure they would see the benefit of aiming for better gameplay when upgrading to the PS4» I thought for sure most gamers knew that all games don't need 60 fps, and that 60 fps doesn't necessarily make gameplay better any more than 1080p does.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
The game looks fun, but we'll need to see more genuine gameplay to be sure.
These add some much needed variety and tactical value to systems, creating a more engaging and alluring gameplay experience when expanding.
The classic convoluted Japanese story style is nice, but MGS4 needed more actual gameplay.
We are a growing new company, we have a lot of experience and love for video games, we are truly gamers, and our objective is to provide beautiful looking games, amazing gameplay, with a good story, and the most important, our games will be very fun, us as gamers, we have played all kind of games for more than 20 years, so we completely understand the needs that gamers have from the industry, and we know how to make games fun.
All the items are stored in its stomach, which also figures into the gameplay as the Hundred Knight has limited space inside, so players need to digest what they deem is unnecessary or less appealing in order to make way for more.
Perhaps the game needs more traditional gameplay hooks to maintain player attention
There are no difficulty levels, but the difficulty curve gradually increases as more platforms, layers, obstacles and enemies are introduced into the gameplay as the player progresses through more levels which is an interesting approach to ramping up the difficulty curve as you need at least one pilgrim to survive throughout the level or you will have to restart the current level from the beginning.
Doesn't necessarily need to be a direct one, same characters and all... but I would love to have this art style and these gameplay mechanics carried over into more games!
It's a shame that, for all the game's emphasis on music and movement, the dance command is little more than an occasional interruption tossed in when Bound needs more «gameplay» to fill its remit.
I believe games need less tinkering with gameplay, and more mastery in the design of levels, set - pieces and predicaments for the player.
It's already got the basics, I think it just needs more time in the oven, a bit more gameplay distinction to change things up once in a while, and the game will be a hit for people who like this genre.
You'll need as many as you can find if you expect to conquer the game's 50 + unique bosses, complete more than 30 challenge modes and see all of the 20 different endings that equal over 4 billion possible gameplay combinations.
For players who need more Forza Horizon 3, its newest expansion, Blizzard Mountain, is a joyous extension of the excellent gameplay found in the base game.
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
Microsoft needs to worry less about E3 trailers and more about the gameplay and engaging storylines that made their big ips great.
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