I need more gameplay footage before I'm convinced to buy.
Not exact matches
This game has a
more complicated storyline than any of the other games in the series, and adds much
needed improvement to
gameplay.
Although the levels could be a bit longer and in some of them a bit
more challenging, this is a great game that proves that games don't
need realistic graphics and crazy characters and stories with hours of
gameplay to be good.
With precious few of those quality
gameplay moments and a plot that limps along in
need of focus, unfortunately Force Unleashed 2 ultimately fails to live up to the interest of its broken but far
more compelling predecessor.
TurnOn is a cheerful first attempt with honest intentions, but - as is the case with almost every first attempt - it
needed more work to fully expand its
gameplay ideas.
It almost goes without saying that the game controls impeccably and sounds great (this is
Need for Speed, after all), so the excellent variety of play modes and fresh - feeling historically - oriented
gameplay should be
more than enough to convince you of the title's worth.
I love resident evil series, i du n no why the 0 game is not very loved like others but this game has innovated with the elimination of item boxes, this means that is
more difficult do speedruns and will
need a little
more strategy to beat the game without backtracking a lot, is also the only game of the ancient
gameplay where «hard» is really f*ck * ng hard, i love this game
more than 3 entry.
WiiU
needs more MMO that could justify inventory managment on the gamepad without breaking
gameplay.
I just see the
gameplay of Youkai Watch 2, it's kinda like Pokemon mixed with Final Fantasy, which is a verycool idea, BUT... the game is too complicated (in a very unnecessary ways) I believe it
need to be
more simple like Pokemon.
Here's everything gamers
need to know about Hideo Kojima's Death Stranding, including its release date,
gameplay, story, and
more.
They could have made the game a bit
more like WW with occasional touchscreen use with items like the boomerang and puzzles that
needed it originally, kept the
gameplay exactly the same but in HD with HD cutscenes or even redone the games completely.
Playing through stages with friends adds the extra fun factor that I
needed to play for longer sessions and find all the collectibles hidden throughout the stages, but alone the
gameplay sadly felt far
more tedious.
The series would
need some extensive re-invention if EA wanted to repeat the same feat again next year, but this is easily the best Skate game so far, achieving a fine balance between addictive â $ œjust one
more go at nailing that ollieâ $
gameplay and a satisfying and long term gradual difficulty curve.
While Extermination definitely
needed more sparks in the plot and storytelling, the game still manages to represent the significant conceptual leap in
gameplay that Resident Evil should have achieved a few sequels ago.
Voice acting is mostly good and the writing here is effective, but once
more, the overall effect is of the
need for
gameplay getting in the way of the story.
The challenging
gameplay and the musical score may be enough for some players, but those in search of
more depth will
need to look elsewhere.
Like, we thought we
needed to add
more gameplay mechanics.
In case you
need more convincing that Tekken 7 might one of this year's biggest PlayStation 4 releases, check out over 30 minutes of Tekken 7 PS4
gameplay above.
Today's Indie news: Use Your Words coming to the Nintendo Switch, Maldita Castilla EX about to be sent to lotcheck, first English screenshots for Drancia Saga, Cosmic Star Heroine
need your help to come to the Nintendo Switch, two
more gameplay clips for Shakedown Hawaii, new character revealed for NBA Playgrounds, solution for the recipe card issue in Go!
This makes the
gameplay more action - oriented but it also takes a lot of the strategy and
need for pinpoint accuracy away.
Over its 20 - year history,
Need for Speed has become one of the most popular racing games of all time, and Electronic Arts is showing no signs of letting off the throttle with the coming release of
Need for Speed Rivals, the newest generation of the game, with
more features and
gameplay options than ever.
Over its 20 - year history,
Need for Speed has become one of the most popular racing games of all time, and Electronic Arts is showing no signs of letting off the throttle with the coming release of
Need for Speed Rivals, the newest generation of the game, with
more features and
gameplay options than
The aesthetics are noteworthy however the
gameplay needs some
more polish and the lack of a create a character is a bit weird but then again it's just alpha.
The idea is that you
need to match the various design components to the genre and topic of your game, so if you were creating an RPG you'd
more focus on story, dialogue and world design, whereas an action game
needs heavy focus on graphics, sound and
gameplay.
You missed the point, those two system ARE N'T JUST about the exclusives, they have MAJOR third party support & that's key to winning next gen. Third party games are becoming
more &
more appealing, not to mention that the Wii spark (which made it the best selling console last gen) has died, no one looks at the WiiU and thinks: «Wow, I like the new touch screen controller» because believe it or not, it makes it hard for you to focus from one screen to the other & that doesn't work well with a console that
needs to be hooked to a TV (games that support switching
gameplay from the TV to the controller are great though!).
The
gameplay just
needs something
more to keep it engrossing for the considerable time it actually takes to get through the games three modes, and while the mechanics are definitely satisfying and fun they did begin to drag around the five or six - hour mark.
MS: Well, with
more than 100 hours of
gameplay you
need a very compelling story to keep a player interested.
Considering how much time does
need to be spent on the
gameplay above else, perhaps demanding such high standards of the audio is stupid, especially when gamers place far
more emphasis on the graphics than the sound.
The «This Game Rocks» Award Games
need more than a good story and
gameplay sometimes.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that
needed to be localized, they could bring the game to
more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo
gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the
need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Dramatic at first, no doubt, but they
need to occur
more naturally during
gameplay, requiring less effort from players to activate, which in turn would perhaps make them easier to use in a tactical manner.
If I was writing a
more philosophical piece I'd go into a few paragraphs here about how basic game design and philosophy really
need to catch up with modern day
gameplay, graphics and stories, but this is a review so I'm just going to let you know that this in no way should be a deal breaker either.
Hopefully
more designers start coming out and seeing that it's the
gameplay that
needs to feel at home on the Wii and not the content.
I thought for sure they would see the benefit of aiming for better
gameplay when upgrading to the PS4» I thought for sure most gamers knew that all games don't
need 60 fps, and that 60 fps doesn't necessarily make
gameplay better any
more than 1080p does.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up
gameplay styles... we've seen some of this in the current gen, after uncharted
more and
more games are utilizing these, but the next gen
needs to take it a step further, I want to experience that edge of your seat thrill in games
more often
The game looks fun, but we'll
need to see
more genuine
gameplay to be sure.
These add some much
needed variety and tactical value to systems, creating a
more engaging and alluring
gameplay experience when expanding.
The classic convoluted Japanese story style is nice, but MGS4
needed more actual
gameplay.
We are a growing new company, we have a lot of experience and love for video games, we are truly gamers, and our objective is to provide beautiful looking games, amazing
gameplay, with a good story, and the most important, our games will be very fun, us as gamers, we have played all kind of games for
more than 20 years, so we completely understand the
needs that gamers have from the industry, and we know how to make games fun.
All the items are stored in its stomach, which also figures into the
gameplay as the Hundred Knight has limited space inside, so players
need to digest what they deem is unnecessary or less appealing in order to make way for
more.
Perhaps the game
needs more traditional
gameplay hooks to maintain player attention
There are no difficulty levels, but the difficulty curve gradually increases as
more platforms, layers, obstacles and enemies are introduced into the
gameplay as the player progresses through
more levels which is an interesting approach to ramping up the difficulty curve as you
need at least one pilgrim to survive throughout the level or you will have to restart the current level from the beginning.
Doesn't necessarily
need to be a direct one, same characters and all... but I would love to have this art style and these
gameplay mechanics carried over into
more games!
It's a shame that, for all the game's emphasis on music and movement, the dance command is little
more than an occasional interruption tossed in when Bound
needs more «
gameplay» to fill its remit.
I believe games
need less tinkering with
gameplay, and
more mastery in the design of levels, set - pieces and predicaments for the player.
It's already got the basics, I think it just
needs more time in the oven, a bit
more gameplay distinction to change things up once in a while, and the game will be a hit for people who like this genre.
You'll
need as many as you can find if you expect to conquer the game's 50 + unique bosses, complete
more than 30 challenge modes and see all of the 20 different endings that equal over 4 billion possible
gameplay combinations.
For players who
need more Forza Horizon 3, its newest expansion, Blizzard Mountain, is a joyous extension of the excellent
gameplay found in the base game.
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next -
gameplay starts off with placing furniture, but quickly evolves into something
more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and
more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these
need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much
more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
Microsoft
needs to worry less about E3 trailers and
more about the
gameplay and engaging storylines that made their big ips great.