Sentences with phrase «need useful feedback»

Not exact matches

Clearly peer feedback can provide a useful addition to the self - identification of CPD needs.
Here are some recent quotes from a variety of people who have used these resources: «using these resources sprung me back into life... Going to school is a pleasure now» «got me excited about being in school again... long time since that's happened» «shows you don't need to be a bruiser, basher or battle - axe to be a success» «the inspectors were surprised at how quickly we had improved» «the union reps suddenly came to life when I started using these resources» «these have saved us thousands at SLT and made our school a much better place» «best resources I have used in over twenty years of CPD» «we use these ideas when recruiting new staff... it works, it really does work» «really useful in framing staff and student feedback» «rich and valuable... helps develop the language and the decisions we make» «my students relate to these ideas and now it's a beautiful class to be in... at last» «gives you splendid ideas you can work in your own classes» «I was never any good at visualising what success might look like... now I can see the bright lights» «extremely helpful» «inspectors praised our use of these resources and commended our progress» «genuinely helped get my Mojo back... my colleagues and classes have also noticed the new me» «just had some of my best days at school because of these resources» «there is nothing better at this price»
The observer conducting the evaluation had the benefit of watching the lesson at more convenient times of day and as many times as needed in order to give useful, actionable feedback on the lesson.
If we really want to improve teaching, we should look to develop such models of effective evaluation rather than pursuing problematic schemes that mis - measure teachers, create disincentives for teaching high - need students, offer no useful feedback on how to improve teaching practice and risk driving some of the best educators out of the profession.
Also, if this feedback is formulated on this potentially untypical lesson observation, how useful will it be in terms of an accurate reflection of our staff's individual professional development needs?
It's not just the hours, though they are too high, but time spent on an accountability system which feels like it doesn't trust teachers: expecting photos of lessons stuck into books, the writing down of verbal feedback to students, lesson plans needing to be in immense detail and done too far in advance to be educationally useful.
Some of our teachers worried about the extra time needed to provide useful feedback.
Assessments need to provide feedback that is useful to students, teachers and parents.
Provide clear, timely, and useful feedback, including feedback that identifies needs and guides professional development; and
Feedback that helps students clearly understand areas of proficiency and areas that need additional attention is generally more useful than grading because students are still practicing and refining competencies, and premature grading or judgment creates an environment that feels unsafe for students to engage in learning.
Once you feel like you can face the feedback without screaming, you need to distill it to find out if it will be useful for you.
You've encountered these before: why it's essential to get an agent, how to attract the agent, why you need to revise, revise, and revise again, how a writer's critique group can provide useful feedback, why it helps to share your manuscript with editing professionals (developmental editors for plot and style problems, line or copy editors for making the grammar and syntax road - worthy)... and all the rest.
Even more important, you need to receive useful feedback during your practice.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Kickstarter and Early Access were both astonishingly useful for us, both raising money and putting enough eyes on the game for us to get the feedback we needed to create a stable, functional game.
The IPCC attribution arguments (as opposed a rigorous scientific treatment of the question) operate under several constraints: the need to fit concerns for positive feedbacks, the need to not accidentally produce a very low value for sensitivity, the obligation to accommodate, and at times, exploit such unknowns as aerosols (very useful but also a pain), and so forth.
actually, with surface evaporation, you do not need to feedback onto the radiative fluxes, you can just turn that off, a number of things are turned off in the no feedback response, I agree, there is no way to verify the no feedback sensitivity; the best we can do is try to understand it and decide whether it is a useful concept, and if it is, calculate it carefully and thoroughly.
Local business representatives who are members of our Program Advisory Committee, or PAC, regularly give us useful feedback on our programs, textbooks, facilities, equipment, and more to make sure we're continuing to meet your educational and career needs and the staffing needs of the Mobile community.
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