Sentences with phrase «needed gameplay depth»

From the inclusion of Titans that add much needed gameplay depth, the player movement that are more fluid, the map design that is more complimentary to the flow of the game and tighter more competitively balanced gameplay, Titanfall is this year's king of competitive first person shooters.

Not exact matches

The gameplay has some much needed sprucing up after the ambitious but poorly executed Sticker Star on the 3DS, but the paper - thin story lacks the depth and resonance of some of Paper Mario's earlier games, causing it to feel as two dimensional as its main character.
The challenging gameplay and the musical score may be enough for some players, but those in search of more depth will need to look elsewhere.
The real answer is simply that gameplay has been sacrificed in place of graphical design, the efforts in the game's production clearly shifted from the importance of gameplay and depth in place of the need to meet the technical, graphical standards of today's markets.
However, if your 60 dollar investment in a game is something that needs to yield you some depth of gameplay and something to keep you compelled for every evening for the next month, it may be wise to look elsewhere.
Add in a great story mode with depth plus some really fun online gameplay and Mortal Kombat X for me is one of the best fighters in a long time, especially with those brutal finishing moves which is also the reason this game deserves a much needed R18 + rating.
Grand Kingdom has a slick UI and stellar tutorial system which pretty much covers every gameplay mechanic, tactic and query a player needs to know to succeed better than this review can summarise, but its extremely in - depth combat system still takes plenty of investment to understand completely.
Cooperative gameplay allows players to explore, gather resources, create custom bases, build mighty mechs individually or with others simultaneously, research new equipment, develop new technologies with an in - depth crafting system (almost everything in Pantropy needs to be crafted).
A good game designer needs to be able to distinguish between depth and complication in both gameplay and story writing... so it's important to not overwhelm people with complicated tutorials or complicated, irrelevant backstory.
It's just an added command input that you'll need to be aware of and actually gives the gameplay of SFV some depth.
There, now go buy the game, and don \» t worry about the untold depth of this game until you actually need to, a hundred hours of gameplay later.
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