What strategic objectives are necessary for you to maximize the positives and minimize
the negatives in game design?
Not exact matches
In my last post we took a look at a checklist for
designing good gamified eLearning and saw how the story and look and feel that
games provide engage learners on a deeper level; competition, rewards and challenges offer motivation, and feedback, both positive and
negative, helps learners master information quickly.
The lesson includes: - Introduction to key vocabulary to describe problems
in an area - A variety of
games and activities to describe problems
in an area - Vocabulary handout - Introduction to using
negatives in French - Grammar handout - Grammar boardgame - Grammar worksheet For a version of this lesson
designed for the AQA / Edexcel GCSE French Studio book, please see my online shop.