Battlezone is a passable VR experience that might do well to transition itself to 2D televisions in order to appreciate the glowing
neon environments of the game's tank - filled future.
Not exact matches
Sadly though not too much
of the
environment is destructible but there are some areas where you can take down set objects and yes, once again Sly Cooper gets a few, maybe too many, nods within the
game as
neon signs and graffiti will usually show something from those
games, nothing specific just random fun for those who take the time out to spot stuff like that within the
environment.
Where Strider Arcade / Genesis and Strider NES featured varied industrial and natural
environments, Strider 2014 is set entirely within a city landscape, layered with a subtle rasterized visual filter to emphasize the futuristic setting: From the moment Hiryu drops in from his glider, to the not - quite - final moments
of the
game, players venture through all areas
of the techno - industrial Kazakh City; while it lacks the Egyptian and jungle themes
of classic Strider titles, players are introduced to pristine governmental architecture, dank industrial working areas, the
neon - engulfed underground slums, and cybernetic research facilities to name a few.
-- Procedurally generated levels — true endless replayability — Completely destructible
environment — Persistent RPG - like character development using loot from your runs — Enemies ranging from security guards to massive boss hover tanks — Perk system in the form
of cybernetic enhancements — Discover & unlock enhancements, abilities and weapons
Neon Chrome was created by 10tons — the company behind the cult hit
game Crimsonland.