Sentences with phrase «never feels stale»

New mechanics, characters and problems are constantly introduced meaning the game never feels stale or repetitive and despite the games short length you never feel rushed or left wanting more.
The platform game developed by WayForward is a true blast to play, thanks to a beautiful presentation, great writing and an excellent, varied gameplay experience that never feels stale, with plenty of optional content that makes everything even better.
And though this 400 - year - old metropolis, it never feels stale or stuck in the past.
The constant upgrades made the campaign fun while never feeling stale.
In terms of pacing, the enemy and environmental change - ups made sure things never felt stale.

Not exact matches

A Methodist preacher in those days, when he felt that God had called him to preach, instead of hunting up a college or Biblical institute, hunted up a hardy pony of a horse, and some travelling apparatus, and with his library always at hand, namely, Bible, Hymn Book, and Discipline, he started, and with a text that never wore out nor grew stale, he cried, «Behold the Lamb of God, that taketh away the sin of the world.»
With all the photo reports, diary blog posts, and event planning updates all the time, the site will never look stale and instead will feel busy.
Filmmakers like Waititi can keep these never - ending sequels from feeling stale, while also attracting critical approval.
To ensure things never feel too stale, though, Ubisoft has opened R6S up to the general public for the weekend, specifically May 17th through the 21st.
It's because of this, that sometimes the career mode can feel a bit stale a short or even stunted - it never really expands how it feels it should.
The multitude of bosses also keep the action from falling into a stale grindfest, and with the availability of local co-op the game may never feel boring.
Games which sit squarely in the TD genre have grown stale for me, and while I enjoyed Starcraft and some of its brethren, I never felt any interest in getting very good at them.
Puzzles and challenges make use of the differences in the game's six core environments to their fullest, and even with repeated puzzles such as hunting the same five ghosts in each world, the presentation is such that they never feel overdone or stale, and very few puzzles feel to any degree as if they're there only for the sake of bolstering numbers.
For a game that runs anywhere from 60 to 70 hours of gameplay, it's important that the sandbox doesn't feel stale; thankfully San Francisco is a setting that provides more than enough content to never feel repetitive.
You never feel like the game is getting stale on you with each world being completely different right up until the final clash with Bowser.
«Each entry is a fresh creative opportunity to do something new, so as a composer, returning to the series never feels tiring or stale.
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