Sentences with phrase «never make things easy for»

We never make things easy for ourselves, do we?

Not exact matches

Gothard's teachings involve rules upon rules all dealing with the outward, dress, hair, smiling, bright eyes, no birth control or dating, no higher education for girls who must stay in the home until the father decides what they should do, how God blesses and is happy with you if you do such and such, so many rules, those who really wanted to please God were under the weight of things they could never accomplish... plus the male regime and women having to be careful not to defraud men by their dress or looks made it so easy for sexual predatory behaviors to take hold and the woman at fault for the man's problems and such... ARGH!!!!!!!!!!!! No wonder some of the children of this regime became athiests.
Her latest book, The Homemade Vegan Pantry shares a very practical approach to stocking your kitchen with the types of things you always wish you'd tried (glorious butterless butter, or maybe your own tofu, for examples) to those you've probably never considered, such as soup concentrates, to make your life easier.
24 hours is never enough, we always have lots of things to do but not much time, especially for cooking, for that reason, here there is a super quick and easy lentil spinach soup that you can make in a few minutes!
players like Ozil always present the fans with a bit of a conundrum, especially when times are tough... if you look around the sporting world every once in awhile there emerges a player with incredible skill, like Ozil, Matt Sundin or even Jay Cutler, who have a different way about themselves... their movement seemed almost too lackadaisical, so much so that it seemed to suggest indifference or even disinterest on the part of the player... their posture always appears somewhat mopey and they generally have an unflattering «sour puss» expression on their face... for some their above average skills are enough to keep them squarely in the mix, as their respective teams try desperately to find a way to get the best out of them visa vie player acquisitions or the reworking of tactics... when things go according to planned the fans usually find a way to accept their unique disposition, whereas when things go awry they become easy targets for fans and pundits alike... in the case of Ozil and Sundin, their successes on the international stage and / or with their former teams led many to conclude that if we surrounded such talented individuals with players that have those skills that would most likely bring the best of these players success would surely follow... unfortunately both the Maple Leafs and our club chose to adopt half - measures, as each were being run by corporations who valued profitability over providing the best possible product on the field... for them, they cared more about shirt sales and season tickets than doing whatever was necessary... this isn't, by any stretch, an attempt to absolve Ozil of any responsibility for his failures on the pitch... there is no doubt oftentimes his efforts were underwhelming, to say the least, but this club has been inept when it comes to providing this prolific passer with the kind of players necessary for him to flourish... with our poor man's version of Benzema up front, the headless chickens in Walcott, the younger Ox and Welbeck occupying wide positions far too often and the fact that Carzola, who provided Ozil with great service and more freedom to roam, was never truly replaced, the only real skilled outlet on the pitch was Sanchez... remember to be considered a world - class set - up man goals need to be scored and for much of his time here he has been surrounded by some incredibly inept finishers... in the end, I'm not sure how long he will be in North London, recent sentiments and his present contract situation seem to suggest that he will depart at season's end, but how tragic would it be if once again we didn't put our best foot forward and failed to make those moves that could have brought championship football back to our once beloved club... so when you think about this uniquely skilled player don't be so quick to shift all the blame on his shoulders because he will not be the first or the last highly skilled player to find disappointment at the Emirates if we don't rid the club of those individuals that are truly to blame for our current woes
Since kids like routine, I try to never spring things like this on them and I have found it makes it so much easier for everyone when they have an idea that something big is coming.
I never breastfed but this looks like it helps make things easier for your neck!
They saved us money and I felt good about the fabric we used for our sweet little one's tushy... besides the fact that he looked Super cute in them as for messy, that never bothered me, we had a toilet spray thing that made it SO much easier, so clean - up was a breeze Great post, thanks!
Never once did she ask me to change positions to make things easier for her.
It makes them feel secure, makes it easier to breastfeed, and can even help to strengthen your bond; however, there's one thing that crunchy moms who are all for co-sleeping will never admit: How flipping exhausted they are!
With that in mind, we decided to try to make things easier for you; we want to give you the shortcut we never had.
Nestle's never going to invite me and people like me on a junket because a. we would refuse and b. we wouldn't make it easy for them, and we wouldn't say nice things at the end.
«If we tone it down and start listening to each other and believing again, we can come together and accomplish great things, make life a little better and a little easier for all and embolden the spirit which lives in all New Yorkers to never settle, never give up and never stop trying,» Molinaro said in the Watts De Peyster Fireman's Hall.
But negating your own responsibility for what happens with your body will never make things better — avoiding confrontation with the mistakes you've done only makes it easier to avoid change.
Although it's never easy to part with things, I think it's always cathartic to dig into the closet and purge (and let's be real here, make room for new stuff!).
Yesterday I had a standard 27 weeks midwife appointment, my lovely midwife, who is a little on the scatty side but never the less she really is lovely, came round to my house for the appointment to make things easier for me.
Even if you've never done something like this before, the instructors at La Jolla Kayak make things easy for newcomers and those with more experience.
Like its namesake, the film only achieves greatness for a few brief moments, and the best things about it (e.g. Janney's character) are seldom allowed to expand beyond the stereotypes that make them so easy to understand, but Gillespie's biopic sticks the landing because it never forgets one of its very first lines: Tonya Harding is America, and she always has been.
With the presence of iPads in educational environments continuing to improve the test scores of the students using them, making it easier for schools to implement them is never a bad thing.
Google is known for constantly changing things in their OS and seemingly never able to make up their mind, but in general, their designs are clean and easy to understand, and the tweaks made in Marshmallow all reflect that.
It's never an easy decision to make, but perhaps the kindest thing you can do for a pet that is extremely ill or so severely injured is to have your veterinarian induce its death quietly and humanely through euthanasia.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
Cliff also suffers from déjà vu, so he is going to struggle to make sense of everything that is happening around him (things can never be easy for main characters).
As outlined in a lengthy analysis, due to the game's crafting structure (which never really abandons a given material) and the sheer power on AoE (which makes grinding things like huge panther packs very easy), panther hides can easily be acquired en masse, providing a quick and simple way to grind for large amounts of money in short order.
That's a small thing that I've never really seen a game offer, but it's an easy way to expand the player base — books and magazines have large print options, so why not make it an option for a video game as well?
Saying all of this, it really isn't as easy as just teaching yourself for a year, there's so much more to learn, more than you could fit into an entire lifetime and I know that it's one of the things I love most about this specialism but, it's my start on this journey and if I'd never have made that start, I'd never had anything to build on either.
Have the self - confidence and self - awareness to allow yourself to question whether your design is right for users, and not just something you think a client would like, is a skill that never gets easier, but is essential if you are going to overcome your natural biases towards the things you've made.
Making it easy for employers to reach you is never a bad thing.
I have tried talking about it, and I get very little as of late, I have tried changing things up (ie: wearing sexy clothes, suggesting dates that we've never tried, and even trying to make mundane things more intimate) I have made sure to give him space (I need a fair amount of space myself) I have even proposed we talk about if the relationship is even working out, making a break up easy for him if that is in fact what he wants; but he was terrified of that and insisted that that is not what he wants he is just adjusting.
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