Samurai Warriors 4 also adds
new Hyper Attacks specifically designed to dispatch large groups of enemies quickly (the cannon fodder that litter the map in other words).
Not exact matches
This is a must on game modes like Payload, where the
attacking team must escort a vehicle to a delivery point, and the
newest, Control, as you desperately attempt to assess your own team and the enemies» strengths and weaknesses in the throngs of
hyper - kinetic battle.
Disseminate the enemy ranks — Battles are more thrilling than ever with
new maneuvers including
Hyper Attacks which allow for rapid moment on the battlefield combined with high powered attacks, a powerful Rage Attack which can be reached when the Spirit Gauge is full, deadly finishing moves with Mighty Strikes and the ability to mount and dismount horses seam
Attacks which allow for rapid moment on the battlefield combined with high powered
attacks, a powerful Rage Attack which can be reached when the Spirit Gauge is full, deadly finishing moves with Mighty Strikes and the ability to mount and dismount horses seam
attacks, a powerful Rage
Attack which can be reached when the Spirit Gauge is full, deadly finishing moves with Mighty Strikes and the ability to mount and dismount horses seamlessly.
In case you've all forgotten,
Hyper Sonic (and, if I recall, Super Sonic) could use the homing
attack in S3 & K, so it's not like this is something
new.
Early Jason soon starts to look boring and mundane when you eventually get your hands on an enemy suit, unlocking
new abilities, including double and triple jumps,
hyper speed, melee
attacks that send your enemies shooting across the screen, and more.
We have all of the old Samurai Warriors 4 characters returning for more action, as well as a
new character — Naomasa Ii — to bring the pain, using the same old
hyper attacks, combos and more to bring foes to their knees.