Not exact matches
Carried over from the earlier DVD edition are two commentary tracks (one by co-writer Jean Gruault, Truffaut collaborator Suzanne Schiffman, editor Claudine Bouche, and Truffaut scholar Annette Insdorf, the other featuring actress Jeanne Moreau and Truffaut biographer Serge Toubiana), excerpts from the 1985 documentary The Key to Jules and Jim about the author Henri - Pierre Roche, an episode of Cineaste de notre temps from 1965 dedicated to Truffaut, and a segment from the series L'Invitie du Dimanche from 1969 with Truffaut, Moreau, and filmmaker Jean Renoir, footage of Truffaut interviewed by Richard Roud at the 1977
New York Film Festival, excerpts from Truffaut's presentation at a 1979 American Film Institute «
Dialogue on Film,» a 1980 archival
audio interview with Truffaut conducted by Claude - Jean Philippe, video interviews with cinematographer Raoul Coutard and co-writer Jean Gruault, and a video conversation between scholars Robert Stam and Dudley Andrew.
The DVD sports a
new Dolby Digital 5.1
audio track which provides clear
dialogue, but has little muscle.
Bill to limit Amazon's advantage moves forward in France; Reading Group Choices» 2014 guide out now; National survey details reading habits; NRF predicts modest growth during holidays; Consumers use smartphones, tablets to shop; California Bookstore Day website live; NCAC in
New York Times Sunday Dialogue; Thurber Prize goes to Dan Zevin; Penguin Random House merges audio; HarperCollins joins Scribd's e-book subscription service; Chronicle Books goes green; BISG announces new mission statement, industry award winners, F+W Media partners
New York Times Sunday
Dialogue; Thurber Prize goes to Dan Zevin; Penguin Random House merges
audio; HarperCollins joins Scribd's e-book subscription service; Chronicle Books goes green; BISG announces
new mission statement, industry award winners, F+W Media partners
new mission statement, industry award winners, F+W Media partnership
It also features remastered
audio and cutscenes, including
new recordings of the games»
dialogue given by the franchise's more recent voice actors.»
To set that unmistakable 60's atmosphere, the
audio team at DICE has recorded all -
new voice - overs for both sides of the conflict, based on authentic
dialogue from the Vietnam war.
We're hopeful that our remastered version of this classic LucasArts point and click puzzle adventure game will delight fans
new and old; with high resolution artwork and high quality
audio complementing the celebrated
dialogue and clever puzzles that made Day of the Tentacle an instant classic back in the day.
The beta for Battelfield: Hardline has been out in the wild now for both PC and PlayStation 4, and, as tends to happen, players have dug through the files and made some interesting discoveries, including hidden guns, and
audio files hinting at
new game modes,
dialogue, and more.
LEGO Marvel's Avengers will not only feature archival vocal
audio from the films, the game will also incorporate
new dialogue from the voice actors for certain characters.
Its 5,000 hours of diverse, indexed content and unduplicated collection in any medium consists of non-commercial music,
audio art, spoken word, cultural news, history and
dialogue, and
new media innovation.
As an online radio station and cultural archive, they play host to 5,000 hours of diverse, indexed content consisting of non-commercial music,
audio art, spoken word, cultural news, history and
dialogue, and
new media innovation.
• Eye of Obsidian adds a brand
new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new chapter in the ReCore story • T8 - NK Corebot • 2
New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Overworlds • 10
New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Dungeons • Dynamic sandstorms in Shifting Sands • 3
new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (
audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added
new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) •
New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20
New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Achievements • Increased level cap from 30 to 40 • 4
new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new bosses and Tank challenges •
Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable